<html><div style='background-color:'><P>Will enjoy taking a look ............. if not more. Thanks for the dedicated effort.<BR><BR></P>
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From: <I>Scott Adams <longshot@darktech.org></I><BR>Reply-To: <I>The Powers and Perils Mailing List <pnp@abroere.xs4all.nl></I><BR>To: <I>The Powers and Perils Mailing List <pnp@abroere.xs4all.nl></I><BR>Subject: <I>[PnP] Ship Project</I><BR>Date: <I>Fri, 23 Jun 2006 16:28:21 -0400</I><BR><BR><BR><FONT face="Courier New, Courier" size=1> Hello folks,<BR><BR> As some of you know a year ago I started work on my Ship Project.<BR> A supplmenet for Powers and Perils. For years i had been whining<BR> and complaining that P&P had no ship statistics and such. So<BR> I gave up and finally did it on my own. I am no huge creative<BR> person beyond being a Gamemaster in terms of creating a huge<BR> project like this. But I tried to be. On the other hand
I<BR> am a computer programmer. Thus I tend to be a big detail oriented<BR> person. So in some ways I get bogged down in details. But I<BR> rather have TOO much info rather than not enough. I separated<BR> the project into topics and handled each as I went. I even<BR> read 2 books last year to help get knowledge and research. One<BR> was on construction of a Trireme and the other a generic seamanship<BR> type book. Both helped greatly. But even those I had to use some<BR> guess work in some areas. I also spent hours and weeks of research<BR> on the web looking up tons and tons of data.<BR> I came to the conclusion there wasn't much out there on ship<BR> statistics as well. The only other
system, 7th Sea if I recall,<BR> had any sort of data. There were some books out there but didn't<BR> want to pay for them just to get the data.<BR> At this point I'm getting back into the project after a couple<BR> months of hiatus of not having time to work on it. At this point<BR> I am on the last 2 subjects - Ship Construction and Warfare.<BR> Once construction is over warfare should be a breeze. But<BR> construction has slowed me down a bit as its the hardest and<BR> most critical topic of the project. If it fails everyhthing else<BR> seems to be at waste.<BR> With this said I've asked for help over the years. I have gotten<BR> some suggestions and tips from folks. Even some documents
from<BR> list members to help out. But the review process is slow so I've<BR> not had time for folks to review the documents. So I'll post them<BR> here. Your free to review, use any or all of the information.<BR> Just let me know if you have suggestions or comments.<BR> At this point I have 1.2 meg of textual data in 17 files.<BR> Wout, when i post this stuff theres no need at this point to<BR> grab and place on teh website. If I get comments I might fix<BR> things or add to. Once a time settles down no one else comment<BR> on it I'll give you all of the files for the site at one time.<BR> All files should be spell checked already [something I rarely<BR> do on my own - too lazy!).<BR> I'll
post a document once a week rather than all at once.<BR> Since some are bigger than others and may take a bit longer<BR> to review/read. Hopefully by the end I might be done with<BR> the last 2 files.<BR> Thanks goes to many folks including Richard, Burton and Alex<BR> among many others who helped me.<BR><BR> This is what will be coming in the next few months [in order<BR> of smallest to largest file]:<BR><BR> * Seagods.txt - This document shows the 12 related gods to the<BR> sea and water. This is from Richard's God's file so the data<BR> is not mine. But for each god I do add a note or two to<BR> comment on my own twist for the game. So its only a
minor<BR> addition to the data from me. Data so players can quickly<BR> determine who the gods are for water based games rather than<BR> going through the whole document. <BR><BR> * Shipeco.txt - This document only shows a Economics Table.<BR> Based on the culture data for the Perilous Lands. It shows<BR> quickly in a table format which nations export/import what.<BR> It quickly determines this info. It also has notes on each<BR> nation. This is good for players and GMs who need to know<BR> where to trade what.<BR><BR> * Pnptech.txt - This document has 2 sections in it. I went<BR> through the monster file and tried
