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At 03:00 PM 10/14/04 -0400, you wrote: <br>
<br>
<font face="arial" size=2 color="#000080"><blockquote type=cite cite>Thing
is under Hawkmoon (RQ) you better damn well have lots of firepower and
healing on your side. Even a smallish giant will be doing 4+ dice of
damage on a hit, and since RQ uses hit locations, the average hit is
going to disable or kill even the largest character (18's on everything).
In that case, you better have your tactics set or imaginative plans,
otherwise you are so screwed..<br>
</font><br>
<br>
<br>
In P&P, since there are no real locations, average hits by even a
giant with +4 SB is still withstandable (shoot, most beefy characters
could probably take a few hits given normal armor before they start to
sweat)<br>
<br>
<br>
<br>
You practically have to swarm RQ giants with lots of fodder troops. In
P&P, it is possible for a few characters to take one down. Big
difference in scale.<br>
<br>
<br>
<br>
But P&P is more geared to the "Conan" style of fantasy,
where the experience PC is truly a legend that walks the earth and can
fight man-to-man with such monsters. In RQ the experienced character is
more like Joe Average with slightly better stats, hopefully better
skills, and a shit-load more resources in men and/or magic.<br>
<br>
<br>
<br>
<br>
</blockquote><br>
<font face="tahoma" color="#FFFFFF"><b>Yep. Hawkmoon is a deady
system far more than pnp. But I always liked its way of body frame
and izes. I use a hit location chart from Fringeworthy since that's
the most detailed I've seen of any system.<br>
<br>
Have it in a program so I just run it here on the computer...<br>
<br>
</font></b>
<BR>
<div>Longshot - ZC of AdventureNet International Echomail Network</div>
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