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At 09:41 AM 4/27/05 -0400, you wrote: <br>
<br>
<font face="arial" size=2 color="#000080"><blockquote type=cite cite>*<b>heh</b>*
Well, if I wanted to put my weather-wonkyness into it and be more
realistic I would have gone with the following concept:<br>
</font><br>
<br>
<br>
1)<font size=1> </font><font face="arial" size=2>break up the lands
into climatic regions (for example, not just forest, but northern forest
for the areas way up north, temperate forest for the lands around the
Firazi and tropical forest for those on the southern continet where
exactly is the equator here? I always assumed it was about the bottom of
map 5, if we take the PL to be somewhat similar to Eurasia and Africa)
The break between forest and jungle is obviously rainfall, but breaks for
temperature are needed for the other terrains.<br>
</font><br>
2)<font size=1> </font><font face="arial" size=2>Distribute weather
(clouds, precipitation, temp) over a table (one column for each season,
the number of rows about 10 or 20). <br>
</font><br>
<br>
<br>
Initial generation is easy enough&roll a d10 or d20 on the season
column of the climate you are in. Note the row number you are in.<br>
<br>
<br>
<br>
Each subsequent day roll 2d6-7:<br>
<br>
0 - weather remains the same.<br>
<br>
+1 or +2 move up one entry<br>
<br>
-1 or -2 move down 1 entry<br>
<br>
+3 or +4 move up 2 entries<br>
<br>
-3 or -4 move down 2 entries<br>
<br>
+5 move up 3 entries<br>
<br>
-5 move down 3 entries.<br>
<br>
<br>
<br>
In the case that you move up over the first entry, continue counting from
the bottom of the PREVIOUS season if you happen to be in the first month
of your current season, otherwise count up from the bottom of your
current season. Likewise, if you go below the bottom, count down from
the top of the NEXT season if you are in the last month of the current
season, otherwise wrap around in your current season. <br>
<br>
<br>
<br>
If you happen to be in unseasonal weather , roll 1d6-6 if you are in the
PREVIOUS season or 1d6-1 if in the NEXT season.<br>
<br>
<br>
<br>
If the weather entries are positioned right you can have your instant
weather as needed, or produce seemingly realistic cycles of clear or
cloudy weather. Weather entries should be marked as sunny, partially
cloudy, overcast, with %chance of rain marked for all cloudy days and
degree of wind marked for each day. (even if you remain on the same
entry, reroll %rain and wind).<br>
<br>
<br>
<br>
</blockquote><br>
<font size=3 color="#FFFFFF">Interesting. But in fact I do cover it
slightly different. I mention a optional<br>
system for latitude and such with tmperature variation. I also
break it up into<br>
the basic seasons. Your basically talking transition into the
various seasons. I mention that in the file somewhere as well but
your chart is interesting but not sure how I would do it for every
terrain unless you did it regionally. Mine is more generic even for
those who do not wish to run PL.<br>
<br>
Based on weather data on the web.<br>
<br>
<br>
</font>
<BR>
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