<html><head><style type="text/css"><!-- DIV {margin:0px;} --></style></head><body><div style="font-family:times new roman, new york, times, serif;font-size:12pt"><DIV style="FONT-SIZE: 12pt; FONT-FAMILY: times new roman, new york, times, serif">As an add on to my questions earlier, what would creation rules be for creating a 'Knowledge' item that grants a skill level?<BR><BR>
<DIV style="FONT-SIZE: 12pt; FONT-FAMILY: times new roman, new york, times, serif">----- Original Message ----<BR>From: Burton Choinski <bchoinski@comcast.net><BR>To: The Powers and Perils Mailing List <pnp@abroere.xs4all.nl><BR>Sent: Monday, January 21, 2008 9:46:21 AM<BR>Subject: Re: [PnP] Perm Magics...how...?<BR><BR>I think that is a very good limiter...the matrix created can only hold <BR>so much spell.<BR><BR>I use a similar limiter for fighting on horseback -- horsemanship EL <BR>is the limiter for mounted combat.<BR><BR><BR>On Jan 20, 2008, at 11:03 PM, J Hooten wrote:<BR><BR>> I thought the Ensorcelment needed to be at the spell El or higher to <BR>> work.<BR>> And if you think about it, its a good rule even if it didn't say that<BR>> since it acts as a limiter.<BR>> But using the lower El does that as well so there is not really much<BR>> difference.<BR>><BR>> Alex Koponen
wrote:<BR>>> As both a Ref and as a player whose character has made such items <BR>>> I've<BR>>> had Permanent Magics Ensorcelment spell being the base spell cast<BR>>> together with Luck to make a Luck item. The lower of the two ELs<BR>>> determines the effective Luck of the item, the higher determines <BR>>> the MDV.<BR>>><BR>>> Attribute Effect is effectively an Enchantment of an item to <BR>>> enhance (or<BR>>> limit) an attribute of the character that will wear the item. Also <BR>>> see<BR>>> Book 4 magic items...limits item to 3 attributes.<BR>>><BR>>> While I haven't made or GMd an Attraction item I'd suspect that it <BR>>> would<BR>>> also be an enchantment of the attractive aspect of the item (at first<BR>>> guess). Dedication seems reasonable to add to it.<BR>>><BR>>> Schnockel
wrote:<BR>>><BR>>>> How does a magic user create items with 'Attraction' or 'Attribute<BR>>>> Effect's...heck, or even 'Luck'?<BR>>>><BR>>>> I don't know which Perm Magic would be used for such things...I <BR>>>> would<BR>>>> presume attraction is similar to dedication...so it might as well be<BR>>>> that easy. I can't really see Luck being created only by players <BR>>>> with<BR>>>> the luck spell, because then the EL of the spell might be different<BR>>>> than the EL of the item. I can't find anywhere that mentions<BR>>>> modifiers to attributes for permanent magics...and that's the one <BR>>>> I'm<BR>>>> most interested in.<BR>>>><BR>>>> Any suggestions...ideas...<BR>>>> ------------------------------------------------------------------------<BR>>>><BR>>>>
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