<div dir="ltr">For what it's worth, I'd use Paul's house rules - kinda - if I were able to run it. SB x WSB. Also halving the shield's AV on shield hits. I think that'd be enough.</div><div class="gmail_extra">
<br><br><div class="gmail_quote">On Wed, May 1, 2013 at 12:28 AM, Paul L. Ming <span dir="ltr"><<a href="mailto:pming@northwestel.net" target="_blank">pming@northwestel.net</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Hiya.<br>
<br>
I wrote my own rules for 2-handed weaponers (revised a bit to not include polearms, since it got put up on the P&P site anyway). They basicallly give the two-hander a chance to knock down/back or otherwise "out of position" when the attacker gets a Severe or Deadly hit.<br>
<br>
That said, even without these rules, the P&P system does handle it ok, IMHO. First, two-handed weapons tend to go before other melee weapons (as show on Table 2.3: Attack Priority Table) other than those with "reach" (polearms, spears, staff)...but those with light swords, scimitars, hammers, maces, etc....go after the guy with the big weapon.<br>
<br>
One option I've played with for simplicity, it using the WSB as a multiplier to SB. In other words, if someone with SB +3 uses a Great Sword (WSB +2), they actually do +6 damage (2 x 3). Another one was to double the SB of a user when using two hands...after all , if you have SB +3 and use a club, you get +3, but if you use both hands...you still get +3, normally. With the doubleing, you are basically getting your SB for each 'hand'...so if you had SB+3, it counts as +6 when using a weapon that can take advantage of using two hands (e.g., Great Swrod). In that case, a Great Sword would do +8 damage on a normal hit (2 + (3 x 2)).<br>
<br>
Anyway, that's my 2˘ on the matter. :)<span class="HOEnZb"><font color="#888888"><br>
<br>
Paul L. Ming<br>
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</font></span><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="im">
At 10:49 PM 4/30/2013, Julian Draven wrote:<br>
</div><div class="im"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Shields are so critical in melee combat to avoid damage from shield hits, that it seems patently stupid to ever choose a two-handed weapon or dual weapons.<br>
<br>
Were rules ever written to make the non-shield combatant more in line?<br>
<br>
Take, Conan, for example. Clearly not a shield user, but in P&P he would have a serious survival handicap.<br>
</blockquote></div></blockquote>
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<br><div class="HOEnZb"><div class="h5">
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