<html><div style='background-color:'><DIV class=RTE>
<P>More responses. Will send more as time allows.</P>
<P>Richard</P>
<P><SPAN style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA">101) Shadow - Energy - Is the 24 hours a full SunRise/SunSet day or can it go from 4:30 to 4:30?<BR></SPAN><I><SPAN style="FONT-SIZE: 12pt; FONT-FAMILY: 'Book Antiqua'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-family: 'Times New Roman'">Top of head says 24 hours from when the spell is cast.</SPAN></I><SPAN style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA"><BR>102) Fatal Shade - If blood or no blood? That part is a bit confusing. Does this shade move?<BR></SPAN><I><SPAN style="FONT-SIZE: 12pt; FONT-FAMILY: 'Book Antiqua'; mso-fareast-font-family: 'Times New R!
oman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-family: 'Times New Roman'">Will double check. Believe is energy leeching thing. Will make sure.</SPAN></I><SPAN style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA"><BR>103) Freezing Hand - Can this spell do multiple targets during duration or once cast you can only do 1 target?<BR></SPAN><I><SPAN style="FONT-SIZE: 12pt; FONT-FAMILY: 'Book Antiqua'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-family: 'Times New Roman'">Multiple targets possible I would say. Will check to see if is case where target must be specified.</SPAN></I><SPAN style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US!
; mso-fareast-language: EN-US; mso-bidi-language: AR-SA"><BR>104) Leec
hing - Can this spell be used to leech animals? Maybe there should be a INT limit so only intelligent creatures can be limited? So it can't be abused so Cows aren't leeched :)<BR></SPAN><I><SPAN style="FONT-SIZE: 12pt; FONT-FAMILY: 'Book Antiqua'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-family: 'Times New Roman'">Spell can be used to Leech anything that casts a Shadow. Modification limiting its use for “non-worthy” purposes can be added.</SPAN></I><SPAN style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA"><BR>105) Shadow Command - Should the shadow damage the body if the goal is not being actively completed? i.e. if the person ignores the goal even though its a compulsion or is delayed? I guess the compulsion part does force it but th!
ere could be delays and thus damage?<BR></SPAN><I><SPAN style="FONT-SIZE: 12pt; FONT-FAMILY: 'Book Antiqua'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-family: 'Times New Roman'">Damage resulting would be suffered as energy loss.</SPAN></I><SPAN style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA"><BR>106) Shadow Sculpting - Could you give a typical example. Spell is a bit weird thinking of SHADOW and OBJECT in same line. Does the object remain shadow or does it go solid? How would it look?<BR></SPAN><I><SPAN style="FONT-SIZE: 12pt; FONT-FAMILY: 'Book Antiqua'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-family: 'Times New Roman'">Will re!
read and make said example. It stays shadow.</SPAN></I><SPAN style="FO
NT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA"><BR>107) Wasting Hand - Does it use Duration 1/2 as for Freezing Hand? Is the age effect drained BACKWARD or ADD<SPAN style="mso-spacerun: yes"> </SPAN>age? I assume it decreases age (thus life span) but it could age forward too?<BR></SPAN><I><SPAN style="FONT-SIZE: 12pt; FONT-FAMILY: 'Book Antiqua'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-family: 'Times New Roman'">Can not be used to make the target younger. It steals life. However you choose to phrase it, victim’s life is shortened.</SPAN></I><SPAN style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA"><BR></SPAN><SPAN st!
yle="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Courier New'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-size: 7.5pt">1) Abandon: No MDV Limit? Seems like this spell would do good with a MDV Limit. I had an optional rule for this spell but think a new spell and family group might fit this better. See below.<BR></SPAN><I><SPAN style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Book Antiqua'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-family: 'Courier New'; mso-bidi-font-size: 7.5pt">Applying MDV limit is possible. Didn’t feel the need when wrote it.</SPAN></I><SPAN style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Courier New'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font!
-size: 7.5pt"><BR>2) Astral Paths: Should there be some form of this s
pell used to travel via the Lower World instead of Upper? I've thought of it but can't reason out a good way but anyone ever think about it? I know in theory this spell works on the godly mystical aspects of the Upper World. but there are also supernatural forces of the Lower World. So a alternative or option might work, no? <BR></SPAN><I><SPAN style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Book Antiqua'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-family: 'Courier New'; mso-bidi-font-size: 7.5pt">The Convocation restricts Balance power from operating in the Lower World in any form. Thus, there is no Lower World use for this spell. Also, Astral = stars = Upper World.</SPAN></I><SPAN style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Courier New'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-langua!