to figure out which<BR> monsters or races MAY have some water based technology like<BR> boats or such. Then listed those cultures who may have.<BR> I found 24 races, monsters or cultures that may have. Only<BR> a brief note on each. This could give GMs a base point to<BR> use for encounters. Then I looked at the Special Sites like<BR> the Island where they may have related technology and made<BR> notes on it. I found 6 of the sites may have such technology<BR> and listed them. This file is mainly a What if type file<BR> for springboarding encounters.<BR><BR> * Stormenc.txt - This file contains only the sea /
water<BR> encounter tables. It also has the Storms information which<BR> I did not alter from Richard's article. I felt the encounter<BR> tables were well done. However, in going through the monster<BR> file for pnptech I figured out which animals were water based.<BR> For the new critters in the v2 documents for creatures I DID<BR> add those to the encounter tables. Based on what I figured<BR> their encironment would be. So while the basic mechanics isn't<BR> changed from Richard's info I only expanded the encounter tables<BR> to include v2 monsters. I hope they fit where they should. :)<BR><BR> * Seanimis.txt - This document
shows NEW Natural Magical Items<BR> related to the sea and waterways. While the NMIs in book 4<BR> are great this expands on some that aren't covered. This<BR> file has 6 Animal items, 4 Plant items, 1 Stone, 1 Herbal<BR> and 2 Gems. Some are interesting and some are powerful.<BR><BR> * Magicitems.txt - This file contains some magical items that<BR> can be used by players in water based campaigns. It is<BR> all items created by me. It includes: Grogo Bait, Ji Fey Stone,<BR> Luminous Lanterns, Spotlight, Balance Chain, Magical Spyglass,<BR> Navigator's Star, Locator Ball, S'Kor, Preserver Ring,<BR> Ronas Carving, Land Locator and Camas
Bags. I tried to cover<BR> all aspects of sea life in the document. <BR><BR> * Shiptype.txt - This file contains detailed ship types on 24<BR> different types that can be used on the sea. It includes<BR> classifications, construction material, crew, size and other<BR> information that can be gleamed quickly for use in games. This<BR> is based on actual data with little on my own. Another section<BR> in the file has some ship notes (14) on things that could not<BR> fit in any other file or section. This will be useful for<BR> understanding the various types of ships. <BR><BR> * Shipmove.txt - This file was one of the last ones i just
recently<BR> completed. This is for ship navigation and movement. It is<BR> quick and dirty rules on ship movement. The first section goes<BR> into detail on Wind Information based on actual facts. Then<BR> I go into detail on earth based facts (28 of them). Once that<BR> data set is done I cover sailing in the P&P. It covers 4 quick<BR> rules. Lastly I have movement charts based on the facts in the<BR> other sections. The top half is 100% factual while the bottom<BR> half is my own systems based on those facts. I present the<BR> facts for folks to understand the rules better. The
movement<BR> charts include simple and complex systems for both Rowing and<BR> Sailing. I hope its a good system for navigation.<BR><BR> * Shipterm.txt - This file contains a terms glossary of ship or<BR> water related items in a dictionary like format from A-Y.<BR> It is a quick dictionary definition file.<BR><BR> * Deckplan.txt - I was given a 7 meg PDF file of deck plans awhile<BR> back from someone. It contained ship deck plans the sort based<BR> on squares and feet. It didn't have below decks just top decks.<BR> I went through and typed up each ship in a word picture and<BR> included their length, width, weapons and other info in a
chart<BR> format. The reason I did this to figure out some good ways of<BR> how a ship might look laid out to get some averages for size<BR> for example. These deck plans I don't know the origin of but<BR> they could be 7th Sea? It has 59 ships and boats in it. It<BR> is more a Gee Whiz file than anything serious but might give<BR> players/GMs a head start on ship layouts and sizes.<BR><BR> * Seagear.txt - This file supplements the current P&P equipment<BR> lists. It includes items that are specific to water and<BR> ship based life. I added a ton of new items. This would<BR> include 3 Armors, 7 Weapons, 13 Animals, 7 pieces
of animal<BR> equipment, 28 new buildings/real estate, expanded the<BR> travel charges into 28 charges, expanded the hirelings into<BR> 18 hirelings, many new Miscellaneous items and lastly added<BR> new ships weapons section. Then I go into detail at the<BR> bottom of the file descriptions of each item. <BR><BR> * Special.txt - This file contains special and notable unique<BR> ships or ship types. With the help of Richard who gave a few<BR> of these ships I expanded on them. I have 21 nations covered<BR> here with many new, unique and special ships. Some good and<BR> others evil. I go into detail on the background of
