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<br>
<font face="Courier New, Courier" size=1> ** Powers & Perils
Magic Reference Information<br>
<br>
--------------------------------------------------------------------------<br>
<br>
Spell Summary Chart<br>
<br>
Spell
Align.
Range
Duration Damage<br>
------------------------New Spells
-------------------------------------<br>
Turn Undead
Varies (EL+1)x2" (R)
EL+1 (P)<br>
Energy Web
Balance
(EL+1)x2"
EL+1 (P)<br>
Deafness
Sidh Magic EL+1" (R)
EL+1 (T)<br>
Sensory Powers Balance<br>
Sight
(EL+1)x2"
EL+1 (T)<br>
Taste
EL+1)x2 (T)<br>
Hearing
(EL+1)x2"
EL+1 (T)<br>
Smell
(EL+1)x5" (R) EL+1
(H)<br>
Touch
Touch
EL+1 (H)<br>
Animal Powers Shamanic<br>
Animal
Sight
(EL+1)x10" (EL+1)x2
(T) <br>
Animal
Disruption
EL+1" (E) (EL+1)x2
(P)<br>
Animal
Speed
EL+1" (C) (EL+1)x3
(T)<br>
Animal
Talk
(EL+1)x5"<br>
Animal
Summoning
EL+1 miles<br>
Camoflage
Varies
Touch
(EL+1)x2 (T)<br>
Morale Change
Balance (EL+1)x2" (C)<br>
Entropy
Elder (EL+1)x2" (R)
(EL+1)x2 (P)<br>
Code/Decode
Law Touch<br>
Cosmic Powers Balance<br>
Meteor
Shower
(EL+1)x2" (E) EL+1
(P) 1D6+EL+Size* <br>
Star
Navigation
EL+1 (H)<br>
Moon
Shine
(EL+1)x2 (T)<br>
Cosmic
Time
EL+1 (P)<br>
Memorize
Law
(EL+1)x5 (T)<br>
Ice Powers
Elder<br>
Ice
Dart
(EL+1)x2"
2D6+EL<br>
Ice
Shield
(EL+1)x2 (P)<br>
Ice
Blast
(EL+1)x2"
1D6+EL<br>
Ice
Bridge
(EL+1)x2" (EL+1)x2
(P)<br>
Ice
House
(EL+1)x2 (H)<br>
Blizzard
2" (E/D)
(EL+1)x2 (P) 1D3+EL (P)<br>
Sound Powers Varies<br>
Sonic
Blast
(EL+1)x2"
1D3+EL<br>
Sonic
Trumpet
(EL+1)x2"
(C)
1D3+EL<br>
Sonic
Destruction
(EL+1)x2" (C) EL+1
(P) 1D3+EL (P)<br>
Sonic
Boom
(EL+1)x10"
EL+1 (T)<br>
Cold Resistance
Elder
EL+1 (T) EL+1<br>
Fire Resistance
Elder
EL+1 (T) EL+1<br>
Detect Energy
Balance (EL+1)x3" (E)
EL+1 (P)<br>
Knot Untie
Law
Touch
10-EL (P)<br>
Earth Bridge Chaos <br>
Placity
Elder
EL+1 (T)<br>
Phermones
Balance
(EL+1)x2 (T) <br>
Battle Mind
Balance (EL+1)x2" (R)
EL+1 (T)<br>
Tempest
Elder
(EL+1)x2 (T) <br>
Marbles
Sidh Magic
Touch
(EL+1)x5 (T)<br>
Strobe
Law (EL+1)x2"
(D) EL+1 (P)<br>
Fog
Elder (EL+1)x5" (R)
(EL+1)x2 (T)<br>
Jump
Law Touch<br>
Weapon Mastery
Balance
Touch
EL+1 (P)<br>
Armor
Varies
EL+1 (T)<br>
Entangle
Law
(EL+1)x2"
EL+1 (P)<br>
Endurance
Elder
Touch
EL+1 (H)<br>
Replicate
Elder
Touch
EL (P)<br>
Dis-Track
Balance
Touch
EL+1 (H)<br>
Claws
Chaos
(EL+1)x2 (T) (12)<br>
Alertness
Balance
(EL+1)x3 (T)<br>
God's Eyes
Law (EL+1)x2"
(C) EL+1 (T)<br>
Dodge/Weave
Law
Touch
EL+1 (T)<br>
Telepathic Powers<br>
Emotional Empathy Elder
(EL+1)x2" (R) EL+1
(T)<br>
Mind Reading
Balance (EL+1)x2" (R)
EL+1 (P)<br>
Nature Powers Elder<br>
Oak
Sage
Touch (13)
EL+1 (M)<br>
Vine
Carrion
(EL+1)x2" (E) EL+1
(H)<br>
Oak
Strength
Touch
EL+1 (T)<br>
Vines
(EL+1)x3 (T) <br>
Thorns
(EL+1)x2"
(C)
1D3+EL per <br>
Water
Detection
2 miles (E)<br>
Spores
EL+1" feet (D)<br>
Glow
Touch
EL+1 (D)<br>
Sleep
(EL+1)x2" (E) EL+1
(H)<br>
Cocoon
EL+1 (H)<br>
Corpse Explosion
Chaos
(EL+1)x2"
1D3+(EL/3 RU)<br>
Amplify Damage
Law (EL+1)x2"
(R) EL+1 (T) +EL+1<br>
Golem
Balance
(EL+1)x2" (EL+1)x2
(T) <br>
Weaken
Chaos
(EL+1)x2"
EL+1 (T)<br>
Power Strike
Law
+EL+5<br>
Critical Strike Chaos<br>
Charged Bolts
Elder
(EL+1)x2"
(EL)D6+EL<br>
Dizzy
Sidh (EL+1)x2"<br>
Pyschic Hammer
Elder EL+1
feet
EL+1 (P)<br>
Block
Balance
EL+1 (P)<br>
Double Attack
Law
EL+1 (P)<br>
Iron
Skin
