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At 08:55 AM 10/14/04 -0400, you wrote: <br>
<br>
<font size=2><blockquote type=cite cite>The problem with that is that
deadly or sever hits are supposed to be
"vitals".</font><font size=3> <br>
<br>
</font><font size=2>A 6' man is hard pressed to score vitals hits on a
20' giant (in reality).</font><font size=3> <br>
<br>
</font><font size=2>I don't like a strictly "height" based
modifier (which does not apply to "horizontal monsters -- how would
you classify something like a Wyrm which is mostly all on the ground, but
still huge?)<br>
</font><br>
I think what needs to be considered is the idea of "scaling".
Anything out of the human scale would have a "scale factor"
that applies to damage and experience. (humans are considered scale
"x1")<br>
<br>
For example, say a creature is rated at scale "x3". In this
case all damage inflicted by characters (after AV) is divided by THREE --
the logic being that the creature is so huge that human scale weapons
(and magics?) are less effective (A sword may go through a human, but you
mat well stick it into the hilt on a giant and not even reach something
important). <br>
<br>
Using this method means that large scale creatures will last longer in
conflict with characters (in general), and thus be more of a hazard. The
scaling does not alter the EXP award though. I would presume that giants
would at least be x2, perhaps even x3 (saving x2 for larger animals like
great bears and the like).</blockquote><br>
<br>
Yes Size is not a perfect result. It will limit someone or
something eventually. Scaling may also have problems as there are
creatures that are long not just wide. A snake or large serpent for
example. A dragon is longer than taller. So its not
just height that has to be determined. <br>
<br>
In my gut these have some mechanical problems but I can't determine it
yet without long time testing..<br>
<br>
So until its tested with alot of creatures (and races like dwarf, etcl)
its hard to comment if it'll work or not..<br>
<br>
<BR>
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