each.<BR><BR> * Seamon.txt - This is a Sea/Water creature database file. It<BR> lists all the monsters and animals that may be found in<BR> water related (or near water) encounters. It contains brief<BR> mention of notes for monsters already in book 1 and the new<BR> version 2 creature files. It then has 25 new monsters and<BR> animals I made up using the creature generation system that<BR> were missing from the other books including the basic Shark.<BR> This file is good for jus tknowing which animals might be<BR> for water based encounters and setting up a encounter system<BR> of your own.<BR><BR> * Ship.txt - This file was
originally going to contain EVERY<BR> topic and thread of the project. But I sound found out it<BR> would have been a HUGE document. So I split them up as<BR> above. This file is a catch all document getting the topics<BR> that were not big enough for their own files. This in theory<BR> should be the main document of the project with reference to<BR> all other documents from this one. It includes topics like:<BR> Introduction, History of Ships and Boats, History of Navigation,<BR> Miscellaneous Information, Perilous Lands Geography Aspects,<BR> Ship Cargo, Ship Crews, New Skills, New Guilds, Ship Operations,<BR> Credits
and Acknowledgements and Contact Information. <BR><BR> * Watersp.txt - While P&Ps basic magic and my new over 100+ spells<BR> I did up a year ago are fine for land based magic. There was<BR> lacking for water based spells and magic. So this file only<BR> has water based spells in it. It created *62* new spells.<BR> They were divided up Elder - 13, Sidh - 1, Law - 19, Balance -15,<BR> and Chaos - 14. Some were fun while others were powerful and<BR> some (about 3 were super rare spells). These spells fills the<BR> gaps missing in the other spells from book 2, v2 and my v2 new<BR> spells. This file alone is over 100k. <BR><BR> *
Shipcul.txt - I wanted to do research on which cultures had<BR> ships and who didn't. This file came from that research. It<BR> covers all 71 nations in the Perilous Lands. It goes into detail<BR> of which nations have craft and which don't. For those who do<BR> I then expand based on population data and other formula what<BR> ships are where. Expanding the basic culture Power Chart info<BR> into more detailed info. For example I break down how many<BR> river craft may be in EACH Katai river system, city, town and<BR> countryside villages. I give basic encounter chances based on<BR> the density of craft in each "zone". Each zone
being an area<BR> the ships of that nation may be found around their nation. I<BR> then include a master chart of this info at the bottom with<BR> other data including Timber resources. I took a more scientific<BR> approach to this file and it worked out well based on the formula<BR> i created. It will help GMs and players flesh out the nation they<BR> are playing in. <BR><BR> * NOTABLEP.RTF - This RTF file will have to be converted to Text<BR> for printing. It is a file Richard gave to me on Notable<BR> personalities of the PL like Sea Guilds and such. It was so<BR> well done I didn't see fit to edit any of
it.<BR><BR> * Shipmake.txt - ?? OR some file name for Ship Construction -<BR> A work in progress at this point.<BR><BR> * ShipWar.txt - ?? or some filename. War based combat system<BR> for pnp and ships. Work in progress.<BR><BR><BR> Please note. The Eastern Lands was given AFTER all the files<BR> but the shipmove.txt file was written. So I've not delved into<BR> that area for some of the files. The Sea Elves alone should<BR> be a great resource for new ship types, gear and other aspects.<BR> This covers Perilous Lands but does not HAVE to be for that world<BR> as it can fit others aside from the shipcul.txt info.<BR><BR> These files will be posted only once unless requested to do so<BR>
again. Once they are all done I will give to Wout for Website<BR> addition or I may give it to him piecemeal if he wishes.<BR><BR> I'll post each file once a week or every other week if its<BR> large for reading. I hope you guys enjoy the hard work :)<BR><BR></FONT><BR>
<DIV>Longshot - ZC of AdventureNet International Echomail Network</DIV>
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