<html>
<br>
<font face="Courier New, Courier" size=1> ** Powers & Perils
Magic Reference Information<br>
<br>
This file contains three sections that may be
useful to GMs and<br>
players alike. It could be edited, printed
out or used as a<br>
GM screen of sorts. The file is divided up
into the following<br>
sections:<br>
<br>
A) Spell Summary Chart<br>
This chart shows the basic
information for each spell. It lists<br>
the spell, alignment, Range,
Duration and any Damage it may do.<br>
These are the three basic
parts of every spell and are used the<br>
most often in references
during play. There may be blank entries<br>
if that particular part of the
spell does not exist.<br>
<br>
B) Spell Summary<br>
This section only contains a
one line quick description of what<br>
the spell does as a quick
reminder for those who may forget or<br>
need clarification.<br>
<br>
C) Other Spell Information<br>
This chart contains other
detailed information for each spell.<br>
It lists the spell, any MDV
limit and if there are more information<br>
that can be found in the
spell. It also lists spells that may<br>
have optional rules and any
notes or other imporant formulae.<br>
This chart does NOT list every
spell. Most are pretty simple<br>
to understand like Fire Ball
such that they are ommited from<br>
this chart since no other info
is needed to use them. <br>
<br>
--------------------------------------------------------------------------<br>
<br>
Spell Summary Chart<br>
<br>
Spell
Align.
Range
Duration Damage<br>
Abandon
Elder
EL+1"
(EL+1)x3 (T) <br>
Astral Fire
Balance (EL+1)/2" (R)
EL+1 (P)<br>
Astral Powers Balance<br>
Akasha
N/A
2 weeks (E)<br>
Astral
Leech
Unlimited
Dis/Dies 1D6+EL (E/D)<br>
Astral
Paths
Touch (1)
EL+1 (ST)<br>
Astral
Web
EL+1 (R) 2 phases
(E)<br>
Astral
Well
EL+1" <br>
Opposition
EL+1"<br>
Creation
2" (E) (2) 2
Days (E) <br>
Blindness
Sidh Magic
Touch
EL+1 (ST)<br>
Blood Vengeance
Elder
Touch
+EL Damage<br>
Chaining
Chaos
EL+1"
Dispell/Broken<br>
Choking Moisture
Chaos
(EL+1)x2"
EL+1 (P) 1D6+(ELx2) (E)<br>
Clairvoyance
Balance (EL+1)/2" (R) 10+EL Sq.
(T)<br>
Communicate
Varies
EL"
(EL+1(xMEL (T)<br>
Compulsion
Chaos ELx2" <br>
Concealing Mist
Elder
EL+1" (D) (EL+1(x3
(T) <br>
Cold
Elder
EL+1" (D) (EL+1)x2
(P) 2D6+EL (F)<br>
Corruption
Chaos (EL+1))/2"
(C)
EL+1 per day<br>
Damage Reversal Balance
(EL+1)x2"
(ELx2)+1<br>
Darkness Powers Chaos<br>
Darkling
Light
(EL+1)x3"
EL+1 (P/C)<br>
Darkness
EL+1" (D) 2
Turns (E) (EL+1)x2 (P)<br>
Dark
Companion
2" (E)
EL+1 (ST)<br>
Dark
Sight
(EL+1)x3" 2 Phases
(E) <br>
Death Blast
Shamantic (EL+1)x2"<br>
Death Powers
Chaos <br>
Fog of
Death
(EL+1)/2" (R) (EL+1)x2 (P)<br>
The Hand of
Death
Touch
(EL+1) (P)<br>
Decay
Chaos
EL+1"
EL+1 Sq. (D) EL+1 / Day<br>
Desert Powers Varies <br>
Desication
(EL+1)x2"
EL+1 (P) 1D10+(ELx2)<br>
Grasping
Sands
(EL+1)x3" (EL+1)x2
(P) EL+1 (P) <br>
Heat
EL+1" (R) (EL+1)x2
(P) EL+2 (P) <br>
Navigation
(EL+1)x10 miles <br>
Whirlwind
5(T)x((EL+1)x2) 2D6+(ELx3)<br>
Destruction
Chaos 2" (E)
(3) (EL+1)x2 (P) 1D6+(ELx2)<br>
Detection
Varies EL+1 inches Sq.<br>
Disease
Chaos
Touch (10-EL)
Days 5%+(EL+2) (E)<br>
Disintegration
Chaos
Touch <br>
Disorder
Chaos (EL+1)x2" (D)
(EL+1)x4 (P)<br>
Dispell/Banish
Varies EL+1"<br>
Divinatino
Varies 2"xEL
(4) 2 Hours (E)<br>
Dreams
Law
EL+1 (E)<br>
Earth Powers Varies<br>
Avalanche
EL+1
1D6+(ELx2)<br>
Earth
Strength
EL+1 Hours<br>
Earthquake
(EL+1)x2"<br>
Fire
Resistance
EL+1 Hours (EL+1)x5<br>
Location
2 Miles (E)<br>
Transport
(EL+1)/2" (Len) EL+2 Sq. (T) 1D6+(ELx2)<br>
Elemental Powers
Elder
(EL+1)x2" 2
turns (E)<br>
Elf-Shot
Sidh Magic Bow Range x2 (EL+1)(x3 (D)<br>
Exorcism
Shamanic<br>
Fascination
Varies
(EL+1)x2" 2x(EL+5)
(W)<br>
Fatal Spear
Elder<br>
Fate
Balance<br>
Fire Powers
Law<br>
Combustion
(EL+1)x2 (T) (EL+1)x2<br>
Fire
Ball
(EL+1)x2" 2
Phases 1D10+(EL)D10<br>
Fire
Darts
EL+1"
1D6+(EL)D6<br>
Fire
Detection
EL+1 Sq. (M)<br>
Fire
Showers
(EL+1)/2" (5) EL+1 turns
