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<P class=MsoNormal style="MARGIN: 0in 0in 0pt">I think that enhanced items are
far too powerful for the measly efforts put into creating them and far too
common.<SPAN style="mso-spacerun: yes"> </SPAN>Not only that, but a MEL20
wizard’s enhanced items are no more powerful than is that of a MEL1
apprentice.<SPAN style="mso-spacerun: yes"> </SPAN>This is just plain
wrong.<SPAN style="mso-spacerun: yes"> </SPAN>So, here I try to make the
item descriptions match my personal sensibilities.</P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><?xml:namespace prefix = o ns =
"urn:schemas-microsoft-com:office:office" /><o:p> </o:p></P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt">ALSO…as per the rules…while there
is but one enhancement spell, the special knowledge for each item in this list
must be individually learned.<SPAN style="mso-spacerun: yes">
</SPAN>Without that knowledge, enhancement of an item is automatically an
abysmal failure. (Note: This will give you a reason to seek out the secret
formulas for such spells, and may even be the reason for you to go, or are sent,
on adventures.)</P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><o:p> </o:p></P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt">Many enhanced items take time to
create.<SPAN style="mso-spacerun: yes"> </SPAN>Those that require more
than a few mere seconds (phases) to create are considered ‘rituals’.<SPAN
style="mso-spacerun: yes"> </SPAN>Those that require a ritual are
identified as such.<SPAN style="mso-spacerun: yes"> </SPAN>Instead of the
number of phases calculated using casting speed, use instead HOURS (or Turns if
so noted in the item description).<SPAN style="mso-spacerun: yes">
</SPAN>The amount of mana is not changed, just the time.</P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><o:p> </o:p></P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt">Also, many of these require
resources that are readily available, but not usually carried by the mage.<SPAN
style="mso-spacerun: yes"> </SPAN>This is why a mage might have a tower,
maybe some greenhouses, storage rooms, laboratories, etc.<SPAN
style="mso-spacerun: yes"> </SPAN>The description will show what mundane
items might be needed.</P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><o:p> </o:p></P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt">Finally…all of these variable
amounts and effects are based on the standard rolled magic items from the back
of Book 4.<SPAN style="mso-spacerun: yes"> </SPAN>Those mostly are MEL 2D6
and EL up to ½ MEL. Any constructive suggestions to changes are
welcome...I'm not wedded to these limitations, I just threw them together
as a first draft. I eventually want to do the same thing for all of the
magic items created in Book Four, where an expanded explanation of the creation
of the items is developed. </P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><o:p> </o:p></P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><B
style="mso-bidi-font-weight: normal">ADINGANTIDA – HERB –
RITUAL<o:p></o:p></B></P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt">A death poison.<SPAN
style="mso-spacerun: yes"> </SPAN>In unenhanced form, it is <B
style="mso-bidi-font-weight: normal">Slow Death</B> at <B
style="mso-bidi-font-weight: normal">BL2</B>.<SPAN
style="mso-spacerun: yes"> </SPAN>Enhanced, it is <B
style="mso-bidi-font-weight: normal">Immediate Death</B> at <B
style="mso-bidi-font-weight: normal">BL=EL</B>.<SPAN
style="mso-spacerun: yes"> </SPAN>In both cases it must be eaten to poison
its victim.<SPAN style="mso-spacerun: yes"> </SPAN>This ritual requires
the liver of a poisoned creature to be dried and powdered, and sprinkled into
the herb.</P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><o:p> </o:p></P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><B
style="mso-bidi-font-weight: normal">AGATE – GEM – RITUAL<o:p></o:p></B></P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt">An unenhanced agate neutralizes
snake and insect poison if success at <B
style="mso-bidi-font-weight: normal">BL5</B> is rolled.<SPAN
style="mso-spacerun: yes"> </SPAN>It has no effect on any other type of
poison.<SPAN style="mso-spacerun: yes"> </SPAN>It will never affect the
