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<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>That's one of the reasons I prefer
an AHP/CDF multiplier/divisor, over the hard <span class=SpellE>subtractor</span>.<span
style='mso-spacerun:yes'> </span>I forgot about that case.<span
style='mso-spacerun:yes'> </span>Also, when my group hunted giants in
groups they usually had someone sniping (with huge-ass OCV add) and they tried
to surround it enough to get the back-strike.<o:p></o:p></span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>End result was a lot of <span
class=SpellE>severes</span> and <span class=SpellE>deadlies</span>.<span
style='mso-spacerun:yes'> </span>A -4 on damage is nothing <o:p></o:p></span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>As a tangent to this, Helmets are fairly
worthless. <span style='mso-spacerun:yes'> </span>What the hell <span
class=GramE>use</span> is 1-3 protection when you have 2d10 or more coming in?<o:p></o:p></span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p>
<p class=MsoNormal><font size=2 face=Tahoma><span style='font-size:10.0pt;
font-family:Tahoma'>-----Original Message-----<br>
<b><span style='font-weight:bold'>From:</span></b> Albert Sales
[mailto:drite_mi@yahoo.com] <br>
<b><span style='font-weight:bold'>Sent:</span></b> Thursday, October 14, 2004
1:58 PM<br>
<b><span style='font-weight:bold'>To:</span></b> The Powers and Perils Mailing
List<br>
<b><span style='font-weight:bold'>Subject:</span></b> RE: [PnP] Size</span></font></p>
<p class=MsoNormal><font size=3 face="Times New Roman"><span style='font-size:
12.0pt'><o:p> </o:p></span></font></p>
<div>
<p class=MsoNormal><font size=3 face="Times New Roman"><span style='font-size:
12.0pt'>I like this one better, for the reasons expressed. Also, a blow that
draws blood (gets through armor and NAV) should be able to do that 1 HP, unlike
with a subtraction result (round up). In my game, the giant types would be shot
with bows, and the modifier from their size pushed many attacks into severe and
deadly. A simple subtraction wouldn't be enough there.<br>
<br>
<b><i><span style='font-weight:bold;font-style:italic'>"Choinski,
Burton" <Burton.Choinski@matrixone.com></span></i></b> wrote: <o:p></o:p></span></font></p>
<p><font size=2 face="Times New Roman"><span style='font-size:10.0pt'>The
problem with that is that deadly or sever hits are supposed to be
"vitals".</span></font> <o:p></o:p></p>
<p><font size=2 face="Times New Roman"><span style='font-size:10.0pt'>A 6' man
is hard pressed to score vitals hits on a 20' giant (in reality).</span></font>
<o:p></o:p></p>
<p><font size=2 face="Times New Roman"><span style='font-size:10.0pt'>I don't
like a strictly "height" based modifier (which does not apply to
"horizontal monsters -- how would you classify something like a Wyrm which
is mostly all on the ground, but still huge?)</span></font><o:p></o:p></p>
<p><font size=2 face="Times New Roman"><span style='font-size:10.0pt'>I think
what needs to be considered is the idea of "scaling". Anything
out of the human scale would have a "scale factor" that applies to
damage and experience. (humans are considered scale "x1")</span></font><o:p></o:p></p>
<p><font size=2 face="Times New Roman"><span style='font-size:10.0pt'>For
example, say a creature is rated at scale "x3". In this case
all damage inflicted by characters (after AV) is divided by THREE -- the logic
being that the creature is so huge that human scale weapons (and magics?) are
less effective (A sword may go through a human, but you mat well stick it into
the hilt on a giant and not even reach something important). </span></font><o:p></o:p></p>
<p><font size=2 face="Times New Roman"><span style='font-size:10.0pt'>Using
this method means that large scale creatures will last longer in conflict with
characters (in general), and thus be more of a hazard. The scaling does
not alter the EXP award though. I would presume that giants would at
least be x2, perhaps even x3 (saving x2 for larger animals like great bears and
the like).</span></font><o:p></o:p></p>
<p><font size=2 face="Times New Roman"><span style='font-size:10.0pt'>In the
case that going from normal damage to 1/2 damage (x1 to x2) is too big a jump,
and since you want to avoid gametime math in order to keep it smooth, the
alternate is to apply the scaling to the creature AHP and CDF (and notate the
scaling on the creature stats). This would allow a smoother scale (x1,
x1.5, x2, x2.5, etc). AHP is multiplied by the factor, CDF is divided by
it (again, thus retaining EXP ratings). The problem with this is that CDF
ratings would need to be loosened up to use "moderate" fractionals
(1/2, 1/4, 3/4), with the caveat that in any EXP calculations that ends in a
fraction, you round up.</span></font><o:p></o:p></p>
<p class=MsoNormal><font size=3 face="Times New Roman"><span style='font-size:
12.0pt'><o:p> </o:p></span></font></p>
<p><font size=2 face="Times New Roman"><span style='font-size:10.0pt'>-----Original
Message-----</span></font> <br>
<font size=2><span style='font-size:10.0pt'>From: Sylverrs_ dragon [<a
href="mailto:abnaric@hotmail.com">mailto:abnaric@hotmail.com</a>] </span></font><br>
<font size=2><span style='font-size:10.0pt'>Sent: Thursday, October 14, 2004
8:29 AM</span></font> <br>
<font size=2><span style='font-size:10.0pt'>To: pnp@abroere.xs4all.nl</span></font>
<br>
<font size=2><span style='font-size:10.0pt'>Subject: [PnP] Size</span></font> <o:p></o:p></p>
<p><font size=2 face="Times New Roman"><span style='font-size:10.0pt'>I have
given some thought to Burton's comment about "walking walls of meat."
</span></font><br>
<font size=2><span style='font-size:10.0pt'>I think it can be addressed by
adding a Size factor to the game. The effect </span></font><br>
<font size=2><span style='font-size:10.0pt'>would limit the damage a smaller
creature can score on a larger one.</span></font> <br>
<font size=2><span style='font-size:10.0pt'>The factor would be one per three
feet of average height. This gives Humans </span></font><br>
<font size=2><span style='font-size:10.0pt'>a size factor of two and, for
example, a Hill Giant a size factor of six. In </span></font><br>
<font size=2><span style='font-size:10.0pt'>battle subtract the smallest factor
from the largest. A human fighting a </span></font><br>
<font size=2><span style='font-size:10.0pt'>Hill Giant would subtract (6-2)
FOUR from any damage he scores in melee. </span></font><br>
<font size=2><span style='font-size:10.0pt'>Effectively, to do squat, when NAV
is also considered, he would need a </span></font><br>
<font size=2><span style='font-size:10.0pt'>Severe or Deadly hit.</span></font>
<o:p></o:p></p>
<p><font size=2 face="Times New Roman"><span style='font-size:10.0pt'>Whatcha
think??</span></font> <br>
<font size=2><span style='font-size:10.0pt'>NOTE- Such a change makes magic
even more dominant in the system.</span></font> <o:p></o:p></p>
<p class=MsoNormal style='margin-bottom:12.0pt'><font size=3
face="Times New Roman"><span style='font-size:12.0pt'><o:p> </o:p></span></font></p>
<p><font size=2 face="Times New Roman"><span style='font-size:10.0pt'>_______________________________________________</span></font>
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