1D10+EL (P)<br>
Flaming Death
Elder
EL+1"
EL+1 phases 2D6+(ELx3)(6)<br>
Forgetfulness
Elder
EL
EL+1 Sq. (D)<br>
Foyson Theft Sidh Magic
EL/2" <br>
Hatred
Varies
(EL+1)x2" Dispell/Killed<br>
Healing
Varies
Touch
1D6+EL+StB<br>
Healing Light
Law (EL+1)/2' (D)<br>
Hell Powers
Chaos<br>
Fire
Darts
EL+1"
1D6+(EL)D6<br>
Fire
Resistance
EL+1 Hours (EL+1)x5<br>
Pain
EL+1"
EL+1 Turns<br>
Summon Demons<br>
Illusion Powers Varies<br>
Active
Illusion
(EL+1)x2" (EL+1)x3
(T) <br>
Glamours
(EL+1)x2" 2
hours (E)<br>
Major
Illusions
EL+1" (R) (EL+1)x2
(M)<br>
Personal
Illusion
Touch 2
Hours (E)<br>
Insanity
Chaos EL+1"<br>
Invisibility
Varies
(EL+1)x5 (T)<br>
Invulnerability
Chaos
(EL+1)x10 (P) (EL+1)x5<br>
Knowledge
Varies<br>
Leeching
Chaos<br>
Liberate Spirit
Law
(EL+1)x5 (T)<br>
Lichcraft
Chaos (EL+1)x10 Miles<br>
Light Powers Law<br>
Light
EL+1" (R) 4+(EL+2)
(P) EL+1 (P)<br>
Killing
Light
(EL+1)x2"
3D6+EL<br>
Radiant
Light
(EL+1)/2" (R) EL+1 Stun (P) (EL+1)x3<br>
Lower World Travel Shamanic<br>
Luck
Sidh Magic
EL+1"
(EL+1)x5 (P) <br>
Masquerade
Elder
Touch
(EL+1)x20 (T)<br>
Might
Law
2 turns (E)<br>
Music
Law
EL+1" (R) (EL+1)x2
(T)<br>
Necromantic Powers Chaos<br>
Animation
Touch d
days (E)<br>
Talk with the
Dead
EL"
(EL+1(xMEL (T)<br>
Control the
Dead
2" (D) (E) Dispelled<br>
Corruption
(EL+1))/2"
(C)
EL+1 per day<br>
Dark
Knowledge
EL/2"<br>
Decay
EL+1"
EL+1 Sq. (D) EL+1 / Day<br>
The Black
Curse
Death (7)<br>
The Seeking
Death
Unlimited
Death (8)<br>
Negate Curse
Law Touch<br>
Oblivion
Balance
(EL+1)x2" 2 months
(E)<br>
Open Prison
Law (EL+1)/2"
IC)<br>
Orient Self
Shamanic
(MEL+EL)x2 (P)<br>
Origin Powers Shamanic<br>
Dissolution
Unlimited<br>
Inanimate Creation<br>
Repulsion
(EL+1)/2" (EL+1)x2
(T)<br>
Painlessness
Law
EL+1"
(EL+1)x2 (P)<br>
Paralysis
Varies
(EL+1)x2" (EL+1)x2
(P)<br>
Peace
Elder
EL+1" (R) (EL+1)x2
(T)<br>
Perception
Shamanic Touch<br>
Pernament Magics Varies<br>
Curse or Ban<br>
Enhancement<br>
Enchantment<br>
Enchanted Dedication<br>
Ensorcelled Items<br>
Ward Pact<br>
Petrify
Chaos
Touch 2
days (E)<br>
Plaque
Chaos
EL+1"
(EL+1)x3 (D) (EL+1)d6 (E)<br>
Planar Travel
Varies
2 days (E)<br>
Preservation
Law Touch
only 2 days
(E)<br>
Preserve the Dead Balance
Touch 2
weeks (E)<br>
Protection
Varies EL/2"
(R) (EL+1)x2 (T)<br>
Punishment
Sidh Magic Unlimited EL+1
weeks EL+1 (E/D)<br>
Purification Varies<br>
Quarrels
Varies (EL+1)x2" (D)
EL+1 (T) <br>
Regeneration
Law
Touch
(EL+1)x2 (T) EL+1 per turn<br>
Restoration
Shamanic<br>
Resurrection
Varies Touch<br>
Revelation
Law
EL" (C) <br>
Revivification
Law
Touch
(EL+1)x2<br>
Sea Powers
Varies<br>
Calm
Sea
(EL+1)x2"<br>
Friendly
Current
(EL+1)x10"
EL+1 (ST)<br>
Navigation<br>
Water
Breathing
EL/2" 2
turns (E)<br>
Sanity
Law Touch only<br>
Shape Changing
Varies
(EL+1)x20 (T)<br>
Silence
Chaos
EL+1" (R) 2 phases
(E)<br>
Silent Terror
Chaos EL+1"<br>
Slay the Tame Sidh Magic
EL+1"<br>
Sleep Powers Varies<br>
Perpetual
Trance
1/2" (E) EL+1 years<br>
Sleep
Mist
EL+1" (R) (EL+1)x5
(T)<br>
Sleep
Touch
Touch<br>
Slime
Chaos
EL+1" 2
hours (E) 2D6+EL (P)<br>
Smokeless Flame
Elder
EL+1"
3D10+(ELx4)<br>
Soul Sight
Shamanic (EL+1)/2" (R) (EL+1)x2
(T)<br>
Speed
Varies Touch only
(EL+1)x3 (T)<br>
Spirit Cage
Shamanic<br>
Spirit Death
Shamanic
2" (E) Body
Death (9)<br>
Stillness
Chaos
EL+1" 2
phases (E)<br>
Storm Powers Varies<br>
Flight
2 turns (E)<br>
Lightning
(EL+1)x3
(EL+1)D10+EL<br>
Lightning
Swarm
EL+1" (D) EL+1
phases 1D6+(ELx2)<br>
Thunderhead
2" (E/D) EL+1 turns<br>
Wind
(EL+1)x2" 2 phases
(E) EL+1 (to pmr)<br>
Strange Powers Balance<br>
Astral
Ills
(EL+1)/2" (R) EL+1 phases<br>
Automata
Touch 2
hours (E) Normal+AV<br>
Simulcrum
2 miles
(E)
(10)<br>
Summoning
Varies
EL
(EL+1)x2 (T)<br>
Sustenance
Law (EL+1)/2"
(R) 2 hours (E)<br>
Sweeten Water
Elder
2 hours (E)<br>
Telepathic Powers Varies<br>
Control
(EL+1)x2" 2x(EL+5)
(W)<br>
Mind
Burn
EL/2"
EL+1 phases (EL+1)x2<br>
Mind
Search
EL+1" (C)<br>
Mind
Shield
2 Hours (E)<br>
Sending