poison of a supernatural force (i.e. a creature with a <B
style="mso-bidi-font-weight: normal">Contact Level</B>).<SPAN
style="mso-spacerun: yes"> </SPAN>Enhanced agate has the following
properties:</P>
<P class=MsoNormal
style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo1; tab-stops: list .5in"><SPAN
style="mso-list: Ignore">A)<SPAN
style="FONT: 7pt 'Times New Roman'"> </SPAN></SPAN>Increases
the wearer’s Eloquence by <B style="mso-bidi-font-weight: normal">(ELx2)+5</B>
to a maximum of <B style="mso-bidi-font-weight: normal">15</B>.<SPAN
style="mso-spacerun: yes"> </SPAN>This requires a small brass brazier.</P>
<P class=MsoNormal
style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo1; tab-stops: list .5in"><SPAN
style="mso-list: Ignore">B)<SPAN
style="FONT: 7pt 'Times New Roman'">
</SPAN></SPAN>Starting at <B style="mso-bidi-font-weight: normal">MEL5</B>, adds
<B style="mso-bidi-font-weight: normal">EL/2</B> to the wearer’s <B
style="mso-bidi-font-weight: normal">MDV</B> when he is attacked by any Storm
Power.<SPAN style="mso-spacerun: yes"> </SPAN>This requires pulverized
stone from a fortress.</P>
<P class=MsoNormal
style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo1; tab-stops: list .5in"><SPAN
style="mso-list: Ignore">C)<SPAN
style="FONT: 7pt 'Times New Roman'"> </SPAN></SPAN>Starting at
<B style="mso-bidi-font-weight: normal">MEL7</B> the wearer has <B
style="mso-bidi-font-weight: normal">immunity=EL</B> to all emotional spells
(i.e. Fear, Terror, Hatred, etc.).<SPAN style="mso-spacerun: yes">
</SPAN>This requires some dried and powdered heart of a lion (<?xml:namespace
prefix = st1 ns = "urn:schemas-microsoft-com:office:smarttags"
/><st1:place><st1:PlaceName>not</st1:PlaceName>
<st1:PlaceType>Desert</st1:PlaceType></st1:place> Lion, however).</P>
<P class=MsoNormal
style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo1; tab-stops: list .5in"><SPAN
style="mso-list: Ignore">D)<SPAN
style="FONT: 7pt 'Times New Roman'"> </SPAN></SPAN>At <B
style="mso-bidi-font-weight: normal">MEL10</B> the agate can be used as a truth
talisman.<SPAN style="mso-spacerun: yes"> </SPAN>When the stone is swirled
in water contained in a brass goblet a potion is created.<SPAN
style="mso-spacerun: yes"> </SPAN>This potion can last up to one hour in
the cup.<SPAN style="mso-spacerun: yes"> </SPAN>The person being tested
drinks from the cup.<SPAN style="mso-spacerun: yes"> </SPAN>If he tells
the truth, nothing happens.<SPAN style="mso-spacerun: yes"> </SPAN>If he
lies, he will have spasmodic fits and must roll against a <B
style="mso-bidi-font-weight: normal">BL=EL Slow Death</B> poison.<SPAN
style="mso-spacerun: yes"> </SPAN>Both fits and poison last for <B
style="mso-bidi-font-weight: normal">ELx2</B> turns.<SPAN
style="mso-spacerun: yes"> </SPAN>This requires holly twigs.</P>
<P class=MsoNormal
style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l1 level1 lfo1; tab-stops: list .5in"><SPAN
style="mso-list: Ignore">E)<SPAN
style="FONT: 7pt 'Times New Roman'"> </SPAN></SPAN>The
enhanced form no longer has any effect on ANY poison.</P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><o:p> </o:p></P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt">If the person wearing the
enhanced stone EVER lies, then the stone will darken and become useless.</P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><o:p> </o:p></P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><B
style="mso-bidi-font-weight: normal">AGRIMONY – HERB - TURNS</B></P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt">Unenhanced agrimony must be eaten
to affect a person.<SPAN style="mso-spacerun: yes"> </SPAN>When it is, the
Stamina of the eater is increased by <B
style="mso-bidi-font-weight: normal">15</B> (for StB determination ONLY…has no
affect on actual St or HP) and his <B
style="mso-bidi-font-weight: normal">HC</B> by <B
style="mso-bidi-font-weight: normal">20</B> against any form of Disease or
Poison.<SPAN style="mso-spacerun: yes"> </SPAN>This effect lasts until the
next natural healing roll occurs, or some magic healing takes place, or death,
whichever may occur first.<SPAN style="mso-spacerun: yes"> </SPAN>This
requires a trained Herbalist to pick it correctly (Moderate difficulty roll vs.
