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<div class="moz-cite-prefix">That is how the rules were written. And
some would argue that in thirty days of instructed practice an EL0
novice SHOULD gain a few EL in skill.<br>
<br>
Alex K<br>
<br>
<br>
On 4/25/2013 9:35 AM, Catac Lib wrote:<br>
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<div>On page 21, book I, it is written that skills can be
increased through training (days allocated to a
particular skill), through instructors, and through
experiential training.<br>
<br>
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I wondered if this applies only to "other skills", or to
combat skills as well.<br>
<br>
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If it applies to combat skills also, one of my players could
say to me that, for instance, his character is entitled to
start with comabt skill EL higher than 0, because he is
already 30 years old, and this means he has had the time to
train in his lifetime.<br>
<br>
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Don't you think so?<br>
<br>
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Anyhow, even if my player does not pretend this, he could tell
me that in between adventures his character is resting in a town
for two months, without doing nothing apart from training with
his sword. In this case he would automatically earn 60 expertise
points with that weapon! Don't you think that that is too much?<br>
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