ge: AR-SA; mso-bidi-font-size: 7.5pt"><BR>3) Astral Well: How about an optional rule to spend x3 or x5 for sending the person to a specific upper world location. However the caster must have precise information or knowledge of said location to use this option. I think a x3 Mana Cost would work.<BR></SPAN><I><SPAN style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Book Antiqua'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-family: 'Courier New'; mso-bidi-font-size: 7.5pt">Will consider it.</SPAN></I><SPAN style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Courier New'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-size: 7.5pt"><BR>4) Blindness: Optional rule suggestion - Since some animals like Bats, Dolphins, etc. use radar/extrasensory things to 'see' how about an optio!
nal rule so this spell works on those creatures. Maybe a x3 mana
cost for this to be effected or a x2? Say your swimming and suddenly a shark is coming toward you..you cast this spell and its magnetic sense/blood sense is lost and it goes off in some random direction. In some regard I recall reading a myth about underwater creatures (like Mermen) that had this ability to use on the sea creatures when in danger.<BR></SPAN><I><SPAN style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Book Antiqua'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-family: 'Courier New'; mso-bidi-font-size: 7.5pt">Would not support that change for Blindness. Adding other spells to accomplish that, or a family of powers that dominate the senses, would be feasible.</SPAN></I><SPAN style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Courier New'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-lang!
uage: AR-SA; mso-bidi-font-size: 7.5pt"><BR>5) Choking Moisture: I've thought about getting this to affect more than one target but haven't come up with a good plan. Anyone try to modify this spell for area effect? BMC wise and such?<BR></SPAN><I><SPAN style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Book Antiqua'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-family: 'Courier New'; mso-bidi-font-size: 7.5pt">Can do a 3x cost version to achieve area affect if you wish. Diameter of affect would equal EL with range = EL+2. If caster is in area he creates, he is affected.</SPAN></I><SPAN style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Courier New'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-size: 7.5pt"><BR>6) Compulsion: Should this spell be more restrictive for pnp2? !
;Say make it Tasks: EL so the person has to perform EL tasks rather th
an some vague endless number of tasks. As it stands now it could be abused. <BR></SPAN><I><SPAN style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Book Antiqua'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-family: 'Courier New'; mso-bidi-font-size: 7.5pt">Will look at it. Intent was to use it as a cheap Geas spell.</SPAN></I><SPAN style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Courier New'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-size: 7.5pt"><BR>7) Concealing Mist: How about optional rule to cast this at x3 the mana cost. Used this way the caster can move away from the Mist which stays in place. The person is also invisible. Could make for good escapes. But requires Invisibility spell be known to the caster. Cost is x3 mana for Concealing Mis!
t plus cost of invisibility. Right now the mist is used to confuse enemies but its easy to track the caster. Must cast and have success in both spells to use. <BR></SPAN><I><SPAN style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Book Antiqua'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-family: 'Courier New'; mso-bidi-font-size: 7.5pt">Sounds interesting. Might be better as an entirely different spell. Would be Sidh, akin to the powers inherent in Fay mists and such.</SPAN></I><SPAN style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Courier New'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-size: 7.5pt"><BR>8) Cold: Alternative spell suggestion: See below for new spells.<BR></SPAN><I><SPAN style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Book Antiqua'; mso-fa!
reast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fa
reast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-family: 'Courier New'; mso-bidi-font-size: 7.5pt">???</SPAN></I><SPAN style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Courier New'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-size: 7.5pt"><BR>9) Damage Reversal: Just a clarification. Does this spell work only once to the person attacking first come first serve? Ie if 3 wizards cast fire darts on the caster does the first fire dart reverse or do all three if all three hit in the same phase? This may need to be clarified for pnp2. <BR></SPAN><I><SPAN style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Book Antiqua'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-family: 'Courier New'; mso-bidi-font-size: 7.5pt">In general would say affects one spell. Will giv!
e it a look.</SPAN></I><SPAN style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Courier New'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-size: 7.5pt"><BR>10) Darkling Light: Is the damage permanent after negation or does it just suddenly go away if negated completely? Just a clarification. Also is the damage to Energy Level or Physical. Just making sure. My guess is the damage just goes away and it goes to physical.<BR></SPAN><I><SPAN style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Book Antiqua'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-family: 'Courier New'; mso-bidi-font-size: 7.5pt">Damage is physical. Spell either consumes the victim completely or does nothing. If it is negated in one of the possible ways before the target dies he is undamaged by it.</SPAN></I><SP!
