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At 10:12 AM 10/19/04 -0400, you wrote: <br>
<br>
<font size=2><blockquote type=cite cite>I read this and wonder how people
played most non-human races in their games.</font><font size=3> <br>
<br>
</font><font size=2>In my world, nobody ever played a Faeery.
Never.</font><font size=3> <br>
<br>
</font><font size=2>I think I might have seen ONE elf. The problem being
that for the most part, many cultures don't like or trust elves
(especially around Donara, which being close to Caldo (the main center we
tended to use) was troublesome. <br>
</font><br>
Dwarves were more accepted, at least in cultures with any sort of elder
respect.<font size=3> <br>
<br>
</font><font size=2>In short, my world was much more humano-centric then
Scott's obviosly was for his play-by-mail game (and probably face-to-face
games). I guess I played my world a lot more gritty-realistic in that
sense in that non-human races just tended to get crapped on by the
cultures in the area, so they relagate themselves to their various
enclaves. </font></blockquote><br>
<font size=3>-----<br>
In my world non-humans are known as would say most major cultures in
human society now. Everyone knows about and what a Arab looks like
or a typical ethopian. So there is that culture awareness in my
world. Going forward, I allow anything to be played. Course
there are problems with some races entering some areas and having bias or
hatred. In those cases they have to disguise or hide all
together. Marentia is just one of those cultures that is more open
since it is sort of crossroads to many areas. This is one reason I
wanted to do my culture project (specifically that non-human chart on
which culture liked which races...that will help in the future).
Because of this awareness and the awareness that many creatures are out
there people in my world don't run when they see a faerry. They may
stare...they may sneer...they may laugh..but they don't run. In
some areas they may charge and burn him alive :). In another area
of major play for me over the last 2 decades is the Port Doman area of
the world. In that area we never saw much non-humans or ran
them. For obvious reasons. So it just depends on situation
and place.<br>
<br>
Elf - Easy to run since they are the easiest to disguise. Lighting
helps in many ways as well. A simple hood will do wonders...
I like elfs for their basic skills though a bit sterotypical (ie archers,
etc.). <br>
<br>
Dwarves - Easy to disguise as kids or small humans in some
cases. They are the hardest though for me and most of my players to
run. Since they have to have a distinct personality trait to work
with and run it not so much 'human'.<br>
<br>
Faerry - The hardest to disguise but they tend to have magic to offset
this. Faerry aren't strong so they make just nice magic users or
field scouts or archers or such...Faerry I love for their basic
mischevious nature and one can have some real fun with them.<br>
<br>
Humans just get so boring after decades of playing in some ways.
ITs good to play everything so you can get a feel for the race.
I've even had special situations of players taking on other races like
animal races or such if there is a specific special need for it. It
adds spice to things. <br>
<br>
</font>
<BR>
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