2 miles (E)<br>
Suggestion
EL+1"<br>
Terror
Chaos (EL+1)/2" (R) 2
turns (E)<br>
Theft
Chaos
2" (E)<br>
Time Powers
Varies<br>
Cure
Age
Touch only EL+1 months<br>
Time
Slow
(EL+1)/2" (R) EL+1 turns<br>
Time
Stop
(EL+1)/2" (R) EL+1 turns<br>
Time
Trap
Touch only 2 weeks
(E)<br>
Time Travel<br>
Tongues
Elder
2" (E/R) (EL+1)x2<br>
Tracking
Law
2" (E)<br>
Transmutation
Varies
EL+1" 2
hours (E)<br>
Travel Powers Varies<br>
Insubstantiability<br>
Interworld
Travel
(EL+1)x3<br>
Levitate
EL/3 RD (EL+1)x2<br>
Teleport
EL/3 RD<br>
Truth
Law
EL+1 turns<br>
Vengeful Horror
Elder EL+1"<br>
Wakefulness
Law Touch
only (EL+1)x12 (H)<br>
Watchful Sleep
Balance (EL+1)x2" (R) EL+1
hours EL+2<br>
Water from Stone
Law
EL/3"
EL+1 hours<br>
Water Powers Varies<br>
Flood
(EL+)x2"
(EL+1)x3 (T)<br>
Friendly
Current
(EL+1)x10"
EL+1 (ST)<br>
Water
Breathing
EL/2" 2
turns (E)<br>
Water
Walking
(EL+1 sq.)+10 (T)<br>
Wildness
Elder
EL+1" 2
phases (E)<br>
Withering Hand
Chaos
(EL+1)x2 phaes<br>
Wounds
Chaos
4 turns (E)<br>
<br>
-------------------------------Elder Priest
Spells--------------------------<br>
Crop Protection
Elder
EL+1" (R) (EL+1) Sq. (ST)<br>
Tanglevine
Elder
20 + (EL*10)<br>
Lycanthropy Curse Elder<br>
-------------------------------New Illusion
Spells--------------------------<br>
Deceptive
Creation
(EL+1)*2" (R) (EL+1) * 2 (P)<br>
Tumble
EL + 1" (R) (EL+1) * 2 (P) EL + 1
(P)<br>
-------------------------------New Spells
----------------------------------<br>
Invisibility
Sphere
EL x 1/2" (D) (EL+1) x 5 (T)<br>
Sound Sphere<br>
Version
1
EL+1 * 2 (EL+1)x3
(P) <br>
Version
2
(EL+1)x3 (T)<br>
-------------------------------Priesthood Spells
---------------------------<br>
Bless
Varies
EL+1 days<br>
Healing
Varies
Touch
1D6+EL+StB<br>
Insight
Varies<br>
Detect Evil
Varies<br>
Presence
Varies
EL+MEL (T)<br>
Purification
Varies EL+1 inch (D) <br>
Blessed Truth Varies<br>
Ceremony
Varies<br>
Curses
Varies<br>
Judgement
Varies<br>
Command
Varies EL (0=Touch)<br>
Hidden Truth
Varies
EL+1
(EL+1)x10 (M)<br>
Healing Hand Varies<br>
Dispell/Banish
Varies EL+1"<br>
Regrowth
Varies<br>
Energy
Varies<br>
Negate Poison Varies<br>
Negate Music Varies<br>
Exorcism
Varies<br>
Repel Evil
Varies EL (0=Touch) <br>
Paralysze Enemy
Varies
Touch EL+1
phases<br>
Purifying Lance Varies<br>
Inner Revelation Varies<br>
Absorption of Evil Varies EL+1<br>
Dispersion
Varies<br>
Damnation
Varies<br>
Awareness
Varies
(EL+1)x3" EL+1 turns<br>
Questing Sight
Varies (EL+1) sq miles<br>
Divination
Varies 2"xEL
(4) 2 Hours (E)<br>
Knowledge
Varies<br>
Divine Vision Varies<br>
Vision Trance Varies<br>
Spirit Blessing Varies<br>
Blessed Sphere
Varies EL+1
(R)<br>
Ritual Music
Varies (EL+1)x2 (D)<br>
Punish/Satire
Varies EL+1<br>
Sacred Bane
Varies EL+1<br>
Master Emotion
Varies
EL
(EL+1) x 2 (T)<br>
Sublime Peace
Varies Touch/EL+1" (R) EL+1 sq.
(M)<br>
Inlict Emotion Varies<br>
Destroy Emotion
Varies Touch<br>
Soul Search
Varies<br>
Empathic Union
Varies
Touch EL+1
sq. (M)<br>
----------------------------Shadow Magic Spells
-------------------------<br>
Communicate
Varies (EL+1) x 3"
12-EL phases<br>
Create Warriors
Varies (EL+1) x 5"<br>
Dark Sight
Varies
(EL+1)x5" 2 phases
(E)<br>
Deadly Shadow
Varies
2D6+EL (E/D)<br>
Delusion
Varies (EL+1) x 4" 2
turns (E)<br>
Disorder
Varies (EL+1)x2" (D)
(EL+1)x4 (P)<br>
Energy
Varies Touch only<br>
Fatal Shade
Varies (EL+1) x
2"
(EL+1) (E/D)<br>
Freezing Hand
Varies Touch only 2
turns (D) EL+2 ( (11)<br>
Invisibility
Varies
(EL+1)x5 (T)<br>
Leeching
Varies
EL
(EL+1) x 5<br>
Liberate Shadow
Varies (EL+1) x 25"<br>
Shadow Bands
Varies (EL+1) x 2 (T)<br>
Shadow Cage
Varies<br>
Shadow Command
Varies EL x 2"<br>
Shadow Plaque Varies<br>
Shadow Sculpting Varies
Touch only 2 days
(E)<br>
Soul Sight
Varies (EL+1)/2" (R)
(EL+1)x2 (T)<br>
Wasting Hand
Varies Touch only 2
turns (E) (EL+l)D10 (E)<br>
-------------------------------New Spells -
Other---------------------------<br>
Leeching Darkness
???
