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Hiya.<br>
<br>
Same thing, really. If you look at the back of Book 1, about page
40 under "Problem Solving (Optional)". Yes, it's listed as an
optional rules system.<br>
<br>
The basics: under 5.2, Skill Use just look at the type of skill
(an "or 80" skill or a 'normal' skill..."Other" they call it), then
cross reference the difficulty you have assigned - Easy to
Impossible. Do the math, and roll 1d100. Equal or lower is success.<br>
<br>
<i> <b>Example</b>: Making a Swimming check across a deep,
slow-moving river may be Moderate. Swimming is an "Other" skill.
Say the EL in Swimming for the character is 6. Cross reference
Other with Moderate and you see "x10". So, 6 x 10 = 60. The
character has a 60% chance of succeeding. On the other side, the
character decides that swimming rivers sucks, so he wants to build
a bridge. His skill in Forester is 47, as it is an "or 80" skill.
The Referee decides that it's a bit of an odd forest, with cool
rains and unpredictable winters, so figures a difficulty of
Difficult. Lookin at the table under "or 80", we see /2. So, 47 /
2 = 23.5, rounding up to 24. The character has a 24% chance to
correctly choose the proper trees to build the best bridge here.</i><br>
<br>
Hope that makes sense. :)<br>
<br>
^_^<br>
<br>
Paul L. Ming<br>
<br>
<blockquote
cite="mid:CAEDL8Shbcz_UuRYKMSKuS=_QLAJqCb2_dfMYdJWbTnVU3JQGcg@mail.gmail.com"
type="cite">
<div>Now i got how to make ability checks (for instance, a
strenght check or a dexterity check), but i still can't
understand how to make skill checks (for example, if my
character has a skill in survival or in climbing, swimming,
etc...- should i roll against my EL or something like that?) </div>
<div> </div>
<div>Basically, i would like to know which is the basic (standard
mechanic to make a skill check in P&P). </div>
<div> </div>
<div>thanks in advance</div>
<br>
</blockquote>
<br>
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