<DIV>I've already recommended a couple changes in this that would allow many to be made each day. The first was to allow the armorer a "value by the day". This one works poorly, but does work. I don't remember the exact break-down, but common armorer would be able to "finish" about 2 CC per day of work on Lead or Wooden items. This would allow them to make 5 every 2 days. This also assumes no decent mold is used, so it works in a very basic sense.</DIV>
<DIV>The other is to say that sling bullets are Simple to make (they are). The armorer gives a test and success is determines off of the result of the roll (almost no chance of failure for a decent armorer). With only a basic mold, an EL 40 armorer could finish 4 per day (assigning them 1 point of work). </DIV>
<DIV>The last way is terrible. I had recommended a change based on mass and difficulty. An armorer could fly through half-pound, low difficuly items really fast. Using the formula of (WSB+2)Squared as a difficulty, they would still make a decent pace due to the small size. This idea was terrible, in play. </DIV>
<DIV> </DIV>
<DIV>If Batching them, EL/5 sounds fair to me, then increase that amount for the quality of tools.<BR><BR><B><I>Alex Koponen <akoponen@mosquitonet.com></I></B> wrote:</DIV>
<BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #1010ff 2px solid">Q. A sling projectile (basically a sphere of metal, usually lead) is <BR>WSB+1 and costs 8BB. Does it REALLY take 9 days for an armorer to make <BR>ONE of them?<BR><BR><BR><BR>How many can be made in a batch that takes 9 days to process?<BR><BR><BR>_______________________________________________<BR>pnp mailing list<BR>pnp@abroere.xs4all.nl<BR>http://abroere.xs4all.nl/cgi-bin/mailman/listinfo/pnp<BR></BLOCKQUOTE>