EL+1" (D) 2
turns (E)<br>
<br>
<br>
Index : Range: (R) - Radius<br>
(D) - Diameter<br>
(C) - Side of 60 degree cone<br>
(E) - EL factor applies as power<br>
(M) - Miles<br>
Duration: (T) -
Turns (ST) - Strategic turns<br>
(E) - El Factor applies as power<br>
(D) - Days (P) - Phases<br>
(W) - Weeks (M) - Minutes<br>
(H) - Hours<br>
Dis/Dies - Until dispelled or target dies<br>
Sq. = Squared value<br>
Damage: (E) - Energy Level<br>
(F) - Only on first phase of being affected<br>
(P) - Per phase<br>
(/D)- Per day<br>
<br>
Notes:<br>
(1) Astral Paths Range - Touch when casting,
(EL+1)/2" after<br>
(2) Astral Powers - Creation - 2" (EL as power)
but initially appears<br>
EL+1 hexes from caster.<br>
(3) Destruction - OFfensively 2" (EL as power) (2
cubic feet)<br>
Defensive Diameter for base factor<br>
(4) Divination - Range: Subject must be known to
Caster or 2"xEL range.<br>
If 0 then Caster must touch
him.<br>
(5) Fire Showers - Range: (EL+1)/2", EL+1"
(1st is area effect,<br>
2nd -max distance away the
caster can put the center)<br>
(6) Flaming Death - Damage: 2D6+(ELx3)(6), EL+1
(1st-initial phase<br>
2nd-after first phase)<br>
(7) Black Curse - Ends at use of Negate Curse, Zombie
or Caster dies.<br>
(8) Seeking Death - Ends when Target or victim killed
or dispelled.<br>
(9) Spirit Death - Duration - until death of body or
until spirit<br>
finds body<br>
(10) Simulcrum - Total Damage - 20 +
(ELx3) /<br>
24 hour damage -
10+(ELx2)<br>
(11) Freezing Hand - Damage - May be HPV or energy level
depending on<br>
if initial touch fails<br>
<br>
----------------------------------------------------------<br>
<br>
Spell Summary<br>
<br>
Abandon
Target roams around randomly<br>
Astral Fire
Invisible flames attack target<br>
Astral Powers<br>
Akasha
Learn information from past events mystically<br>
Astral Leech Leeches
from specific target energy points<br>
Astral Paths Travel the
Astral Paths via the Upper World<br>
Astral Web
Magical mystical bonds capture target<br>
Astral Well Target
thrown into the Upper World<br>
Opposition
Target destroyed by its opposite (alignment wise).<br>
Creation
Creates animate life from memory or imagination<br>
Blindness
Target is blinded for Duration<br>
Blood Vengeance Dedicates person to
kill another person.<br>
Chaining
Magical bonds. <br>
Choking Moisture Target loses ability to
breath and takes damage.<br>
Clairvoyance
Limited form of future forecasting.<br>
Communicate
Can talk in same langauge with a target.<br>
Compulsion
Target performs specific task with a specific goal<br>
Concealing Mist Mist conceals caster
from view of others<br>
Cold
Intense sphere of cold with chance of freezing<br>
Corruption
Animate or formerly animate objects rots.<br>
Damage Reversal Caster's damage is
reversed onto the enemy.<br>
Darkness Powers<br>
Darkling Light Dark Lightning that
consumes target.<br>
Darkness
Magical darkness<br>
The Dark Companion Entity made of darkness to kill enemy
targets<br>
Dark Sight
Can see in darkness<br>
Death Blast
Destroys a enemy spirit<br>
Death Powers<br>
Fog of Death Noxious
cloud that kills targets that enter it<br>
Hand of Death Touch of Caster
can kill target<br>
Decay
Affects healing process of target<br>
Desert Powers<br>
Desication
Dries up the target's body into a husk<br>
Grasping Sands Sand will grab and
attempt to crush target<br>
Heat
Creates intense furnace like heat in an area<br>
Navigation
Can navigate in desert with magic<br>
Whirlwind
Funnel of twisting sand and air<br>
Destruction
Destroys matter in Offensive and Defensive modes<br>
Detection
Can detect magic for a specific class of object<br>
Disease
Gives target non-contagious disease<br>
Disintegration Animate target
is disintegrated into fuming powder<br>
Disorder
Victim moves about randomly<br>
Dispell/Banish Ends a spell or
banishes a supernatural force<br>
Divination
General forecast of a person's future<br>
Dreams
Can interrogate a person in dreams or attack them<br>
Earth Powers<br>
Avalanche
Causes rock slippage in certain areas.<br>
Earth Strength Doubles Strength and
Stamina for duration<br>
Earthquake
Opens or closes chasms of earth.<br>
Fire Resistance Resistance to fire Damage
or fire effects<br>
Location
Finds sources of fire in range of caster<br>
Transport Can
move along on a rolling earth wave<br>
Elemental Powers Caster forms pact with
Elemental for knowledge<br>
Elf-Shot
If hit HPV goes to 0 and victim is paralyzed<br>
Exorcism
Banishs Ghosts and Edimmu or possessions of demons<br>
Fascination
Target becomes enthralled by caster.<br>
Fatal Spear
Same as Elf-Shot but used with a dedicated spear<br>
Fate
Caster places a death bane on a victim.<br>
Fire Powers<br>
Combustion
Ignites inanimate combustible matter.<br>
Fire
Ball
Expanding sphere of flame.<br>
Fire Darts
Intense tongue of flame at specific target.<br>
Fire Detection Can find closest fire
or flame sources in area<br>
Fire Showers Surrounds
caster with a curtain of flames<br>
Flaming Death Target
burns until duration ends or dispelled.<br>
Forgetfulness Target's
memories can be implanted or forgotten<br>
Foyson Theft Obtain
nutritional value from food<br>
