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<P>In general it is what you roll starting with Strength and going down the list is what you get. Once you have the stats, you can forge the character.</P>
<P>Sometimes, however, I modify this by letting the player place the rolls where he wants them. In example, he wants a wizard. His first roll is a 19. He can stick that in I instead of S. His second roll is 7. He can pop that into E. Only rule there is once a number is assigned to a stat, that is what it is. There is no fudging with it if a higher number comes along on subsequent rolls. Can be interesting and fun.<BR><BR></P></DIV>
<DIV></DIV>>From: Scott Adams <longshot@darktech.org>
<DIV></DIV>>Reply-To: The Powers and Perils Mailing List <pnp@abroere.xs4all.nl>
<DIV></DIV>>To: The Powers and Perils Mailing List <pnp@abroere.xs4all.nl>
<DIV></DIV>>Subject: Re: [PnP] how does your GM handle character generation?
<DIV></DIV>>Date: Mon, 07 Mar 2005 00:12:13 -0500
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