<div>Yes, I apply this to everyone on every roll, not just magic. I've gotten a couple complaints about applying it to purely thinking rolls, but I feel it fits. If a character doesn't have the strength and stamina to weir the armor, they should take it off. If they are mounted, I offset the armor factor by the level of their horse, I forgot to mention that. It takes off the back-strain, and allows two-thirds of your movement to be done with your wrists and ankles, which are not very affected by armor. Magical armor that is Enchanted for Attribute Increase: Comfort can apply the (EL+1) x 20% as a penalty reduction (EL 4 removes it altogether). One thing that you may notice in the posts is that I am an evil referee. I will let my players get away with anything, but they have to earn anything they do. I used to have a write-up on carrying more than your portage and a huge list of affected checks, but I've lost it, and my players
rarely reach this point anymore.</div> <div><B><I>Scott M <scottee.mac@gmail.com></I></B> wrote:</div> <div class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #1010ff 2px solid">> Oh, and when I say we, you are now a part of we.<BR><BR>Thanks for the warm welcome, Albert.<BR><BR>> Yes, they can wear any armor they chose. I use house-rules for maximum AV<BR>> based on SB + StB, but I tend to be a really mean GM. Going above that<BR>> point adds 2x the difference to all rolls. Also, some spells go poorly in<BR>> some armors (fireball in quilted, heat in plate, etc). I love peripheral<BR>> damage<BR><BR>Honestly, I think I like your SB + StB rule for all players, not just<BR>magic users (or maybe you meant that already?) There are just no real<BR>rules (in any system) to properly communicate how uncomfortable it is<BR>to wear bulky armor. I like associating the freedom of not having to<BR>worry about penalties with the similar
freedom from being cooped<BR>up/restricted that one gets while wearing heavy armor.</div>