Over the years, I've gathered a few bits of info that leads me to believe that Richard Snider is or was involved with 'fantasy matters' on a scholarly level. I recall him making a direct statement about his mythology/folklore 'area of specialty', and I also read in a very succinct bio about him (in the credits of the Thieves World RPG) that he was studying archaeology. So, I'm pretty sure he has an informed background that can be considered 'conceptual', and that goes beyond random phonetics.<br>
<br>Also, over the years, I have examined these web-sites that contain the term Akhkharu. The most interesting to me are, naturally, the ones that get into debate concerning the nature and origin of the word. At least one person insists it is a fake; they claim it was created for a version of the Necronomicon, and that grammatically it is not even Sumerian. Someone else said it follows Egyptian grammatical structure. And Wikipedia has an Akhkhazu entry, and says that word is Akkadian. But, like I mentioned before, I did find a book that dates to the late 1800s (yes, that's right, 1800s) that contains the term; it is a university book, a transcribed lecture. I know the word is a real word that originates thousands of years ago in The Ancient Cradle Of Civilization. Also, the word is generically listed as meaning 'vampire' on a few 'authoritative' Sumerian/Near East language list sites.<br>
<br>But another dimension to all this is many of the listings in The Creature Book are 'real' as well. Alal. Edimmu. These are culturally similar terms as Akhkharu. I mentioned Choronzon before, which is semi-obscure, and is sourced from occult texts that are not exactly 'common'. So, all-in-all, I think there is plenty of evidence to show that Mr. Snider knows his stuff; he wasn't merely some young dumb and full of cum punk brat game designer trying to crank out some D&D competitor for Avalon Hill (who were kicking themselves for turning down Gygax). He was creating something with concept, vision, and brains. At least, that's what I strongly believe. Grundwergen is another interesting entry with 'deep' Anglo-Saxon connections. You can read version after version of Beowulf and never come across the term; but he knew about it. Powers And Perils has been a kind of taproot-text for me since I was in my teens, a springboard of terms to start researching and hunting down. I suppose the average gamer would pay these details no mind; but thats just not me.<br>
<br>So, here we are, years later, and there remains a few terms that have not yielded their etymological meanings. I know their out there; and I know Richard knows. <br><br>Your right: its just a game. But I dig it.<br><br>
Thanks for the response.<br><br><br>