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<TITLE>RE: [PnP] In game skill acquisition</TITLE>
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<P><FONT SIZE=2>I changed my formulas to use the LOWEST characteristic of the formula when determining non-combat skill defaults.</FONT>
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<P><FONT SIZE=2>One can also make the case that the "starting skill" benefit only applies at character generation, not during play, so you start at 0 once learned.</FONT></P>
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<P><FONT SIZE=2>-----Original Message-----</FONT>
<BR><FONT SIZE=2>From: Alex Koponen [<A HREF="mailto:akoponen@mosquitonet.com">mailto:akoponen@mosquitonet.com</A>] </FONT>
<BR><FONT SIZE=2>Sent: Tuesday, November 02, 2004 5:21 PM</FONT>
<BR><FONT SIZE=2>To: pnp@abroere.xs4all.nl</FONT>
<BR><FONT SIZE=2>Subject: [PnP] In game skill acquisition</FONT>
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<P><FONT SIZE=2>When a character, in game, acquires enough training and expertise to </FONT>
<BR><FONT SIZE=2>learn a non-combat skill does the character:</FONT>
<BR><FONT SIZE=2>Get EL0 in that skill ?</FONT>
<BR><FONT SIZE=2>Get a starting level in that skill as implied under Rule 2.41 ?</FONT>
<BR><FONT SIZE=2>I use the second but it does encounter the problem of a big jump in </FONT>
<BR><FONT SIZE=2>effective skill when it is finally learned. To counter that problem one </FONT>
<BR><FONT SIZE=2>can calculate what the starting level will be, figure out what </FONT>
<BR><FONT SIZE=2>percentage of learning to the starting level has taken place and </FONT>
<BR><FONT SIZE=2>calculate what the effective penalty is.</FONT>
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<P><FONT SIZE=2>Seaman is an example of an Either/Or skill in many ways.</FONT>
<BR><FONT SIZE=2>You either have it at EL0 or greater, in which case you don't have </FONT>
<BR><FONT SIZE=2>combat penalties aboard moving ships OR you don't have it at EL0 or </FONT>
<BR><FONT SIZE=2>better in which case you have a 50% penalty to your OCV, DCV and weapon </FONT>
<BR><FONT SIZE=2>EL in combat aboard a moving ship.</FONT>
<BR><FONT SIZE=2>This fails to provide for gradual increase in skill as one learns the </FONT>
<BR><FONT SIZE=2>skill but has not yet mastered it. When rewritten a more gradual skill </FONT>
<BR><FONT SIZE=2>slope would be more realistic.</FONT>
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<P><FONT SIZE=2> Alex Koponen </FONT>
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