Balance
EL+1 (T)<br>
Howl (Battle Cry) Elder
(EL+1)x5" (C)<br>
Warmth
Law
EL+1 (H)<br>
Static Field
Sidh
(EL+1)x2 (T) 1D3+EL<br>
Chain Lightning
Balance
3 phases (EL)D6+EL<br>
Telekinesis
Law
EL+1 (T)<br>
Trap Powers
Balance<br>
Fire
Blast
(EL+1)x2"
EL+1 (P) 1D10+EL<br>
Shock
Web
(EL+1)x2"
EL+1 (P) 1D6+EL<br>
Blade
Sentinel
EL+1" (R)
EL+1 (H)<br>
Blade Shield
Balance
EL+1 (P)<br>
Fire Powers
Law<br>
Fire
Wall
EL+2 Feet (EL+1)x2
(T) (EL)D6+EL<br>
Inferno
(EL+1)x3" (EL+1)x2
(P) (EL)D10+EL(P)<br>
Nova
(EL+1)x3"
(D)
(EL)D10+EL<br>
Poison Dagger
Chaos
Touch
(EL+1)x2 (P) <br>
Archery Powers Law<br>
Fire
Arrow
(EL+1)x2 (P) +1D6+EL<br>
Cold
Arrow
(EL+1)x2 (P) +1D6+EL<br>
Multiple
Arrow
(EL+1)x2 (P) <br>
Guided
Arrow
(EL+1(x5" (EL+1)x2
(P) <br>
Exploding
Arrow
(EL+1)x2 (P) +1D10+EL<br>
Slow
Missiles
(EL+1)x5"
EL+1 (T)<br>
Shield Powers Law<br>
Water
Shield
EL+1 (H) <br>
Strength
Shield
EL+1 (H)<br>
Energy
Shield
(EL+1)x2 (T) <br>
Corona
Shield
(EL+1)x2 (T) (14)<br>
<br>
Index : Range: (R) - Radius<br>
(D) - Diameter<br>
(C) - Side of 60 degree cone<br>
(E) - EL factor applies as power<br>
(M) - Miles<br>
Duration: (T) -
Turns (ST) - Strategic turns<br>
(E) - El Factor applies as power<br>
(D) - Days (P) - Phases<br>
(W) - Weeks (M) - Minutes<br>
(H) - Hours<br>
Dis/Dies - Until dispelled or target dies<br>
Sq. = Squared value<br>
Damage: (E) - Energy Level<br>
(F) - Only on first phase of being affected<br>
(P) - Per phase<br>
(/D)- Per day<br>
<br>
Notes:<br>
(1) Astral Paths Range - Touch when casting,
(EL+1)/2" after<br>
(2) Astral Powers - Creation - 2" (EL as power)
but initially appears<br>
EL+1 hexes from caster.<br>
(3) Destruction - OFfensively 2" (EL as power) (2
cubic feet)<br>
Defensive Diameter for base factor<br>
(4) Divination - Range: Subject must be known to
Caster or 2"xEL range.<br>
If 0 then Caster must touch
him.<br>
(5) Fire Showers - Range: (EL+1)/2", EL+1"
(1st is area effect,<br>
2nd -max distance away the
caster can put the center)<br>
(6) Flaming Death - Damage: 2D6+(ELx3)(6), EL+1
(1st-initial phase<br>
2nd-after first phase)<br>
(7) Black Curse - Ends at use of Negate Curse, Zombie
or Caster dies.<br>
(8) Seeking Death - Ends when Target or victim killed
or dispelled.<br>
(9) Spirit Death - Duration - until death of body or
until spirit<br>
finds body<br>
(10) Simulcrum - Total Damage - 20 +
(ELx3) /<br>
24 hour damage -
10+(ELx2)<br>
(11) Freezing Hand - Damage - May be HPV or energy level
depending on<br>
if initial touch fails<br>
(12) Claws Damage - - 1D3+(EL/2 RU) [If scratch] per
claw<br>
1D6+(EL/2 RU) if slicing or cutting blow] per claw<br>
(13) Oak Sage Range - Touch (Tree) or 2 miles (EL)
(Forest)<br>
(14) Corona Shield Damage - Fire Dart Damage -
(EL)D6+EL<br>
Lightning Damage - (EL)D10+EL<br>
<br>
----------------------------------------------------------<br>
<br>
Spell Summary<br>
----------------------New Spells
-------------------------------------<br>
Turn Undead
Makes Undead flee from target<br>
Energy
Web
Creates a web that can entangle and trap enemy<br>
Deafness
Causes target to become deaf<br>
Sensory Powers<br>
Sight
Increases Sight perception for more detail of vision<br>
Taste
Tests food for poisons or bad substances<br>
Hearing
Increases hearing perception to hear things better<br>
Smell
Can sense smell and track with those scents<br>
