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<TITLE>RE: [PnP] Armor construction and repair</TITLE>
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<P><FONT SIZE=2>The simple "AV squared" rule is too simplistic. It's not like we have that many forms of armor...I'm sure some basic research could find the time it took medieval armorers to make the equivalent armor and just present the data in a table.</FONT></P>
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<P><FONT SIZE=2>-----Original Message-----</FONT>
<BR><FONT SIZE=2>From: Wout Broere [<A HREF="mailto:broere@powersandperils.org">mailto:broere@powersandperils.org</A>]</FONT>
<BR><FONT SIZE=2>Sent: Thursday, May 13, 2004 2:38 PM</FONT>
<BR><FONT SIZE=2>To: pnp@abroere.xs4all.nl</FONT>
<BR><FONT SIZE=2>Subject: [PnP] Armor construction and repair</FONT>
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<P><FONT SIZE=2>When you are the victim of a rule is always the best time to start </FONT>
<BR><FONT SIZE=2>discussing a rules revision (grin).</FONT>
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<P><FONT SIZE=2>Armor construction and repair is one section of the rules that keeps a </FONT>
<BR><FONT SIZE=2>discussion going from time to time. The cost and time involved seems to </FONT>
<BR><FONT SIZE=2>warrant a revision of the rules, and we made an attempt years ago, and </FONT>
<BR><FONT SIZE=2>there is also a more recent revision by Alex Koponen (concentrating on costs)</FONT>
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<P><FONT SIZE=2>The general trouble is that it may be much more expensive to have your </FONT>
<BR><FONT SIZE=2>armor repaired than to buy a new set. This is dealt with nicely by Alex </FONT>
<BR><FONT SIZE=2>(see <A HREF="http://abroere.xs4all.nl/pnp/K_ArmorRepair.htm" TARGET="_blank">http://abroere.xs4all.nl/pnp/K_ArmorRepair.htm</A>). Combine it with the </FONT>
<BR><FONT SIZE=2>idea that to repair a piece of armor takes a percentage of the time to make </FONT>
<BR><FONT SIZE=2>it, equal to the percentage it is damaged. That would all work for me.</FONT>
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<P><FONT SIZE=2>The reason I still post the question is twofold. The secondary reason is </FONT>
<BR><FONT SIZE=2>that Richard once mentioned (in a letter to Alex with additional </FONT>
<BR><FONT SIZE=2>questions/errata) that the armor construction and repair rules were under </FONT>
<BR><FONT SIZE=2>revision. I wonder if that revision could become available for discussion, </FONT>
<BR><FONT SIZE=2>and/or if anyone else has made an attempt.</FONT>
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<P><FONT SIZE=2>Getting to my prime reason for asking this: the armorer rule mentions the </FONT>
<BR><FONT SIZE=2>time it takes to make a piece of armor (AV+2 squared days) and shields (AV </FONT>
<BR><FONT SIZE=2>days). It doesn't mention helmets. So the first assumption is that to make </FONT>
<BR><FONT SIZE=2>a helmet takes AV of the helmet +2 squared days.</FONT>
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<P><FONT SIZE=2>That would mean it takes 16 days to make a brigandine and also 16 days to </FONT>
<BR><FONT SIZE=2>make a metal helmet. The latter seems much less work to me, so maybe the AV </FONT>
<BR><FONT SIZE=2>squared instead of AV+2 squared should be used.</FONT>
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<P><FONT SIZE=2>Now make matters more complicated and make elven or dwarven armor. They </FONT>
<BR><FONT SIZE=2>have a higher AV due to the metal and the workmanship. Same holds for some </FONT>
<BR><FONT SIZE=2>countries in the PL, due to quality of their armorers. Does this increase </FONT>
<BR><FONT SIZE=2>the time to make the armor, so for a dwarven metal helmet (AV 4) does it take</FONT>
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<P><FONT SIZE=2>a) 4+2, squared = 36 days</FONT>
<BR><FONT SIZE=2>b) 2+2, squared = 16 days</FONT>
<BR><FONT SIZE=2>c) something else, based on new or revised rules (or something I missed in </FONT>
<BR><FONT SIZE=2>the rules)</FONT>
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<P><FONT SIZE=2>Any comments?</FONT>
<BR><FONT SIZE=2>Wout</FONT>
<BR><FONT SIZE=2>Wout Broere broere@powersandperils.org</FONT>
<BR><FONT SIZE=2>P&P Website: <A HREF="http://www.powersandperils.org/" TARGET="_blank">http://www.powersandperils.org/</A> </FONT>
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