Herbalist skill).<SPAN style="mso-spacerun: yes"> </SPAN>The plant must be
fresh to have any effect (lasts 2d10 days).<SPAN
style="mso-spacerun: yes"> </SPAN>Enhanced Agrimony stays fresh until
used.</P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><o:p> </o:p></P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><B
style="mso-bidi-font-weight: normal">ALECTORIUS – CONCRETION –
RITUAL<o:p></o:p></B></P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt">A stone that is found (10%
chance) in the brain of a rooster.<SPAN style="mso-spacerun: yes">
</SPAN>It has no value in an unenhanced form.<SPAN
style="mso-spacerun: yes"> </SPAN>The stone must be visible on the wearer
in order to be effective.<SPAN style="mso-spacerun: yes"> </SPAN>When it
is enhanced, it has the following attributes:</P>
<P class=MsoNormal
style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo2; tab-stops: list .5in"><SPAN
style="mso-list: Ignore">A)<SPAN
style="FONT: 7pt 'Times New Roman'"> </SPAN></SPAN>Any trained
magic user (using other mana only from Casting Ability) can use it for casting
<B style="mso-bidi-font-weight: normal">TWO</B> mana points per day for any
purpose. <SPAN style="mso-spacerun: yes"> </SPAN>This requires something
magically purified (dirt, earth, wood, etc.).</P>
<P class=MsoNormal
style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo2; tab-stops: list .5in"><SPAN
style="mso-list: Ignore">B)<SPAN
style="FONT: 7pt 'Times New Roman'"> </SPAN></SPAN>At <B
style="mso-bidi-font-weight: normal">MEL 2</B> the wearer has <B
style="mso-bidi-font-weight: normal">EL</B> immunity from anything he might fear
(i.e. his courage is unshakable unless confronted by a magical influence). This
requires some dried and powdered heart of a domestic cat.</P>
<P class=MsoNormal
style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo2; tab-stops: list .5in"><SPAN
style="mso-list: Ignore">C)<SPAN
style="FONT: 7pt 'Times New Roman'"> </SPAN></SPAN>At <B
style="mso-bidi-font-weight: normal">MEL5 </B>the wearer cannot suffer from
thirst (he cans still die from thirst but he will feel no discomfort in doing
so).<SPAN style="mso-spacerun: yes"> </SPAN>This requires some magically
purified water.</P>
<P class=MsoNormal
style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo2; tab-stops: list .5in"><SPAN
style="mso-list: Ignore">D)<SPAN
style="FONT: 7pt 'Times New Roman'"> </SPAN></SPAN>At <B
style="mso-bidi-font-weight: normal">MEL7</B> the influence chance of the wearer
is increased by <B style="mso-bidi-font-weight: normal">EL</B> while the stone
is worn.<SPAN style="mso-spacerun: yes"> </SPAN>This requires a small
silver charm shaped like a tongue (1SC).<SPAN style="mso-spacerun: yes">
</SPAN>The charm is consumed in the attempt to make the item.</P>
<P class=MsoNormal
style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l0 level1 lfo2; tab-stops: list .5in"><SPAN
style="mso-list: Ignore">E)<SPAN
style="FONT: 7pt 'Times New Roman'">
</SPAN></SPAN>Starting at <B style="mso-bidi-font-weight: normal">MEL10</B> the
wearer’s <B style="mso-bidi-font-weight: normal">MDV</B> is increased by <B
style="mso-bidi-font-weight: normal">EL/2</B> (RD) to a maximum of FIVE against
all forms of magic.<SPAN style="mso-spacerun: yes"> </SPAN>This requires
the use of a brazier.</P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><o:p> </o:p></P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><B
style="mso-bidi-font-weight: normal">AMARANTH – PLANT – TURNS<o:p></o:p></B></P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt">Amaranth seeds must be swallowed
whole to have their effect.<SPAN style="mso-spacerun: yes"> </SPAN>One
seed per daily food point (rounded up) must be taken for the healing effects to
begin.<SPAN style="mso-spacerun: yes"> </SPAN>Unenhanced, the seeds
increase Stamina by <B style="mso-bidi-font-weight: normal">20</B> and <B
style="mso-bidi-font-weight: normal">HC</B> by <B
style="mso-bidi-font-weight: normal">10</B> when used to heal physical
damage.<SPAN style="mso-spacerun: yes"> </SPAN>These increases only affect
the heal chance and StB for the next healing.<SPAN
style="mso-spacerun: yes"> </SPAN>Enhanced seeds add <B
style="mso-bidi-font-weight: normal">20+</B>(<B
style="mso-bidi-font-weight: normal">ELx2)</B> to the Stamina and <B