AN style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Courier New'; m
so-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-size: 7.5pt"><BR>11) Grasping Sands: Can you explain the<SPAN style="mso-spacerun: yes"> </SPAN>success/failure/success thing? It says to crush spell must be cast again. Does this mean you have to cast Grasping sands ONCE to grab the target then cast it AGAIN to get the crush chance?<BR></SPAN><I><SPAN style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Book Antiqua'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-family: 'Courier New'; mso-bidi-font-size: 7.5pt">Yes. Cast to grab then cast again to try to crush person who has been grabbed.</SPAN></I><SPAN style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Courier New'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: A!
R-SA; mso-bidi-font-size: 7.5pt"><BR>12) Detection: The EL+1 inches squared range is tactical or literal inches? Just clarifying.<BR></SPAN><I><SPAN style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Book Antiqua'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-family: 'Courier New'; mso-bidi-font-size: 7.5pt">Tactical</SPAN></I><SPAN style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Courier New'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-size: 7.5pt"><BR>13) Dark Sight: Alternative or optional suggestion. How about a IR/heat night vision effect? Instead of a spell for night viewing how about something to see heat or UV signatures like animals do? Maybe a x3 mana option or something.<BR></SPAN><I><SPAN style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMIL!
Y: 'Book Antiqua'; mso-fareast-font-family: 'Times New Roman'; mso-ans
i-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-family: 'Courier New'; mso-bidi-font-size: 7.5pt">Would do with new spell not a change to this one. For fitting fantasy mythos, would be a spell to see life. (Life Sight) Piss ya off when you’re surrounded by vampires and see nothing because they aren’t alive wouldn’t it (hehehehe)</SPAN></I><SPAN style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Courier New'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-size: 7.5pt"><BR>14) Fog of Death: How does weather affect this spell. Does it magically remain say in high gusts or will it blow away?<BR></SPAN><I><SPAN style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Book Antiqua'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-family: 'Courier New'; m!
so-bidi-font-size: 7.5pt">Would be up to the referee I’d say. Were I running, wizard wouldn’t want to cast it in a hurricane. Chuckle. Will specify more precisely.</SPAN></I><SPAN style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Courier New'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-size: 7.5pt"><BR>15) Hand of Death: I think it should be required the hand that is used in this spell glow in some fashion. :) I mean this spell is powerful if folks see some glowing hand coming toward them they'll run away. But some caster can come up and slap a guy in the back and he'd never know what hit him. Also should there be a MDV limit to this spell?<BR></SPAN><I><SPAN style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Book Antiqua'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; !
mso-bidi-font-family: 'Courier New'; mso-bidi-font-size: 7.5pt">Should
specify that the hand is surrounded by “the aura of death”. That would be blackness and intense cold. Should also specify that it is discharged on the first living target touched after casting – be that the intended target, the caster or a fly. MDV limit is possible. Would be (EL+1)x5</SPAN></I><SPAN style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Courier New'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-size: 7.5pt"><BR>16) Decay: Does the spell ONLY end if negated or also at the end of the listed duration?<BR></SPAN><I><SPAN style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Book Antiqua'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-family: 'Courier New'; mso-bidi-font-size: 7.5pt">If negated or at the end of the duration whichever comes first.</SPAN></I><SPAN style="FONT-SI!
ZE: 12pt; COLOR: black; FONT-FAMILY: 'Courier New'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-size: 7.5pt"><BR>17) Desert Powers: Shouldn't there be a sand ability like Earth Powers Transport? Maybe a caster can use the fine mist of sand as a 'water surfing' type effect and move across the desert like the Earth Transport does with regular earth. OR do you guys consider the Earth Transport to be ok on desert terrain? Hmmm...just thought of that.<BR></SPAN><I><SPAN style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Book Antiqua'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-family: 'Courier New'; mso-bidi-font-size: 7.5pt">Could be added. Can also, if desired, limit the affect of Earth powers in Desert.</SPAN></I><SPAN style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: '!
Courier New'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-lan
guage: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-size: 7.5pt"><BR>18) Disorder: Is this a slight redundant spell since Abandon is very much like this spell?<BR></SPAN><I><SPAN style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Book Antiqua'; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA; mso-bidi-font-family: 'Courier New'; mso-bidi-font-size: 7.5pt">Not at all redundant in my opinion. Abandon is Elder. Disorder is chaos. Forces the powers stem from aren’t nearly the same. Abandon dazzles the senses. Disorder seeks to shatter them.</SPAN></I></P></DIV></div><br clear=all><hr> <a href="http://g.msn.com/8HMBENUS/2731??PS=47575">Express yourself instantly with MSN Messenger! Download today - it's FREE!</a> </html>