Hatred
Makes one person obsessed to kill another person<br>
Healing
Heals physical damage of a target<br>
Healing Light Heals
multiple targets in an affect area<br>
Hell Powers<br>
Fire Darts
Stream of Fire or multiple fire tongues of flame<br>
Fire Resistance Caster is immune to fire
damage<br>
Pain
Target is given searing spams of pain<br>
Summon Demons Summons Demons
at a reduced summoning cost<br>
Illusion Powers<br>
Active Illusion Illusions tht can move and
attack caster's enemies.<br>
Glamours
Changes appearance of inanimate objects<br>
Major Illusions Changes an entire affected
area with a wide illusion<br>
Personal Illusion Changes appearance of specific being
via an illusion<br>
Insanity
Causes a target to become insane in varying degrees<br>
Invisibility Turns
caster and others completely invisible<br>
Invulnerability Creates a added level
of protection for casters<br>
Knowledge
Gains expertise and knowledge in spells or skills<br>
Leeching
Leeches energy from a specific target<br>
Liberate Spirit Spirit can travel the
Middle World <br>
Lichcraft
Dark powers of becoming immortal and a Lich<br>
Light Powers<br>
Light
Magical light created in darkness<br>
Killing Light Light cast at
target that can kill<br>
Radiant Light Blinding flash
of light in a area that damages<br>
Lower World Travel Shaman can send spirit into Lower
World and travels<br>
Luck
Can affect rolls good or bad for a target<br>
Masquerade
Target can look like a friendly person to a enemy<br>
Might
Strength is increased for a limited time<br>
Music
Magical music that soothes dumb creatures.<br>
Necromantic Powers<br>
Animation Can
animate the dead and for controlling them<br>
Talk with the Dead Talk to the dead like a Communicate
spell<br>
Control th eDead Caster can control the dead
which has been animated<br>
Corruption
Animate or formerly animate objects rots.<br>
Dark Knowledge Allows questioning of
the spirits for answers<br>
Decay
Affects healing process of target<br>
The Black Curse Person changed into a
zombie for caster to control<br>
The Seeking death Magical creation will seek out the
target to kill him<br>
Negate Curse Acts
like Dispell/Banish for those spells that need it<br>
Oblivion
Target goes to a place where they are held non-existant<br>
Open Prison
Opens all locks within range of Caster<br>
Orient Self
Required for Shaman to cast other shamanic spells<br>
Origin Powers<br>
Dissolution Target
is dissolved into the earth and dies<br>
Inanimate Creation Object becomes animate for the
caster<br>
Repulsion
Creatures are stunned for short period of time<br>
Painlessness
Prevents pain effects and damage effects<br>
Paralysis
Victim can't move due to frozen muscles<br>
Peace
Targets fall into peace feeling nad can't fight<br>
Perception
Learn specific benefits & purpose of specific item<br>
Pernament Magics<br>
Curse or Ban Places a
curse or ban of action on a person<br>
Enhancement Brings
out special properties of natural materials<br>
Enchantment Makes
inanimate objects enchanted to improve them<br>
Enchanted Dedicated Items enchanted are dedicated to specific
alignment<br>
Ensorcelled Items Gives a item special abilities or
powers<br>
Ward
Pact Places
pernmanet magic on a place or thing<br>
Petrify
Matter becomes stone for the victim.<br>
Plaque
Gives target a viruletn and contagious disease<br>
Planar Travel Allows
travel to Upper World or other planes<br>
Preservation
Preserves food and prevents infection of characters<br>
Preserve the Dead Prevents decay and rot of the
dead<br>
Protection
Gives a person protection over spells like luck<br>
Punishment
Gives target a wasting disease until situation resolved<br>
Purification
Prepares an area for improved spell use<br>
Quarrels
Makes people fight their allies and friends<br>
Regeneration
Regenerates hit points at a cost o energy<br>
Restoration
Restores/Makes new Tonah Tie or returns spirit to body<br>
Resurrection
Returns the dead to life<br>
Revelation
Reveals illusionss, invisiliby & shape changes<br>
Revivification Wakes up those
who are unconscious<br>
Sea Powers<br>
Calm
Sea
Ends effects of stomr around a ship.<br>
Friendly Current Creates current for ally or
enemy ship movement<br>
Navigation
Directs a ship to a selected destination<br>
Water Breathing Allows person to breath
under water for duration<br>
Sanity
Negates insanity, disorder, Compulsion and others.<br>
Shape Changing Allows caster to
assume a new form<br>
Silence
Sphere where no sound exists and can knock out enemy<br>
Silent Terror Target
becomes scared of sheer terror and flees<br>
Slay the Tame Slays
domesticated animals<br>
Sleep Powers<br>
Perpetual Trance Places victim into a long
sleeping trance<br>
Sleep Mist
Mist area affect spell that knocks targets out<br>
Sleep Touch Those
touched will fall into deep sleep trance<br>
Slime
Semi-animate acidic pool of slime which does damage<br>
Smokeless Flame Intense smokeless
flame targets at one person<br>
Soul
Sight
Caster can learn various aspects of a person<br>
Speed
Increases PMR of target<br>
Spirit Cage
Traps a free roaming spirit into a mystical cage<br>
Spirit Death Frees
