<head><style>body{font-size:10pt;font-family:arial,sans-serif;background-color:#ffffff;color:black;}p{margin:0px;}</style></head><body><font color="#000000"><font size="2"><font face="arial,sans-serif">The spell doesn't have a size factor, although it does it<font size="2"> might set damage base. Material and level of expertise set everything else.</font> E<font size="2">ven <font size="2">H</font>its. <font size="2">A 2 ft tall golem<font size="2"> is just as hard (or easy) to <font size="2">pulverize as a 20 ft tall one. And reassembles jus<font size="2">t</font> as speedily (or slowly)<br><br><font size="2">What lim<font size="2">its size is<font size="2"> the environment: you have to have something to a<font size="2">nimate<font size="2">:</font> </font></font></font></font>loose dirt, air, water<font size="2">, or fire probably don't qualify. A cart, rope, blanket, etc, clothing<font size="2">, even, a<font size="2">re what's likely to be availab<font size="2">le for a quick casting</font></font>. If<font size="2"> there is a 20 foot statue available, you're likely in a city and there's quite a crowd willing to inter<font size="2">fere with the casting (most likely), or in ruins somewhere, and the statue is likely damaged. The Venus DeMilo, for instance, can only kick folks to death.<br><br><font size="2">It's <font size="2">probably really not an issue. Loose cannons <font size="2">that like to terrorize cities with statur<font size="2">es to the founding fathers are <font size="2">often de<font size="2">alt with by the local wizards.<font size="2">O the other hand,</font></font></font></font></font></font></font> Wizards throwing emergency spells use what's hand<font size="2">y. Their opponent's own gear, if they can. <font size="2">Being smothered by your own cloak is a mite distracting. Remember, however, after animating it, you need to cast a<font size="2"> Communicate Spell to get it to do anything, so it's not usually my first choice in combat. <font size="2"></font></font></font></font><br></font></font></font></font><br><font size="2">Of course, making a sta<font size="2">tue out of virgin stone, enh<font size="2">ancing it,<font size="2"> and then enchanting it.. well, that's someone tha<font size="2">t<font size="2"><font size="2"> has</font> ear<font size="2">ned his gol<font size="2">e</font>m...and the need for virgin ston<font size="2">e</font> will limit the size, even if he just buys it from the local dwarves. I'm more partial to a magic rope, myself. No end of use<font size="2">s.</font></font></font></font></font></font></font></font><br></font></font></font></font><br></font></font></font><blockquote style="PADDING-LEFT: 5px; MARGIN-LEFT: 0px; BORDER-LEFT: #0000ff 2px solid"><juliandraven@yahoo.com><pnp@list.powersandperils.org><br><table border="0" cellpadding="0" cellspacing="0"><tbody><tr><td style="font: inherit;" valign="top">I've got a player who wants to take the Automata spell and has asked me some questions that I didn't find rules for, so I'm seeking advice from you folks.<br><br>The Automata spell doesn't mention any limits on the size/weight/volume of an object that can be animated. I'd guess there should be some limit based on the EL of the spell. Thoughts on what a good limit might be? <br><br>The spell example talks about a stone golem. Stone is pretty darn heavy. The EL of the spell used in the example is EL5. So the rules seem to imply that you can create a stone golem with EL5. What's that really mean, though? A 5 foot tall humanoid stone statue? 50 cubic feet of stone?<br><br>Help!<br><br>Thanks.<br></td></tr></tbody></table></pnp@list.powersandperils.org></juliandraven@yahoo.com></blockquote></body>