Touch
Increases touch perception and can read in dark<br>
Animal Powers<br>
Animal Sight Allows
caster to see through the animal's eyes<br>
Animal Disruption Causes animals to go berserk and
flee from caster<br>
Animal Speed Inreases
speed of an animal<br>
Animal Talk Caster
can ask a animal a particular question<br>
Animal Summoning Caster can summon or call a
particular animal<br>
Camouflage
Hides the caster and others through chamelon powers<br>
Morale Change Forces a
morale check for enemy and can scare them<br>
Entropy
Causes random supernatural changes in area<br>
Code/Decode
Can code and decode scrolls and texts<br>
Cosmic Powers<br>
Meteror Shower Caster can bring down
Meteors down from the sky<br>
Star Navigation Can find a destination by
way of the stars<br>
Moon Shine
Increases night perception for caster and allies<br>
Cosmic Time Allows
caster to determine the exact time of day<br>
Memorize
Can allow caster to memorize various pieces of info<br>
Ice Powers<br>
Ice
Dart
Creates a Slice of sharp ice that damages targets<br>
Ice shield
Creates a shield out of ice to block blows<br>
Ice
Blast Creates
a artic blast of cold air against targets<br>
Ice Bridge
Creates a bridge of ice for caster to cross areas<br>
Ice
House Creates
a quick ice shelter from surrounding terrain<br>
Blizzard
Causes a great blizzard of snow, hail and ice in area<br>
Sound Powers<br>
Sonic Blast
Creates a loud sonic wave of energy that damages enemy<br>
Sonic Trumpet Same as Snoic
Blast but for an area of enemy targets<br>
Sonic Destruction Destroys inanimate objects through
sonic waves<br>
Sonic Boom
Increases caster's voice to be amplified for hearing<br>
Cold Resistance Gives caster
resistance to cold damage and effects<br>
Fire Resistance Gives caster
resistance to fire damage and effects<br>
Detect Energy Allows
detection of energy sources like life, etc.<br>
Knot
Untie
Can untie a knot that is hard to break out of<br>
Earth Bridge Same
as Ice Bridge but made up of Earthen material<br>
Placity
Caster can grow or shrink in size<br>
Phermones
Can increase chance of influence over others<br>
Battle Mind
Increases overall small unit tactics as a group<br>
Tempest
Creates a sudden rain storm to drench an area<br>
Marbles
Creates marble like objects out of rocks like caltrop<br>
Strobe
Creates a strobing light that distracts and confuses<br>
Fog
Creates a natural fog bank with magical swiftness<br>
Jump
Allows caster to jump non-normal lengths & heights<br>
Weapon Mastery Increases a
weapon expertise temporary during combat<br>
Armor
Creates a temporary armor effect for the caster<br>
Entangle
Allows ropes to entangle enemy at the whim of caster<br>
Endurance
Increases one's endurance for long duration activities<br>
Replicate
Can copy objects to make multiple copeis of an item<br>
Dis-Track
Erases footprints or tracks left by caster<br>
Claws
Creates sharp fingernail claws for increased damage<br>
Alertness
Increases alertness of caster<br>
God's
Eyes
Spell that allows X-Ray vission<br>
Dodge/Weave
Increases a Dodge ability for a caster to avoid damage<br>
Telepathic Powers<br>
Emotional Empathy Can help to give emotions to others
through magic<br>
Mind Reading Allows
caster to read thoughts of others<br>
Nature Powers<br>
Oak
Sage
Caster can learn information from a tree or forest<br>
