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At 07:39 AM 11/27/04 -0900, you wrote:<br>
>Richard (or anyone else so inclined): Could you please summerize what
<br>
>effects total darkness or being blinded does in P&P?<br>
>Likewise for the combat effects of partial Darkness?<br>
>Likewise for the combat effects of Invisibility?<br>
>Thank you, Alex Koponen <br>
<br>
<br>
<font face="Courier New, Courier" size=1>>Richard (or anyone else so
inclined): Could you please summerize what<br>
>effects total darkness or being blinded does in P&P?<br>
>Likewise for the combat effects of partial Darkness?<br>
>Likewise for the combat effects of Invisibility?<br>
<br>
I'm with Larry in that there shouldn't be any one single rule for
this.<br>
Its up to the situation at hand and the Referee. The situation
will<br>
determine how to handle it. There are many factors to deal
with.<br>
<br>
* Duration of blindness:<br>
Was it from birth? From a recent wound? Its is short
term from<br>
darkness or a magic?<br>
<br>
From birth is quite different from a recent wound. In that
those<br>
from birth have trained for virtually 20 years (by typical<br>
adventure age) to deal with it and thus know tricks how to
avoid<br>
people and situations. But a recent wound only a month old
will<br>
have to retrain his ay of thinking thus he'll be much more
limiting<br>
in his actions.<br>
<br>
Is it both eyes or one eye? One eye may not affect much
difference<br>
other than depth perception and side vision limitations.
<br>
<br>
* Cause of Blindess<br>
What is the cause of the blindness? Birth? If not then
you have<br>
to figure from a wound or some trick (sand, gravel, dust,
smoke).<br>
<br>
Simple dirt in the eyes can only stun a person from any
action<br>
for a short term though they could do wild swings until they<br>
clean the eyes. Smoke may just cause limited field of
vision<br>
or short range vision. All are factors one must consider.
<br>
<br>
* Stats<br>
How do I have blindess affect stats?<br>
S, St, W,C - Should not affect those stats in any way.<br>
I - IN some cases one might even improve just ever so slightly
int<br>
since they rely more on brain processes
than their eyes to think<br>
for them. Thus they vision their
universe in their head. So<br>
if anythin a slight boost for lifetime
blindess might result<br>
but that's a BIG GM judgement call.<br>
E - Long term blind folks tend to be less eloquent. (confidence,
etc.)<br>
Em- Blind folks tend to be more empathic towards others.<br>
Ap- While to the character their Ap is not affected but to
others<br>
clearly blindness affects interpersonal
Ap.<br>
<br>
D, A -Now these 2 are the most obvious ones to be affected
by<br>
blindess. But by how much? Again a
GM call. For long term<br>
blindess maybe based on age and experinece
the decrease is<br>
less. Those short term blindess have
a major decrease in<br>
current D and A. Say a -10 or -20 or
-5. But for those<br>
long termers age my reduce that by 10 or 5
per 10 years<br>
being blind. That's due to
experience. <br>
<br>
As with anything though how much up or down is a GM
call. There<br>
should not be any big rule of thumb here. All depends
on the<br>
situation and person.<br>
<br>
* Skills<br>
Blindess should not affect 90% of the skills out there.
Maybe<br>
a acrobat might not be as good as once was. But
otherwise<br>
most skills can be still touch oriented. Even something
like<br>
Armorer could be done by touch (I knew of a 16th century<br>
french blacksmith that was blind). Things that do require
pure<br>
sight would be the obvious skill reductions - ie Jeweler
requires<br>
good sight to find the flaws so it could not be done by
touch<br>
thus that skill would be virtually useless. Again no
general<br>
rule can apply so its dependent on each skill and person. <br>
<br>
* Combat<br>
Now the true question. If the person is a warriro then
blindess<br>
is pretty much a time to retire. However some cultures can
train<br>
warriors to fight in the dark. Ninja and some Samurai for
example<br>
had such training. Ninja were known to fight (in some
cults)<br>
blindfolded during training). Thus they could fight in
almost<br>
total darkness based only on sounds, way things felt and
event<br>
down to estimation of body movements of most normal actions.<br>
So if such a character has that training or skill they should
not<br>
be penalized in any way. I once had a character who was
banished<br>
to a world where it was pitch dark all the time. When
she<br>
was freed she could see but was virtually blind by daylight
and<br>
could only see maybe 10% in normal room light. She would
then<br>
fight with her eyes closed and did well. She knew that
skill<br>
by being in that world for 15 years and trained all the tiem<br>
to survive against the creatures there.<br>
<br>
-------<br>
Now I suppose if you want to get down and dirty you could give<br>
a simple modifier to combat for darkness effects one could.<br>
<br>
Combat Modifier OCV/DCV<br>
Candlelight
+3
Normal<br>
twilight
+5
10%<br>
partial
+10
25%<br>
total
darkness
+20
1/2<br>
magical
+30 Per
spell<br>
<br>
Partial being 30-70% of normal light.<br>
<br>
Just some rought figures I just threw together :) Nothing in
stone.<br>
Could throw in Ambush effects as well.<br>
<br>
Invisibility rules I think are well enough defined not to say much<br>
more on it.<br>
<br>
So basically for me its up to the situation, GM and character as<br>
what to do. No single situation is the same thing.<br>
<br>
</font><font size=3>-----<br>
<br>
I also know some Hindu monks I believe train in darkness and can do
everything as if they were blind ....forget why though...probably some
enlightment thing or another...<br>
<br>
<br>
</font>
<BR>
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