a spirit tie and connection from a body<br>
Stillness
Target can't create any sound or magic<br>
Storm Powers<br>
Flight
Winds allow the caster to fly through the air<br>
Lightning
Bolt of highly charged particles for a single target<br>
Lightning Swarm A swarm of charged
particles in an area effect spell<br>
Thunderhead Makes
a localized thunderstorm with winds & lightning<br>
Wind
Strong winds that slow down an enemy & knocks them over<br>
Strange Powers<br>
Astral Ills
Generates mystical radiation in area affect spell<br>
Automata
Gives inanimate objects ability to move & follow orders<br>
Simulcrum A
duplicate of the caster in miniature form<br>
Summoning
Caster can summon supernatural forces to help him<br>
Sustenance
Caster can form good food from inorganic matter<br>
Sweeten Water Turns sea
water into drinkable water<br>
Telepathic Powers<br>
Control
Like Fascination Spell but through telepathic means<br>
Mind
Burn Destroys
the mental ability of a selected target<br>
Mind Search
Searches the area for minds by contacting those minds<br>
Mind Shield Blocks
the mind against magical probes from others<br>
Sending
Allows person to send to others through telepathy<br>
Suggestion
Gives target specific actions to perform<br>
Terror
Victim flees away from caster in terror<br>
Theft
Finds a specific object and sends it to the caster<br>
Time Powers<br>
Cure
Age
Reduces physical age of target<br>
Time
Slow Slows
down time for those in affected area<br>
Time
Stop Victim
has no passage of time and is frozen in time<br>
Time
Trap Will
lock a person in time for a longer period<br>
Time Travel Allows
caster & others to move forward & back in time<br>
Tongues
Allows caster to talk to any animate/inanimate object<br>
Tracking
Allows tracking of creatures through magical means<br>
Transmutation Changes the
form of animate/inanimate things<br>
Travel Powers<br>
Insubstantiability Victim loses solid form and can walk
through objects<br>
Interworld Travel Can travel to other worlds like
Lower/Upper World<br>
Levitation
Can allow caster to float or move through the air<br>
Teleport
Can send person from one physical location to another<br>
Truth
Allows tie of 2 people to only tell the truth<br>
Vengeful Horror Creates monster to
attack victim who has harmed caster<br>
Wakefulness
Caster is immune to sleep (magical or normal).<br>
Watchful Sleep Allows sleep but
keeps target aware of surroundings<br>
Water from Stone Creates water from
inorganic, inanimate matter.<br>
Water Powers<br>
Flood
Causes bodies of water to rise or lower in height<br>
Friendly Current Allows current to move faster
in fresh water downstream<br>
Water Breathing Allows breathing
underwater in fresh water<br>
Water Walking Allows caster
and others to walk on the water<br>
Wildness
Makes domesticated animals revert to their wild state<br>
Withering Hand Causes plant or
material from plants to die<br>
Wounds
Creates a lance of magical power from caster's fingers<br>
--------------------------Elder Priest
Spells------------------------------<br>
Crop Protection Helps crops against
disease and other natural problems<br>
Tanglevine
Plants that entangle victims and attacks them<br>
Lycanthrophy Curse Victim changes into Lycanthrope or a
beastman<br>
--------------------------New Illusions
Spells-----------------------------<br>
Deceptive Creation Illusion of thing or creature
incapable of damage<br>
Tumble
Ilusion for target that resembles constant falling<br>
--------------------------New Spells
--------------------------------------<br>
Invisibility Sphere Area where all within the sphere become
invisible<br>
Sound Sphere Area
where strange mystical noises/sounds are heard<br>
--------------------------Priesthood
Spells--------------------------------<br>
Bless
Increases a characteristic for short period of time<br>
Healing
Magical Healing as normal Healing does<br>
Insight
Limited form of Soul Sight Spell & Elf Intent reading<br>
Detect Evil
Like Mana Reading but detects evil.<br>
Presence
Helps influence chance or DCV increae.<br>
Purification
Purifies a specific area for Priest's enemy alignment<br>
Blessed Truth Like Truth
spell, but person is aware & not compelled<br>
Ceremony
Complex forms of ritual worship<br>
Curses
Curses that affect victim in the afterlife.<br>
Judgement
Shows every crime of person on trial to caster<br>
Command
Person must perform a action Priest wants him to do<br>
Hidden Truth Priest
can't be lied to easilly through this spell<br>
Healing Hand Heals
damage and target becomes immune to infection<br>
Dispell/Banish As basic spell
but for enemy aligned forces<br>
Regrowth
Can heal pernament injuries or regrow them<br>
Energy
Heals back lost energy level damage<br>
Negate Poison Negates
effectiveness of poisons for caster<br>
Negate Magic
Negates or ends effectiveness of enemy magic<br>
Exorcism
Just like the basic Shamanic spell<br>
Repel
Evil
Causes Evil aligned forces to be repelled or flee<br>
Paralyze Enemy Enemy is
paralyzed as for Paralysis spell<br>
Purifying Lance Magical lance of
deity's power for combat<br>
Inner Revelation Like Knowledge spell but
for Priestly knowledge only<br>
