<html><head><base href="x-msg://53/"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; ">Take it from me, converting P&P to other systems and retaining the flavor is very tricky.<div><br></div><div>P&P stats are a linear scale, more or less, so someone with S40 is twice as strong as someone with S20. Now I have fudged lifting strength a bit, multipliying by a factor based on size (something like (Size/2), with a factor of 1/2 for Size 0). This means a Size 10 giant with S80 can fling a S80 human character around like a rag doll, and don't even think of arm wrestling.</div><div><br></div><div>In my current game, we are using a custom system heavily based on the core stats, with other game system concepts rolled in. In this system, stats are basically original stat/10, round nearest (Human norm 1-2, Human max 8). The monsters are the same. Skills are maxed based on the stats, so you get EL's in the 1-8 range). Tasks are 2d10+Skill to beat a target number (usually opposing skill +10, or fixed difficulty number). The new system does work out a bit more "brutal" when I look over it, some playtesting may proves that out and we will have to tone it down (it does have the benefit in that combat may well be something the players want to avoid, even as skilled as they are).</div><div><br></div><div>But we are still playing in the lands.</div><div><br></div><div><br><div><div>On Mar 31, 2011, at 12:08 PM, Eric Leever wrote:</div><br class="Apple-interchange-newline"><blockquote type="cite"><span class="Apple-style-span" style="border-collapse: separate; font-family: Helvetica; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; font-size: medium; "><div lang="EN-US" link="blue" vlink="purple"><div class="Section1" style="page: Section1; "><div style="margin-top: 0in; margin-right: 0in; margin-bottom: 0.0001pt; margin-left: 0in; font-size: 12pt; font-family: 'Times New Roman'; "><font size="2" face="Arial"><span style="font-size: 10pt; font-family: Arial; "><o:p> </o:p></span></font></div><div style="margin-top: 0in; margin-right: 0in; margin-bottom: 0.0001pt; margin-left: 0in; font-size: 12pt; font-family: 'Times New Roman'; "><font size="3" face="Times New Roman"><span style="font-size: 12pt; ">Has anyone done or seen and work on converting PnP to d20? Specifically, I’m wondering how the stat scales would correlate. For example what would a 30 strength equate to in DnD 3.5?<o:p></o:p></span></font></div><div style="margin-top: 0in; margin-right: 0in; margin-bottom: 0.0001pt; margin-left: 0in; font-size: 12pt; font-family: 'Times New Roman'; "><font size="3" face="Times New Roman"><span style="font-size: 12pt; "><o:p> </o:p></span></font></div><div style="margin-top: 0in; margin-right: 0in; margin-bottom: 0.0001pt; margin-left: 0in; font-size: 12pt; font-family: 'Times New Roman'; "><font size="3" face="Times New Roman"><span style="font-size: 12pt; ">Eric<o:p></o:p></span></font></div><div style="margin-top: 0in; margin-right: 0in; margin-bottom: 0.0001pt; margin-left: 0in; font-size: 12pt; font-family: 'Times New Roman'; "><font size="3" face="Times New Roman"><span style="font-size: 12pt; "><o:p> </o:p></span></font></div></div>_______________________________________________<br>pnp mailing list<br><a href="mailto:pnp@abroere.xs4all.nl" style="color: blue; text-decoration: underline; ">pnp@abroere.xs4all.nl</a><br><a href="http://abroere.xs4all.nl/cgi-bin/mailman/listinfo/pnp" style="color: blue; text-decoration: underline; ">http://abroere.xs4all.nl/cgi-bin/mailman/listinfo/pnp</a><br></div></span></blockquote></div><br></div></body></html>