style="mso-bidi-font-weight: normal">EL+10</B> to the <B
style="mso-bidi-font-weight: normal">HC</B>.<SPAN
style="mso-spacerun: yes"> </SPAN>The seeds must be successfully picked by
a trained Herbalist against a Moderate difficulty roll or the enhancement spell
fails abysmally.<SPAN style="mso-spacerun: yes"> </SPAN>The seeds need not
be fresh.<SPAN style="mso-spacerun: yes"> </SPAN>This requires dried and
powdered human blood as part of the spell or it automatically fails
abysmally.</P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><o:p> </o:p></P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><B
style="mso-bidi-font-weight: normal">AMBER – RESIN – RITUAL<o:p></o:p></B></P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt">A person that wears a charm of
unenhanced amber will have his <B style="mso-bidi-font-weight: normal">HC</B>
increased by <B style="mso-bidi-font-weight: normal">10</B>.<SPAN
style="mso-spacerun: yes"> </SPAN>In addition, if the amber is enhanced,
the following attributes will apply:</P>
<P class=MsoNormal
style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo3; tab-stops: list .5in"><SPAN
style="mso-list: Ignore">A)<SPAN
style="FONT: 7pt 'Times New Roman'"> </SPAN></SPAN>The wearer
can see clearly in non-magical darkness up to <B
style="mso-bidi-font-weight: normal">ELx2”</B>.<SPAN
style="mso-spacerun: yes"> </SPAN>This requires lamp oil to be burned as
part of the ritual.</P>
<P class=MsoNormal
style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l3 level1 lfo3; tab-stops: list .5in"><SPAN
style="mso-list: Ignore">B)<SPAN
style="FONT: 7pt 'Times New Roman'"> </SPAN></SPAN>The
stone darkens when creatures that use poison, or use disease powers, are within
<B style="mso-bidi-font-weight: normal">4”+(ELx2”)</B> of the wearer.<SPAN
style="mso-spacerun: yes"> </SPAN>If the person is looking at the amber,
then he can never be ambushed by creatures of this type.<SPAN
style="mso-spacerun: yes"> </SPAN>Non-enhanced basil, dried and crushed,
is sprinkled on the stone during the ritual.</P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><o:p> </o:p></P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><B
style="mso-bidi-font-weight: normal">AMETHYST – GEM – RITUAL<o:p></o:p></B></P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt">The wearer of an unenhanced
amethyst will require twice the normal amount of liquor to become drunk.<SPAN
style="mso-spacerun: yes"> </SPAN>If the amethyst is enhanced, it has the
following attributes:</P>
<P class=MsoNormal
style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l2 level1 lfo4; tab-stops: list .5in"><SPAN
style="mso-list: Ignore">A)<SPAN
style="FONT: 7pt 'Times New Roman'"> </SPAN></SPAN>The wearer
cannot become drunk.<SPAN style="mso-spacerun: yes"> </SPAN>Fine wine or
better is required, and must have the alcohol boiled off.</P>
<P class=MsoNormal
style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l2 level1 lfo4; tab-stops: list .5in"><SPAN
style="mso-list: Ignore">B)<SPAN
style="FONT: 7pt 'Times New Roman'"> </SPAN></SPAN>At <B
style="mso-bidi-font-weight: normal">MEL6</B>, if the stone is swirled in water
contained in a silver goblet, a potion is created that is a <B
style="mso-bidi-font-weight: normal">BL(EL+3)</B> cure for any Death poison. The
potion created must be drunk within <B
style="mso-bidi-font-weight: normal">MEL</B> turns or its benefits are
lost.<SPAN style="mso-spacerun: yes"> </SPAN>Unenhanced balim must be
sprinkled into the potion.</P>
<P class=MsoNormal
style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l2 level1 lfo4; tab-stops: list .5in"><SPAN
style="mso-list: Ignore">C)<SPAN
style="FONT: 7pt 'Times New Roman'"> </SPAN></SPAN>At <B
style="mso-bidi-font-weight: normal">MEL8</B> it increases the wearer’s
Intelligence and Empathy by <B style="mso-bidi-font-weight: normal">EL/2 RU</B>
each.<SPAN style="mso-spacerun: yes"> </SPAN>This requires a small piece
of paper from an educational book or scroll to be burned in a brazier.</P>
<P class=MsoNormal
style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; mso-list: l2 level1 lfo4; tab-stops: list .5in"><SPAN
style="mso-list: Ignore">D)<SPAN
style="FONT: 7pt 'Times New Roman'"> </SPAN></SPAN>At <B
style="mso-bidi-font-weight: normal">MEL11</B> the wearer has an eidetic (i.e.