Vine Carrion Creates
carnivorous plants to attack dead bodies<br>
OAk Strength Increases
strength of caster through a nature tie<br>
Vines
Allows caster to travel in a forest quickly by vines<br>
Thorns
Allows caster to use plant thorns in combat<br>
Water Detection Can detect and find fresh
water sources<br>
Spores
Creates spores that blind and choke enemey targets<br>
Glow
Creates a glowing beacon of a plant for various options<br>
Sleep
Plant life can warn caster of upcoming dangers<br>
Cocoon
Allows caster to regenerate health and energy points<br>
Corpse Explosion Causes dead corpses to
explode causing damage<br>
Amplify Damage Increases damage
that is scored on enemy targets<br>
Golem
Creates a fighting Golem to fight for the caster<br>
Weaken
Weaken enemy strength and armor strength<br>
Power Strike Allows
caster to perform one great strong attack<br>
Critical Strike Allows caster to
learn of enemy weakness for damage<br>
Charged Bolts Bolts of
lightning that moves randomly to damage enemy<br>
Dizzy
Causes target to become dizzy and lose his balance<br>
Pyschic Hammer Allows caster to
attack a mind and stun target<br>
Block
Allows caster a good parry ability in combat<br>
Double Attack Allows 2
attacks (or 4) in combat for a caster<br>
Iron
Skin
Creates armor out of the caster's own skin<br>
Howl (Battle Cry) A battle cry spell that can
scare enemy targets<br>
Warmth
Allows caster to retain body heat in cold climates<br>
Static Field A
field of static energy around body for protection<br>
Chain Lightning A series of pulsed
(3) lightning attacks<br>
Telekinesis
Allows caster to lift and move objects with his mind<br>
Trap Powers<br>
Fire Blast
Creates a trap that will explode in fire to hurt enemy<br>
Shock
Web Creates a
trap that causes lightning damage effects<br>
Blade Sentinel Creates spinning
blades trap that damages targets<br>
Blade Shield
Creates a energy force that can block & deflect blades<br>
Fire Powers<br>
Fire
Wall Creates
a wall of fire to block enemy movement<br>
Inferno
Creates a area effect inferno of fire<br>
Nova
A devasting nova of expanding fire that damages all<br>
Poison Dagger Coats a
dagger with magical poison for poison attacks<br>
Archery Powers<br>
Fire Arrow
Enhances arrows with fire damage<br>
Cold Arrow
Enhances arrows with cold damage<br>
Multiple Arrows Creates multiple arrows
from one single arrow<br>
Guided Arrow Caster can
guide a arrow to its destination<br>
Exploding Arrow Enhances a arrow with
exploding like forces<br>
Slow Missiles Slows down the
speed of missiles coming toward caster<br>
Shield Powers<br>
Water Shield Creates a
shield for surviving underwater for long time<br>
Strength Shield A shield that can
withstand great pressure and weight<br>
Energy Shield A powerful
shield that blocks most forms of damage<br>
Corona Shield A shield that
protects and harms others around it<br>
<br>
----------------------------------------------------------<br>
<br>
<br>
Other Spell Information<br>
<br>
MDV Limit More
Optional
Notes<br>
--------------------------New Spells
---------------------------------------<br>
Energy
Web
Y Y
Strength - 10+(ELx10)<br>
Deafness
Y Exc.- EL Roll Modifier-EL+1<br>
Sensory Powers<br>
Sight
Y
See - Distance x (EL+1)<br>
Taste
Y
BL - (EL+1)x2 +PR-(EL+1)x3%<br>
Hearing
Y Y Roll
Modifier - EL+1<br>
