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<P><FONT SIZE=2>Just puttering around with my "quickie" P&P mind experiments. In this episode we toss the percentile die in favor of a d20 and a few d6's. Come watch the carnage! :}</FONT></P>
<P><FONT SIZE=2>First off, the combat table, run through excel via simplification formulas and "weenie-ized" for a d20:</FONT>
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<P><FONT SIZE=2>CV D S N Sh</FONT>
<BR><FONT SIZE=2>-20 -2 or less -1 0 1-2</FONT>
<BR><FONT SIZE=2>-19 -2 or less -1 0 1-2</FONT>
<BR><FONT SIZE=2>-18 -2 or less -1 0-1 2-3</FONT>
<BR><FONT SIZE=2>-17 -2 or less -1 0-1 2-4</FONT>
<BR><FONT SIZE=2>-16 -1 or less 0 1-2 3-5</FONT>
<BR><FONT SIZE=2>-15 -1 or less 0 1-2 3-5</FONT>
<BR><FONT SIZE=2>-14 -1 or less 0 1-2 3-5</FONT>
<BR><FONT SIZE=2>-13 -1 or less 0 1-2 3-5</FONT>
<BR><FONT SIZE=2>-12 -1 or less 0 1-2 3-5</FONT>
<BR><FONT SIZE=2>-11 -1 or less 0 1-2 3-5</FONT>
<BR><FONT SIZE=2>-10 -1 or less 0 1-2 3-6</FONT>
<BR><FONT SIZE=2>-9 -1 or less 0 1-2 3-6</FONT>
<BR><FONT SIZE=2>-8 -1 or less 0-1 2-3 4-7</FONT>
<BR><FONT SIZE=2>-7 -1 or less 0-1 2-3 4-7</FONT>
<BR><FONT SIZE=2>-6 0 or less 1-2 3-5 6-9</FONT>
<BR><FONT SIZE=2>-5 0 or less 1-2 3-5 6-9</FONT>
<BR><FONT SIZE=2>-4 0 or less 1-2 3-5 6-9</FONT>
<BR><FONT SIZE=2>-3 0 or less 1-2 3-5 6-9</FONT>
<BR><FONT SIZE=2>-2 0 or less 1-2 3-5 6-10</FONT>
<BR><FONT SIZE=2>-1 0 or less 1-2 3-5 6-10</FONT>
<BR><FONT SIZE=2>0 0 or less 1-2 3-5 6-10</FONT>
<BR><FONT SIZE=2>1 0 or less 1-2 3-5 6-10</FONT>
<BR><FONT SIZE=2>2 0 or less 1-2 3-5 6-10</FONT>
<BR><FONT SIZE=2>3 0 or less 1-2 3-6 7-11</FONT>
<BR><FONT SIZE=2>4 0 or less 1-2 3-6 7-11</FONT>
<BR><FONT SIZE=2>5 0 or less 1-2 3-6 7-11</FONT>
<BR><FONT SIZE=2>6 0 or less 1-2 3-6 7-11</FONT>
<BR><FONT SIZE=2>7 0 or less 1-2 3-6 7-11</FONT>
<BR><FONT SIZE=2>8 0 or less 1-3 4-7 8-12</FONT>
<BR><FONT SIZE=2>9 0 or less 1-3 4-8 9-13</FONT>
<BR><FONT SIZE=2>10 1 or less 2-4 5-9 10-14</FONT>
<BR><FONT SIZE=2>11 1 or less 2-4 5-9 10-14</FONT>
<BR><FONT SIZE=2>12 1 or less 2-4 5-9 10-14</FONT>
<BR><FONT SIZE=2>13 1 or less 2-4 5-9 10-14</FONT>
<BR><FONT SIZE=2>14 1 or less 2-4 5-9 10-14</FONT>
<BR><FONT SIZE=2>15 1 or less 2-4 5-10 11-15</FONT>
<BR><FONT SIZE=2>16 1 or less 2-4 5-10 11-15</FONT>
<BR><FONT SIZE=2>17 1 or less 2-4 5-10 11-16</FONT>
<BR><FONT SIZE=2>18 1 or less 2-4 5-10 11-16</FONT>
<BR><FONT SIZE=2>19 1 or less 2-4 5-10 11-16</FONT>
<BR><FONT SIZE=2>20 1 or less 2-4 5-10 11-16</FONT>
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<P><FONT SIZE=2>CV is figured normally. What we add here is the idea of "push", for both offense and defense.</FONT>
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<P><FONT SIZE=2>"Push" is basically figured as 1 die for every 5 points of EL. Characters may, at the beginning of the phase, declare any dice of "push" towards offense or defense. Shield "push" may combine with a weapon used defensively (and horesmanship, if so needed).</FONT></P>
<P><FONT SIZE=2>On the attack roll, each side will also determine their "push". for every 5 EL of push, you score a "movement" if you roll a 5 or less on a d6. For fractionals, you score a movement if you roll less or equal to the fraction. For quick resolution, "fractional" dice should be smaller or a different color.</FONT></P>
<P><FONT SIZE=2>Example: Joe the Barbarian has a sword EL of 7. If he went full offensive, he could roll 2 dice. The first die counts if he rolls a 5 or less, the second counts if he rolls a 2 or less.</FONT></P>
<P><FONT SIZE=2>So, on to the attack. Joe the barbarian rolls his d20 attack and 2 dice of push. His opponent rolls 1 dice of shield push at the same time. </FONT></P>
<P><FONT SIZE=2>So how is "push" resolved? Easy...for each point of movement for the attacker, subtract 1 form the d20 ("push in"). With regards to the defender, each point of movement adds to the d20 roll ("push out"). </FONT></P>
<P><FONT SIZE=2>Situational modifiers are obviously tweaked (flank attack is an automatic -1, back strike -3, etc).</FONT>
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<P><FONT SIZE=2>Optionally, you can add some tactics into this...any push dice can only be used once per phase. So a player character set upon by 3 nasties may well have 3-4 dice of push to allocate (shield and weapon defensive). He might blow all 4 on one (the leader) and take his chances with the others, or use 2 on the big guy and 1 each on the small fry.</FONT></P>
<P><FONT SIZE=2> </FONT>
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<P><FONT SIZE=2>Other tweaks can be made...for fencing (dirilar), the special foils may grant 2x the number of defensive push when used against each other. This will prompt a lot or shield hist (parry) or misses. The defensive bonus does not apply vs non-dueling weapons.</FONT></P>
<P><FONT SIZE=2> -- Burton</FONT>
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<P><FONT SIZE=2>----------------------------------------</FONT>
<BR><FONT SIZE=2>Burton Choinski</FONT>
<BR><FONT SIZE=2>Principal Software Engineer, Quality Engineering</FONT>
<BR><FONT SIZE=2>email: burton.choinski@matrixone.com</FONT>
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<P><FONT SIZE=2>phone: 978-589-4089</FONT>
<BR><FONT SIZE=2>fax: 978-589-5903</FONT>
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<P><FONT SIZE=2>MatrixOne, Inc.</FONT>
<BR><FONT SIZE=2>210 Littleton Rd.</FONT>
<BR><FONT SIZE=2>Westford, Ma 01886</FONT>
<BR><FONT SIZE=2>www.matrixone.com</FONT>
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<BR><FONT SIZE=2>----------------------------------------</FONT>
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