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At 07:59 AM 9/20/04 -0400, you wrote: <br>
<br>
<font size=2><blockquote type=cite cite>For the New book 3 we might want
to work in a few more animals (Camel, for desert areas, perhaps elephants
for those plains areas that might support them).<br>
</font><br>
Some additional riverine hazards (Crocks, boa constrictors) need to be
added.<font size=3> <br>
<br>
</font><font size=2>Like you have Tonahs with the base creature
multipliers, may want to figure out a "Skeletal" creature mod
(i.e. Skeletal Bear, Skeletal Horse).<br>
</font><br>
I think the larger creatures need to be a little tougher. I mean a Giant
is supposed to be pretty bad-ass, but it shouldn't be a cake-walk for 3
adventurere (1 with a bow, one with some magic and the other beefing it
out). The Low DCV and along with the way Exp is figured (effectivly AHP
squared), had my group HUNTING for them in the Marentian hills -- they
are just bags of experience on feet.</blockquote><br>
<font size=3>Alot of creatures could be added. But we also dont'
want to be like some games where its like a encylopedia of tome to get
creatures...a good set exists now..and allows you to add some...there was
one game that had a HUGE set of creatures that got a bit tedious...what
system was that...Chartmaster?..err..RoleMcaster?...can't think of the
system...oh well<br>
<br>
I was watching a show on Animal Planet this weekend about Hippos..and
thought..gee pnp needs hippos :)<br>
<br>
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