Absorption o Evil Barrier against evil and can
aborb that evil<br>
Dispersion
???<br>
Damanation
???<br>
Awareness
Priest has heightened awareness of ambushes or traps<br>
Questing Sight Priest can
discover whereabouts of person or a thing<br>
Divination
As for basic spell<br>
Knowledge
As for basic spell but for Priestly pursuits<br>
Divine Vision Can seek
divine wisdom to solve problems or issues<br>
Vision Trance Can seek a
more specific future for a target<br>
Spirit Blessing Like Healing Light
but for energy loss not physical<br>
Blessed Sphere Damages enemy
aligned forces to the Priest<br>
Ritual Music Helps
allies with ritual music performances<br>
Punish/Satire Can punish
a particular target in certain degrees<br>
Sacred Bane
Bane is placed on target<br>
Master Emotion Can control or
modify emotions of target<br>
Sublime Peace Causes
target peace of any hostile emotions<br>
Inflict Emotion As for Master Emotion
but increased degree of emotion<br>
Destroy Emotion Can destroy part of a
selected emotional construct<br>
Soul Search
Can determine motivations & desires of target<br>
Empathic Union Forms a Empathic
Bond with another target<br>
Communicate
Caster can communicate with shadow of other beings<br>
Create Warriors Caster creates shadow
warriors from shadows<br>
Dark
Sight
Can see in darkness<br>
Deadly Shadow Caster
causes victim's shadow to turn against him<br>
Delusion
Victim becomes deluded by shadows around him<br>
Disorder
Basic Disorder but causes shadows to delude & mislead<br>
Energy
Regenerates caster's energy level<br>
Fatal Shade
Dark shade form that attaches to victim & drains soul<br>
Feezing Hand
Paralytic spell that does physical damage to target<br>
Invisibility As for
basic invisibility spell but used by shadows<br>
Leeching
Caster leeches energy from shadow of another being<br>
Liberate Shadow Caster can send
shadow away on a goal to complete<br>
Shadow Bands Bands
of shadow that bind a target from any action<br>
Shadow Cage
Works like that of shamanic cage spell<br>
Shadow Command Shadow is
commanded to perform some task of a being<br>
Shadow Plaque Caster uses
shadow to spread a plaque<br>
Shadow Sculpting Caster can form shadow
objects like creation<br>
Soul
Sight
As for shamanic spell & often used with Deadly Shadow<br>
Wasting Hand Like
freezing hand but drains energy from victim & age<br>
Leeching Darkness Acts like Leeching but through
light draining<br>
<br>
----------------------------------------------------------<br>
<br>
Other Spell Information<br>
<br>
MDV Limit More
Optional
Notes<br>
Astral Fire
(EL+1)x5 Y
- <br>
Astral Powers<br>
Akasha
Y Time: 1 phase per week (trance)<br>
Astral
Leech
Y Leech
MDV = Caster MDV<br>
Astral
Paths
Y
Should cast protection<br>
Astral
Web
Range x5 max, away for Caster<br>
Astral Well
(EL+1)x3
Well Diamater - 1"x(EL/3 RU)<br>
Creation
Y HPV:
(EL+1)x10 [See sepll]<br>
Blood
Vengeance
Attacker -EL from all combat <br>
Chaining
Y
Strength - 20+(ELx10)<br>
Choking
Moisture
Damage: Per 4 Enl 1 HPV RD.<br>
Clairvoyance
Y +/-
EL (to Attacker/Target)<br>
Communicate
Can end with a Will Roll.<br>
Concealing
Mist
Y<br>
Cold
Y
Frozen Chance - 10+(ELx5)%<br>
Damage
Reversal
Cast on others x2 cost +10 roll<br>
Darkness Powers<br>
Darkness
Y<br>
Dark
Companion
Y Y See spell for
Stats<br>
Dark
Sight
Inclusions: EL<br>
Death Blast
(EL+1)x5 Y<br>
Death Powers<br>
The Fog of
Death
Y<br>
Decay
Y<br>
Desert Powers<br>
Desication
Per 3 Energy 1 HPV is taken<br>
Grasping
Sands
Crush %: (EL+1)x10% (+MDV/AV).<br>
Navigation
Y<br>
Whirlwind
Y See
spell for Formulae<br>
Destruction
Y<br>
Disease
Y If
duration =0 Death roll made<br>
Disintegration (EL+1)x3<br>
Disorder
Y Roll
Modifier - EL<br>
Dispell/Banish (EL+2)x3<br>
Dreams
Y
Combat factors: Same as caster<br>
Earth Powers <br>
Avalanche
Y
Speed- (4+EL)x2 (MR of rocks)<br>
Earth
Strength
Y<br>
Earthquake
Y See
spell for other formuae<br>
Transport
Y
Speed - (EL+2)x2<br>
Elemental
Powers
Y<br>
Elf-Shot
Y Hit
point limit - 10+(EL+1)<br>
Fascination
Y <br>
Fate
Y<br>
Fire Powers<br>
Combustion
Y See
Distance / Speed formula<br>
Fire
Ball
EL+1"<br>
Flaming
Death
Y<br>
Forgetfulness
Y
<br>
Foyson
Theft
Y<br>
Healing
HC+:(EL+1)x5 StB+: EL/3 RD<br>
Hell Powers<br>
Pain
Y See
other Formulae<br>
Illusion Powers<br>
Active
Illusion
Y<br>
Glamour
Y
Weight Limit:2 lbs (EL as power)<br>
Personal
Illusion
Y<br>
Insanity
(EL+1)x3
Y See
insanity charts<br>
Invisibility
Per person included -1 Duration<br>
Invulnerability
Y<br>
Knowledge
Y Gain:
1D6+EL every 15-EL days<br>
Leeching
Gain: 3+(EL squared mana<br>
Liberate
Spirit
Speed - EL+Mana Level (PMR)<br>
Lichcraft
Y<br>
Light Powers<br>
Killing
Light
OCV: EL Combat EL: MEL+EL BL<br>
Radiant
Light
Y
(OCV/DCV)/2 RD for stun<br>
Luck
Modifier - EL+1<br>
Might
Y Y Increase -
(EL+1)x5<br>
Necromantic Powers<br>
Animation
MDV: 1/2 Living Summoned:D6 Ph<br>
Control the
Dead
+1 mana per thrall per day<br>
Dark
Knowledge
Y<br>
Decay
Y<br>
The Black
Curse
Y See
spell for stats<br>
The Seeking
death
Y
Matrutiy - 30 days - (ELx2)<br>
Oblivion
Y Hit
point limit - (EL+1)x5<br>
Orient
Self
<br>
Orient
Self
-MELx2 for success roll<br>
