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    <div class="moz-cite-prefix">True. I should have looked it up.<br>
      <br>
              Alex K<br>
      <br>
      On 5/1/2013 9:19 AM, Thomas O. Magann Jr. wrote:<br>
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cite="mid:20615738.1367428769252.JavaMail.root@mswamui-cedar.atl.sa.earthlink.net"
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        color="#000000"><font size="2"><font face="arial,sans-serif">If
            I'm reading the cart right, H<font size="2">u</font>mans can
            hit a 5 mult in C<font size="2">, <font size="2">t</font>oo</font>.<br>
          </font></font></font>
      <blockquote style="PADDING-LEFT: 5px; MARGIN-LEFT: 0px;
        BORDER-LEFT: #0000ff 2px solid"><akoponen@mosquitonet.com><br>
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              <div class="moz-cite-prefix">The only ones to get a
                multiplier higher than four are those races that already
                get the multiplier higher than four in those attributes
                (Dwarves in C, Sidh and Humans in Ap if GM allows any
                change in that attribute). The optional rule as I wrote
                it still has the racial maximum to attribute
                multipliers, it just allows one to improve past the
                starting multipliers towards that racial maximum with a
                lot of xp devoted towards that improvement.<br>
                <br>
                    Alex K<br>
                <br>
                On 5/1/2013 1:35 AM, Melkor wrote:<br>
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                cite="mid:4233D6D158B.00000BC0mttdicor7@inbox.com"
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                    content="INBOX.COM" name="GENERATOR"> Hi all,<br>
                    <br>
                    i really cannot understand this house rule:<br>
                    <br>
                    <a moz-do-not-send="true"
                      class="moz-txt-link-freetext"
                      href="http://www.powersandperils.org/A_MultIncrease.htm">http://www.powersandperils.org/A_MultIncrease.htm</a><br>
                    <br>
                    I'm begging for help. The only thing that i got (if
                    i'm not wrong) is that the author is suggesting that
                    players may use a multiplier more than that
                    officially allowed by the original rules (4.0) for
                    each characteristic during character creation.<br>
                    <br>
                    If so, i didn't understand how he provides "logical"
                    argument for that. He seems to suggest that you can
                    do that if you have an high amount of experience
                    points (did i get it?).<br>
                    <br>
                    I would like to understand this rule in detail
                    because this aspect of the game matters a lot to me.<br>
                    <br>
                    I mean,i find fascinating the possibility of having
                    a multiplier higher than four. i don't want
                    characters in my game to be super-heroes,
                    nonetheless having the chance of assigning a 5.0
                    multiplier when you create a new character is
                    intriguing, especially if you can provide ground to
                    "support" this claim and decision.<br>
                    <br>
                    thanks in advance<br>
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