<DIV>The first question was at the option of the enemy. The question answered was can you teleport away from them (can they chose to come with). I would probably say that if they didn't want to go, they could self-exclude, and if the spell didn't beat their mdv, they could keep the wizard there. If the wizard wanted to include them, they could not self-exclude, but the wizard would have to overcome their MDV.<BR><BR><B><I>Scott Adams <longshot@darktech.org></I></B> wrote:
<BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #1010ff 2px solid">At 04:51 AM 5/21/04 -0700, you wrote: <BR>><BR>> This has brought up a couple of thoughts on this matter (first time I<BR>even<BR>> considered this situation). They are: 1) Can the Enemy stay behind (such as<BR>> if the wizard has a group of guards of dangerous location to go to), and 2)<BR>> What happens if the Wizard does not overcome the Enemy's MDV? Does the spell<BR>> fail, or what?<BR><BR><BR>#1 was answered preiously. 2. Well your not really using it offensively<BR>so MDV would not matter in this case. You'd poof out. But then again<BR>if there was a spell of protection or ward against teleport there then you'd<BR>have to roll against it.<BR><BR>At least how I'd do it.<BR><BR><BR><BR>Longshot - ZC of AdventureNet International Echomail Network<BR>Fringe BBS - EWOG II - 904-733-1721<BR>Telegard / Allfix Beta Site<BR>Website:
http://users.cybermax.net/~longshot<BR>ICQ: 24436933<BR><BR><BR><BR>_______________________________________________<BR>pnp mailing list<BR>pnp@abroere.xs4all.nl<BR>http://abroere.xs4all.nl/cgi-bin/mailman/listinfo/pnp</BLOCKQUOTE></DIV>