Origin Powers<br>
Dissolution
Y<br>
Inanimate
Creation
Y
Permanence Factor-30+((EL+1)x5)<br>
Repulsion
Y Turns
stunned - EL+1<br>
Painlessness
Y<br>
Paralysis
Y Max
Strength - (EL+1)x10*<br>
Peace
Y<br>
Pernament Magics<br>
Curse or
Ban
Y <br>
Enhancement
Y<br>
Enchantment
Y<br>
Enchanted
Dedicated
Y<br>
Ensorcelled
Items
Y<br>
Ward
Pact
Y<br>
Petrify
Y Hit
point limit - (EL+1)x5<br>
Plaque
Y
Infection % - (EL+1)x15% (-C)<br>
Planar
Travel
Y Max
inclusions - EL<br>
Protection
Y Roll
Modifier - EL+2<br>
Punishment
Y<br>
Purification
Roll Modifier - (EL+2)x2<br>
Quarrels
(EL+2)x3
Inclusions - EL+1<br>
Regeneration
Y<br>
Restoration
Y<br>
Resurrection
Y Max
Time to recall-2 days (E)<br>
Revivification
Y<br>
Sea Powers<br>
Friendly
Current
Y
Speed - (EL+1)x3"<br>
Shape
Changing
Y<br>
Silence
Y Y <br>
Silent Terror
(EL+1)x4 Y<br>
Slay the
Tame
HPV limit-(EL+1)x7 <br>
Sleep Powers<br>
Perpetual
Trance
Y<br>
Sleep Mist
(EL+1)x2<br>
Slime
(EL+1)x2
Y
See spell for Formulae<br>
Smokeless
Flame
Y<br>
Soul
Sight
Y<br>
Speed
Y
PMR increase - EL+1<br>
Spirit
Cage
Y<br>
Spirit
Death
Y Y<br>
Storm Powers<br>
Flight
Y
Min-(EL+1)/3 Max speed-EL+4<br>
Lightning
Y<br>
Lightning
Swarm
Y<br>
Thunderstorm
Y<br>
Wind
Y<br>
Strange Powers<br>
Astral
Ills
Y
Stat Effect - 1D6+EL (C/St)<br>
Automata
Y
See spell for object stats<br>
Simulcrum
Y<br>
Summoning
y
See spell for more formulae<br>
Sustenance
y
Food made - 2 FP (EL as power)<br>
Sweeten
Water
y
Ability - 2 oz. (EL as power)<br>
Telepathic Powers<br>
Control
Y<br>
Mind
Shield
Y<br>
Sending
Y<br>
Suggestion
Y<br>
Theft
Y<br>
Time Powers<br>
Cure
Age
Y
C+-(EL+1)x2 Effect-2 weeks (E)<br>
Time
Slow
See spell for formulae<br>
Time
Stop
Y
Exemptions - EL<br>
Time Trap
(EL+1)x5 Y<br>
Time
Travel
Y
See spell for formulae<br>
Tongues
Y<br>
Tracking
Y<br>
Transmutation
Y
Extensions - EL/2 RD<br>
Travel Powers<br>
Insubstantiability
Y
Movement Rate - MR+EL<br>
Interworld
Travel
y
Inclusions - EL<br>
Levitation
Y Y
PMR-EL+1 Inclusions - EL<br>
Teleport
Y Y
Distance-2 miles (E) Inc.: EL<br>
Truth
Y<br>
Vengeful
Horror
Y
See spell for monster stats<br>
Wakefulness
Sleep 1 hour per 3 hours awake<br>
Watchful
Sleep
Y<br>
Water from
Stone
Quarts made - 2 (EL as power)<br>
Water Powers<br>
Flood
Y
See spell for more formulae<br>
Friendly
Current
Speed is 1/2 RU For Sea Powers<br>
Water
Walking
Inclusions-EL/2 RU (+1 pt per)<br>
Wildness
Y<br>
Wounds
Y Y WSB: EL/2
RU Expertise: ELx2 <br>
--------------------------Elder Priest
Spells-------------------------------<br>
Crop
Protection
Y
Area - EL+1" (a radius)<br>
Tanglevine
Y
Strength - (EL+1)* 5 turns<br>
--------------------------New Illusion
Spells-------------------------------<br>
Deceptive
Creation
Y
Area effected- EL+1" (radius)<br>
Tumble
Y
Area affected- EL+1" (radius)<br>
--------------------------New Spells
---------------------------------------<br>
Invisibility
Sphere
Y
Inclusions - EL+1<br>
Sound
Sphere
Y<br>
--------------------------PriestHood
Spells---------------------------------<br>
Bless
Y
Characteristic bonus-(EL+1=x2<br>
Insight
Y<br>
Presence
EL x 5 Y<br>
Blessed
Truth
Y<br>
Ceremony
y<br>
Judgement
Y<br>
Command
Y<br>
Hidden
Truth
Y<br>
Healing
Hand
Y
Heals-1D10+EL [Partial-EL]<br>
Regrowth
Y<br>
Energy
Y
See spell for healing effect<br>
Negate
Poison
Y<br>
Negate
Magic
Y<br>
Repel Evil (EL+1) x
3 Y<br>
Paralyze
Enemy
Y<br>
Purifying
Lance
Y<br>
Inner
Revelation
Y<br>
Absorption of
Evil
Y
See spell for Drain effects<br>
Awareness
Y<br>
Questing
Sight
Y
Max Distance-(EL+1) sq miles<br>
Knowledge
Y<br>
Divine
Vision
Y<br>
Vision
Trance
Y
See spell for formulae<br>
Spirit
Blessing
Y<br>
Blessed
Sphere
Y
Energy Loss - EL+1<br>
Ritual
Music
Y
Modifier - EL+1 (To allies)<br>
Punish/Satire
Y<br>
Sacred Bane
(EL+1)x5 Y<br>
Master
Emotion
Y<br>
Sublime
Peace
Y<br>
Inflict
Emotion
Y<br>
Destroy
Emotion
Y<br>
Soul
Search
Y
Inf. Chance bonus - (EL+1)x5<br>
Empathic Union
(EL+1)x4
Y
Transfer Range - EL"<br>
--------------------------Shadow Magic Spells
------------------------------<br>
Communicate
Y<br>
Create
Warriors
Y
Max Warriors - EL+1<br>
Deadly
Shadow
Y
Stat Lose-1/2 EnL S/St/C/Day<br>
Delusion
(EL+1)x4
Y
EL Modifier - EL+5<br>
Disorder
Y<br>
Energy
Y
Energy Gain - 2D6+EL<br>
Fatal
Shade
Y
MDV -MEL+(ELx2) (Spell MDV)<br>
Freezing
Hand
Y
Max. Strength - (EL+ 1) x 20<br>
Leeching
Y<br>
Liberate
Shadow
Y
Speed-MDV EL Mod.-(EL+1)x5<br>
Shadow
Bands
Y
# Affected-EL+1 Str-(EL+1)x10<br>
Shadow
Cage
Y<br>
Shadow
Command
Y
EL Modifier - (EL+1) x 3<br>
Shadow
Plaque
Y
Infection Chance - (EL+1)x5%<br>
Shaodw
Sculpting
Y
Item Limit - EL+1<br>
Wasting
Hand
Y<br>
<br>
More: There is more spell information that should be read
about<br>
Optional: There is a optional sub-rule for this epll.<br>
<br>
<br>
<br>
</font>
<BR>
<div>Longshot - ZC of AdventureNet International Echomail Network</div>
<div>Fringe BBS - EWOG II - 904-733-1721</div>
<div>Telegard / Allfix Beta Site</div>
<div>Website:
<a href="http://users.cybermax.net/~longshot" EUDORA=AUTOURL>http://users.cybermax.net/~longshot</a></div>
<div>ICQ: 24436933</div>
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