photographic) memory while he wears the stone.<SPAN
style="mso-spacerun: yes"> </SPAN>He will not forget any detail about
anything that he feels important.<SPAN style="mso-spacerun: yes">
</SPAN>He will always forget anything that does not strike him as being
important at the time.<SPAN style="mso-spacerun: yes"> </SPAN>This
requires a small scrying (magnifying) crystal that permanently clouds up in the
attempt to make the item.</P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><o:p> </o:p></P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><B
style="mso-bidi-font-weight: normal">ANEMONE – PLANT – TURNS<o:p></o:p></B></P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt">The benefit of the flower is
gained by inhaling the fragrance.<SPAN style="mso-spacerun: yes">
</SPAN>It normally remains fragrant for <B
style="mso-bidi-font-weight: normal">48 hours</B> after being picked, if done so
by a trained Herbalist against a Moderate difficulty roll.<SPAN
style="mso-spacerun: yes"> </SPAN>Its effect increases <B
style="mso-bidi-font-weight: normal">Stamina</B> by <B
style="mso-bidi-font-weight: normal">10</B> and <B
style="mso-bidi-font-weight: normal">HC</B> by <B
style="mso-bidi-font-weight: normal">20</B>.<SPAN
style="mso-spacerun: yes"> </SPAN>Enhanced, and kept in a pouch, it will
remain fresh until exposed to fresh air or light.<SPAN
style="mso-spacerun: yes"> </SPAN>Once so exposed, the flower will last <B
style="mso-bidi-font-weight: normal">MELx2</B> hours and cannot be further
stored.<SPAN style="mso-spacerun: yes"> </SPAN>There are no additive
effects for repeated use of, or exposure to, the flower.</P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><o:p> </o:p></P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><B
style="mso-bidi-font-weight: normal">ANGELICA – PLANT – TURNS<o:p></o:p></B></P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt">The entire plant must be dried,
ground into powder, and mixed with ONE quart of FINE wine.<SPAN
style="mso-spacerun: yes"> </SPAN>The plant must be successfully picked by
a trained Herbalist against a Moderate difficulty roll or the enhancement spell
fails abysmally.<SPAN style="mso-spacerun: yes"> </SPAN>Unenhanced, the
potion created will increase <B style="mso-bidi-font-weight: normal">Stamina</B>
and <B style="mso-bidi-font-weight: normal">HC</B> by <B
style="mso-bidi-font-weight: normal">Herbalist (EL/2)-10 </B>when defending
against the effects of Disease, Decay or Corruption (the Stamina increase
applies ONLY for the next healing roll).<SPAN style="mso-spacerun: yes">
</SPAN>Enhanced, the plant adds <B
style="mso-bidi-font-weight: normal">MELx1D3</B> (to a maximum of 30) to the <B
style="mso-bidi-font-weight: normal">MDV</B> of the user and replaces <B
style="mso-bidi-font-weight: normal">MELx3</B> lost energy points (to a maximum
of 30).<SPAN style="mso-spacerun: yes"> </SPAN>If the potion is taken more
than once per day, it acts as a <B style="mso-bidi-font-weight: normal">BL8</B>
Slow Death poison.<SPAN style="mso-spacerun: yes"> </SPAN>In both cases,
these effects last only until the next healing roll is taken.<SPAN
style="mso-spacerun: yes"> </SPAN>Per plant and quart mixed, eight doses
of potion are created.<SPAN style="mso-spacerun: yes"> </SPAN>The method
of storage is not important but the flavor of the potion is not like normal
wine.<SPAN style="mso-spacerun: yes"> </SPAN>Sipping the wine potion just
to get the flavor of it does not count as a ‘second’ dose in a day.<SPAN
style="mso-spacerun: yes"> </SPAN>The wine used for the enhanced version
must be magically purified.</P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><o:p> </o:p></P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><B
style="mso-bidi-font-weight: normal">ANTIMONY – METAL –
RITUAL<o:p></o:p></B></P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt">The unenhanced metal has no
special attributes.<SPAN style="mso-spacerun: yes"> </SPAN>Enhanced, it
increases the wearer’s <B style="mso-bidi-font-weight: normal">MDV</B> against
all demons and Chaos Magics by <B style="mso-bidi-font-weight: normal">EL+1</B>,
to a maximum of SIX.<SPAN style="mso-spacerun: yes"> </SPAN>It will
operate as an <B style="mso-bidi-font-weight: normal">EL</B> Protection spell,
to a maximum <B style="mso-bidi-font-weight: normal">EL</B> of <B
style="mso-bidi-font-weight: normal">5</B>, aiding the wearer only, against any
demon that attacks.<SPAN style="mso-spacerun: yes"> </SPAN>This spell
requires it to be cast in direct sunlight during the summer solstice high
noon.</P></DIV></BODY></HTML>