<head><style>body{font-size:10pt;font-family:arial,sans-serif;background-color:#ffffff;color:black;}p{margin:0px;}</style></head><body><font color="#000000"><font size="2"><font face="arial,sans-serif"><br><font size="2">It's fine the way it is, really: Either take the big weapon for the big damage, or take the small weapon and the shield, so you take less damage. You're makingt he same choice on armo<font size="2">r:</font> leather for<font size="2"> encumbrance (and cost) com</font></font>pared to pla<font size="2">te mail for protection. It's always a trade off: More weight is more protection. Less dama<font size="2">ge dealt is more protection.<br><br><font size="2">If anything, 1handed weapons don't need adjusted for <font size="2">defense. Maybe <font size="2">a slightly higher wsb.But not defense. They just aren't defensive weapons<font size="2">, generally speaking, except for the reach.. </font></font></font></font><br></font></font><font size="2"><font size="2"><font size="2"><font size="2"><font size="2"><font size="2"><font size="2"><font size="2"></font></font></font></font></font></font></font></font><br><br></font></font></font><blockquote style="PADDING-LEFT: 5px; MARGIN-LEFT: 0px; BORDER-LEFT: #0000ff 2px solid">-----Original Message-----
<br>From: Monster Jam <unlv_runnin_rebels@yahoo.com>
<br>Sent: Apr 30, 2013 9:25 PM
<br>To: The Powers and Perils Mailing List <pnp@list.powersandperils.org>
<br>Subject: Re: [PnP] Shield Hits
<br><br><zzzhtml><zzzbody><div style="color:#000; background-color:#fff; font-family:arial, helvetica, sans-serif;font-size:10pt"><div><span>In agreement with Julian. Shields, all things being equal reduce the odds of being struck by half (50% to 25%). Odds to block with the shield become even better with better Shield expertise. As was pointed out, this is offset by other variables. Still, as written, only the foolish would pass up a shield.</span></div><div style="color: rgb(0, 0, 0); font-size: 13px; font-family: arial, helvetica, sans-serif; background-color: transparent; font-style: normal; "><span><br></span></div><div style="color: rgb(0, 0, 0); font-size: 13px; font-family: arial, helvetica, sans-serif; background-color: transparent; font-style: normal; "><span>Two options:</span></div><div style="color: rgb(0, 0, 0); font-size: 13px; font-family: arial, helvetica, sans-serif; background-color: transparent; font-style: normal; "><span>1) Incentivize two-handed
weapon users (and two-weapon users)</span></div><div style="color: rgb(0, 0, 0); font-size: 13px; font-family: arial, helvetica, sans-serif; background-color: transparent; font-style: normal; "><span>2) Disincent shield users.</span></div><div style="color: rgb(0, 0, 0); font-size: 13px; font-family: arial, helvetica, sans-serif; background-color: transparent; font-style: normal; "><span><br></span></div><div style="color: rgb(0, 0, 0); font-size: 13px; font-family: arial, helvetica, sans-serif; background-color: transparent; font-style: normal; "><span>How you accomplish either (or both) of the two options is up to you.</span></div><div style="color: rgb(0, 0, 0); font-size: 13px; font-family: arial, helvetica, sans-serif; background-color: transparent; font-style: normal; "><span><br></span></div><div style="color: rgb(0, 0, 0); font-size: 13px; font-family: arial, helvetica, sans-serif; background-color: transparent; font-style: normal; "><span>In a
different game (home-brewed), shields are also weighted very heavily, and the game designer argues that shields are supposed to be effective, otherwise no one would have used them. Fair enough, but this IS a fantasy game and the game becomes pretty stale when everyone is outfitted the same.</span></div><div><br></div> <div style="font-size: 10pt; font-family: arial, helvetica, sans-serif; "> <div style="font-size: 12pt; font-family: 'times new roman', 'new york', times, serif; "> <div dir="ltr"> <hr size="1"> <font face="Arial" size="2"> <b><span style="font-weight:bold;">From:</span></b> Alex Koponen <akoponen@mosquitonet.com><br> <b><span style="font-weight: bold;">To:</span></b> pnp@list.powersandperils.org <br> <b><span style="font-weight: bold;">Sent:</span></b> Tuesday, April 30, 2013 8:09 PM<br> <b><span style="font-weight: bold;">Subject:</span></b> Re: [PnP] Shield Hits<br> </font> </div> <div class="y_msg_container"><br>
If your AV is high enough to shrug off most ordinary or shield hits <br>there is little need for a shield, except against those opponents with <br>extraordinary strength and weapon strength bonuses.<br><br>Conan had a high enough CEL and DCV that few could hit him before being <br>killed.<br><br> Alex K<br><br>On 4/30/2013 6:49 PM, Julian Draven wrote:<br>> Shields are so critical in melee combat to avoid damage from shield hits, that it seems patently stupid to ever choose a two-handed weapon or dual weapons.<br>><br>> Were rules ever written to make the non-shield combatant more in line?<br>><br>> Take, Conan, for example. Clearly not a shield user, but in P&P he would have a serious survival handicap.<br>><br>> I look forward to your input.<br>><br>><br>><br>> _______________________________________________<br>> pnp mailing list<br>> <a target="_blank" ymailto="mailto:pnp@list.powersandperils.org" href="mailto:pnp@list.powersandperils.org">pnp@list.powersandperils.org</a><br>> http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp<br>><br><br><br>_______________________________________________<br>pnp mailing list<br><a target="_blank" ymailto="mailto:pnp@list.powersandperils.org" href="mailto:pnp@list.powersandperils.org">pnp@list.powersandperils.org</a><br><a target="_blank" href="http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp">http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp</a><br><br><br></div> </div> </div> </div></zzzbody></zzzhtml></pnp@list.powersandperils.org></unlv_runnin_rebels@yahoo.com></blockquote></body>