Touch
Y<br>
Animal Powers<br>
Animal
Disruption
Y<br>
Animal
Speed
Y Y PMR
Increase - EL+1<br>
Animal
Talk
Y Y<br>
Animal
Summoning
Y
See spell for formulae<br>
Camoflage
Y
Inclusions - EL<br>
Morale
Change
Y
Morale Check - (EL+1)x5%<br>
Entropy
Y Y See spell
for more formulae<br>
Code/Decode
Y<br>
Cosmic Powers<br>
Meteor
Shower
Y Y See spell
for formulae<br>
Star
Navigation
Y Y<br>
Moon
Shine
Y
Inclusions - EL<br>
Cosmic
Time
Y Y<br>
Memorize
Y
Time to recall - EL+1 Years<br>
Ice Powers<br>
Ice
Dart
Y<br>
Ice
Shield
Y
AV-EL+1/Shatter %-(10-EL)x10%<br>
Ice
Blast
Y
See spell for formulae<br>
Ice
Bridge
Y
See spell for formulae<br>
Ice
House
Y Y See
spell for formulae<br>
Blizzard
Y
See spell for formulae<br>
Sound Powers<br>
Sonic
Blast
Y Y
Time Stunned - EL+1 phases<br>
Sonic
Trumpet
Y
Time Stunned - EL+1 phases<br>
Sonic
Destruction
Y<br>
Sonic
Boom
Y<br>
Cold
Resistance
Y<br>
Detect
Energy
Y Y<br>
Knot
Untie
Y<br>
Placity
Y
HT+:EL+1 feet/HT-:ELx10 inch<br>
Phermones
Y
See spell for formulae<br>
Battle
Mind
Y
See spell for formulae<br>
Marbles
Number made - 1D10+EL<br>
Fog
Y Visibility - 10-EL Feet<br>
Jump
Y Len:EL+1 feet/Ht.- EL+1 feet<br>
Weapon
Mastery
Y Y
Boost - +EL/3, rounded up<br>
Armor
Y Y AV
- (EL+1)/3, rounded up<br>
Endurance
St Increase - (EL+1)x3 <br>
Replicate
Y Y<br>
Dis-track
Inclusions - EL+1 [Caster=1]<br>
Claws
Y
See spell for formulae<br>
Dodge/Weave
Y
Dodge+:EL/3 / Modifier-EL+1<br>
Telepathic Powers<br>
Mind
Reading
Y<br>
Nature Powers<br>
Oak
Sage
Y
Answer time - 10-EL seconds<br>
Vine
Carrion
Y
Vine Strength - ELx3<br>
Oak
Strength
Y
Str+: (EL+1)+Age Modifier<br>
Thorns
Y Distance-EL+1"/Number-1D10+EL<br>
Spores
Y<br>
Glow
Y<br>
Sleep
Y<br>
Coccon
Y
See spell for formulae<br>
Corpse
Explosion
Y<br>
Amplify
Damage
Exclusions - EL+1<br>
Golem
Y Y See
spell for Golem Info<br>
Weaken
Y
AV-:EL/3 / -Strength:(EL+1)x5<br>
Power
Strike
Y<br>
Critical
Strike
Y<br>
Charged
Bolts
Y
# - EL+1 /Movement-(EL+1)x2"<br>
Psychic
Hammer
Y
Falldown - 10xEL% <br>
Block
Y<br>
Iron
Skin
AV - EL/3, rounded up<br>
Warmth
Y<br>
Static
Field
Y<br>
Chain
Lightning
Y<br>
Telekinesis
Weight-(EL+1)x10 / PMR-EL+1<br>
Trap Powers<br>
Fire
Blast
Y
See spell for formulae<br>
Shock
Web
Y
See spell for formulae<br>
Blade
Sentinetl
Y
See spell for formulae<br>
Blade
Shield
Deflection - (EL+1)x10%<br>
Fire Powers<br>
Fire
Wall
Len-(EL+1)x3 / Wid -EL+1 feet<br>
Inferno
Area - (EL+1)x2" (Radius)<br>
Nova
Y
PMR - (EL+1)x2 per phase<br>
Poison
Dagger
Y
Base Line - EL+2<br>
<br>
Archery Powers<br>
Multiple
Arrows
Y<br>
Guided
Arrows
Y<br>
Slow
Missiles
Y Y Speed
Decrease - 10x(EL+1)<br>
Shield Powers<br>
Water
Shield
Y
See spell for formulae<br>
Strength
Shield
Y
See spell for formulae<br>
Energy
Shield
Y
See spell for formulae<br>
Corona
Shield
Y
See spell for formulae<br>
<br>
More: There is more spell information that should be read
about<br>
Optional: There is a optional sub-rule for this epll.<br>
<br>
<br>
<br>
</font>
<BR>
<div>Longshot - ZC of AdventureNet International Echomail Network</div>
<div>Fringe BBS - EWOG II - 904-733-1721</div>
<div>Telegard / Allfix Beta Site</div>
<div>Website:
<a href="http://users.cybermax.net/~longshot" EUDORA=AUTOURL>http://users.cybermax.net/~longshot</a></div>
<div>ICQ: 24436933</div>
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