Wow. I just glanced at this info-dense post. Thanks for the input. I'm going to have to read this carefully to digest it all.<br><br>
<div class="gmail_quote">On Wed, Nov 26, 2008 at 8:45 PM, J Hooten <span dir="ltr"><<a href="mailto:jhooten@binary.net">jhooten@binary.net</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">Not sure if I ever posted this here, its from long ago in an attempt to<br>determine costs for forced marches or other extreme moves<br>
I was never happy with most games fudge figures and not being based on<br>the characters stamina etc<br>So first is what is the range of real numbers as compared to the games<br>to see if there is some pattern<br><br>PnP Combat movement:<br>
Speed in mile per hour = (movement rate * 10 feet / 12 sec turn)*3600<br>sec/hour*1mile/5280 feet = .57 * movement rate<br>This says a horse moves at 13.7 mph which is 1/3 of a run(37mph in 1<br>mile race)<br>A human 10 then is 5.7 miles a hour which is 2x a normal walk<br>
And 1/3 of a 4 minute mile(15mph), sprints exceed 1/4(23mph)<br>Does anyone remember marathon running speeds?<br>26.1 miles in 2:36:09 for Kona Marathon (10mph)<br>5km(3.1mile) in 18:58(9.8mph)<br>Olympic marathon 11.8mph by Abebe Bikila 1964<br>
Roman marching speeds (20 miles/day?)<br><br>A fit horse, properly fed, could carry a light rider more than 100<br>miles/day. But not for very many days in a row.<br>Pony express speeds? 184 miles/day but traveled day and night for 10<br>
days with many changes possible 8-10 miles each change<br>recent torch ride=More than 300 Riders rode 1-2 mile rides on the 544<br>mile, 56:15 hour route. Average 10 mph.<br><br>Movement types from above data:<br>long walk=1/3 move, walk=1/2 move, jog=move, long run= 2x move, short<br>
run=3x move, sprint=4x move<br><br>long walks can be done for days<br>walks of 8 hours dangerous<br>jogs of 4 hours are dangerous=double time marches?<br>with long runs of 2 hours being dangerous as marathon runners are in bad<br>
shape at finish<br>short runs are 4 minute area with minimal chance of damage<br>sprints are 1 minute area<br><br>BUT P&P daily move equals movement rate in miles per 12 hours which is<br>very slow. They must be stopping for munchies alot or sight seeing<br>
<br>D20 DnD Movement:<br>Spd is feet/rnd, Spd is valid for Tactical(1 rnd) and Local(1 min) but<br>is close to same at 1 hour(rounding?)<br>For 1 hour ave move is slower at spd/10 MPH (actual would be .114mphxspd<br>or 3.4mph for 30 not 3 as this shows?)<br>
For 1 day(8 hours) ave move is the same at spd/10 MPH<br>Walk 1x, Hustle 2x, Run x3, Run x4, Run x5(skill)<br>Man spd=30, light horse=60<br><br>Walk 30=3.4mph is droped to 3mph and is used for all times 1 rnd to 8 hours<br>
The 4 minute mile is a run x5 for a human 30 spd, x4 for a 40(barbarian)<br>The sprint is an run x7-8 for human 30 spd and doesnt exist in DnD(x5 at<br>40?) (Cheeta sprint is 10x usable once/hour)<br>The marathon is a run x3-4 held for more than 2 hours and causes damage,<br>
also not covered in DnD<br><br>In general runs cost subdual with the run higher x's costing much more<br>The 26 mile marathon, 4 min mile, 100 yard dash all leave the runner hurting<br>If we base on 40 spd as athlete<br>
Sprint 23mph is x5(4.5mphx5=22.7 close, for only 1-2 rnds, only loss of<br>breath, recover quickly)<br>1 mile 15mph is x3-4(x3=13.6,x4=18.2, for 4 min, slower recovery, high<br>risk of cramps)<br>26 mile 10mph is x2-3(x2=9,x3=13.6 for 2-3 hours, commonly unfinished<br>
due to collapse)<br>note: x2 marathon would only cost 3 subdual for 3 hour hustle and is<br>obviously not reality here<br>I would guess square of speed ratio more damage is realistic<br>So x3 is twice the subdual, x4 is 4 times, x5 would be 6 times but you<br>
should not get any free time?<br>Note: 3 mile races are 10mph so human's cannot maintain more than x2 for<br>very long in reality<br><br>New ultramarathon data?<br>2500 Km in 22 days (74 miles/day)<br>3100-Mile Race in 48 days (65 mile/day)<br>
8807 miles in 295 days (30 miles/day)<br>117.9 miles in 24 hours (~5mph)<br>Leadville Trail 100 mile in 17:23 (~6 mph)<br>50 mile trail 7 hours (~7mph)<br>Skyline 50K Endurance Run in 4 hours (~8mph) but Hilly, Dirt Trails and<br>
Fire Roads<br>half marathon 13 miles? in 1:15 is still 10mph<br>[<a href="http://www.runningusa.org/index_w-records.html" target="_blank">http://www.runningusa.org/index_w-records.html</a>]<br>5 km 14:54 is 12.4 mph<br>8 km 24:28 is 12.2 mph<br>
10 km 30:29 is 12.2 mph<br>12 km 38:23 is 11.8 mph<br>15 km 46:57 is 11.9 mph<br>20 km 1:05:11 is 11.4 mph<br>25 km 1:22:31 is 11.3 mph<br>30 km 1:39:02 is 11.3 mph<br>50 km 3:13:51 is 9.6 mph<br>100 km 7:00:48 is 8.9 mph<br>
50 mile 5:40:18 is 8.8 mph<br>100 mile 13:47:42 is 7.2 mph<br>24 hr 243,656 m is 6.3 mph<br>The above is world records so these are highly trained endurance runners<br>I would think they are 30 base as not sprinters so above is x2 150mile<br>
or 24 hours/x3 50mile or 6 hours/x4 20mile or 1.5 hour<br>Assuming similar conditions as to why that was limit then there is a pattern<br>x2 24hour/x3 6hour/x4 1.5hour are all about 4 times per step<br>So x3 costs 4 times the subdual as x2 and x4 is 16 times x2 for subdual/hour<br>
Or max distance is 48/18/6 all 3 ratios<br>I think this is actually a Damage~=4^(x-1)*time<br>4*24=96 d=2*spd*t<br>4*4*6=96 d=3*spd*t<br>4*4*4*1.5=96 d=4*spd*t<br>
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<div class="Wj3C7c"><br><br>Schnockel wrote:<br>> Here are some examples of PMR:<br>><br>> PMR 1 - Man's walking speed, horse walking speed<br>> PMR 7 - 4-minute mile<br>> PMR 9 -slow flying birds<br>> PMR 10 - Olympic sprinter<br>
> PMR 12 - Thrown dagger or axe<br>> PMR 18 - FASTEST Riding horse/spear/javelin toss<br>> PMR 22 - Lion/gazelle at a run<br>> PMR 26 - 60MPH car<br>> PMR 42-ish - Arrows, bolts, etc...thrown baseball (100MPH)<br>
><br>> I have a whole spreadsheet of these...<br>><br>> Dave Sanders<br></div></div>> ------------------------------------------------------------------------<br>
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