<DIV> Quality level adjustments that I've used are as follows:</DIV>
<DIV> 1- No factor can be improved by more than (EL as Jeweler)/10 rd</DIV>
<DIV> 2-One attempt can be made per stone at the time it is cut (into a jewel)</DIV>
<DIV> Any attempts on an already cut jewel reduce it one size category.</DIV>
<DIV> Adjusting Clarity reduces the gem by 1 size category.</DIV>
<DIV> 3-Difficulty falls into 2 categories: Starting Quality and Improvement.</DIV>
<DIV> Each category adds one to the factor (see example)</DIV>
<DIV> Both factors are added together for the job.</DIV>
<DIV> 4-The difficulty is based on the factor (above). Failure destroys the stone. Partial success reduces the size category by one, and adds flaws (1 shift).</DIV>
<DIV> </DIV>
<DIV>Factor 2 3-4 5-6 7 or more (Add (Factor - 8) to roll)</DIV>
<DIV>Difficulty Moderate Difficult Very Difficult Impossible</DIV>
<DIV>-5 level is 1 factor, -2 level is 2 factor, 0 level is 3 factor, +2 level is 4 factor, +5 level is 5 factor.</DIV>
<DIV> </DIV>
<DIV>Example: An EL 40 jeweler has a medium slightly flawed average clarity gem. At the time of cutting, the clarity can be improved only is the jeweler is willing to sacrifice size (not worth it). S/he decides to reduce flaws (starts at second category, base factor is 2), and wishes to improve it to Nearly Flawless (fourth step, factor +4). In this attempt, the difficulty is very difficult, roll of EL/3 (14%) is needed.Good luck.</DIV>
<DIV>(With the option I've applied to skills at times, the current quality of the stone is subtracted from WP on each attempt. Any negative result damages the stone.)</DIV>
<DIV> </DIV>
<DIV> Consulting a jeweler will show you that if a stone is flawed, the effort to improve its quality usually wastes time and money. </DIV>
<DIV> </DIV>
<DIV> This would allow a Magician to improve large gems to make them enchantable, but any mistake would cost them. However, a good magician will often have ELs of 60-80 in jeweler, so the risk is much smaller. <BR><BR><B><I>Sylverrs_ dragon <abnaric@hotmail.com></I></B> wrote:</DIV>
<BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #1010ff 2px solid">That is workable. Can also add option to jeweler whereby he can attempt to <BR>improve a gem's qualtiy levels. Success yields increase. Failure yields <BR>garbage. Partial success leaves as is and eliminates chance of improvement <BR>forever.</BLOCKQUOTE>