<html>
<head>
<meta content="text/html; charset=ISO-8859-1"
http-equiv="Content-Type">
</head>
<body text="#000000" bgcolor="#FFFFFF">
<div class="moz-cite-prefix">I think your math is off. Sword has a
cost to learn of NELx5. Thus from EL0 to EL1 costs 5, to EL2 costs
another 10, to EL3 costs another 15 et cetera. Instructed for 60
days gives 120 xp. 120-5-10-15-20-25-30=15 So the character could
get up to EL6 and have another 15 xp towards EL7.<br>
(St+A)/10 would need to be 6 (or >6 for keeping the extra 15
xp).<br>
<br>
Alex K<br>
<br>
On 4/25/2013 10:21 AM, Thomas O. Magann Jr. wrote:<br>
</div>
<blockquote
cite="mid:8694302.1366914072787.JavaMail.root@mswamui-thinleaf.atl.sa.earthlink.net"
type="cite">
<style>body{font-size:10pt;font-family:arial,sans-serif;background-color:#ffffff;color:black;}p{margin:0px;}</style><font
color="#000000"><font size="2"><font face="arial,sans-serif">Previous
experience is determined during character creation, on table
1.14. The points he allocated to expertise reflect just how
much time he spent practicing<font size="2"> ALL skills<font
size="2"> before game start. He can't then turn around a<font
size="2">nd ask for more. He<font size="2"> has al<font
size="2">ready made his choice as to what he has
done during those 30 years.<br>
<br>
<font size="2">Also note<font size="2"> that the
chart allows for someone to be VERY good with
a weapon, but never to have been in combat
(high expertise pick, low experience pick)</font></font>.
Spending a large portion of his pre ga<font
size="2">me <font size="2">background </font></font>time
on training a weapon IS a valid choice.<font
size="2"> But other skills suffer<font size="2">.</font></font><br>
</font></font></font></font></font></font></font></font><br>
<font size="2">Now, between adventures, assuming he has the money
to pay for food and lodging, and somewhere to practice, yes,
then he can train up whatever he wants...if that's ALL he's
doing.<br>
<br>
<font size="2">Apply factors for this stringently: if he does
ANYTHING ELSE in a day, he gets half a po<font size="2">int.
Other activit<font size="2">ies may take the whole of a da<font
size="2">y, or more, such as crafting so<font size="2">mething<font
size="2">,</font> or enchanting something.</font></font></font></font></font>
Other players will likely be doing <font size="2">something dur<font
size="2">in<font size="2">g</font> down time as well, such
as learning skills they don<font size="2">'t have,
enchanting gear, etc, to make <font size="2">themselves
better equipped or skilled, why not a weapon skill as
well<font size="2">?</font></font></font></font></font><br>
</font><br>
Mind <font size="2">y</font>ou: you do NOT have to make an
instructor availab<font size="2">le,</font> but making on
available to the guy learning Forestry, or a new spell, or etc and
not making a weapon master a<font size="2">va<font size="2">ilable
isn't quite fair, depending ont he nature of the area the d<font
size="2">own time happens i<font size="2">n</font></font>,
of course.</font></font><br>
<br>
<font size="2">If you're giving them the down time, for whatever
reason, you should really let them use it as they like, local
laws <font size="2">and available cash and supplies permitting.</font></font><br>
<br>
<font size="2">For the record, 60 days in sword is from 0 to 12.
that requires a <font size="2">current ST+A of 120.<font
size="2"> and that's only in one type of sword. He's nliekly
to get that far, although with the right background <font
size="2">rolls, it COULD happen. T<font size="2">o</font></font>
practice other types, he has to buy them, fir<font size="2">st,
then practice them sep<font size="2">a</font>rately.<font
size="2"> You can't practice a wea<font size="2">pon you
don't have on hand.</font></font> It's unlikely he'll
be s<font size="2">p</font>ending much time training that
one skill. </font></font> And, really, Experience levels
count a lot more over the lo<font size="2">ng run than weapon
<font size="2">expertise, in my opinion. If I were him, I'd
<font size="2">be practicing my shield skill.<br>
<br>
Remember, down time is for everyone to spend on
improving<font size="2">, learning, making, etc, not
just the mages. Or whomever.</font><br>
<br>
</font></font></font></font></font><br>
<blockquote style="PADDING-LEFT: 5px; MARGIN-LEFT: 0px;
BORDER-LEFT: #0000ff 2px solid">-----Original Message-----
<br>
<mttdicor7@gmail.com>
<div dir="ltr">
<div>
<div>If it applies to combat skills also, one of my
players could say to me that, for instance, his
character is entitled to start with comabt skill EL
higher than 0, because he is already 30 years old, and
this means he has had the time to train in his lifetime.<br>
<br>
</div>
Don't you think so?<br>
<br>
</div>
Anyhow, even if my player does not pretend this, he could
tell me that in between adventures his character is resting
in a town for two months, without doing nothing apart from
training with his sword. In this case he would automatically
earn 60 expertise points with that weapon! Don't you think
that that is too much?<br>
</div>
</mttdicor7@gmail.com></blockquote>
<br>
<fieldset class="mimeAttachmentHeader"></fieldset>
<br>
<pre wrap="">_______________________________________________
pnp mailing list
<a class="moz-txt-link-abbreviated" href="mailto:pnp@list.powersandperils.org">pnp@list.powersandperils.org</a>
<a class="moz-txt-link-freetext" href="http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp">http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp</a>
</pre>
</blockquote>
<br>
</body>
</html>