<div dir="ltr"><div class="gmail_default" style="font-family:times new roman,serif">Make A: "Out think the bad guys."</div></div><div class="gmail_extra"><br><br><div class="gmail_quote">On Sat, Apr 19, 2014 at 12:50 PM, Alan Kellogg <span dir="ltr"><<a href="mailto:mythusmage@gmail.com" target="_blank">mythusmage@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div class="gmail_default" style="font-family:times new roman,serif">I don't. Should the opposition outclass the group I look to see if they can...</div>
<div class="gmail_default" style="font-family:times new roman,serif">
<br></div><div class="gmail_default" style="font-family:times new roman,serif">A. Out spent the badguys</div><div class="gmail_default" style="font-family:times new roman,serif">B. Get allies</div><div class="gmail_default" style="font-family:times new roman,serif">
or C. Make friends.</div><div class="gmail_default" style="font-family:times new roman,serif"><br></div><div class="gmail_default" style="font-family:times new roman,serif">At the very least I want my players to use their brains, instead of relying on mechanics and luck to get them through.</div>
</div><div class="gmail_extra"><br><br><div class="gmail_quote"><div><div class="h5">On Sat, Apr 19, 2014 at 11:52 AM, Melkor <span dir="ltr"><<a href="mailto:mttdicor7@inbox.com" target="_blank">mttdicor7@inbox.com</a>></span> wrote:<br>
</div></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div><div class="h5"><u></u>
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Hi all,<br><br>how do you manage to balance encounters in P&P?<br><br>I have a group of four players:<br><br>Ennon: OCV 2, DCV 4<br>Gunnard: OCV 9, DCV 8<br>Darrel: OCV 3, DCV 5<br>Habbakuk: OCV 6, DCV 5<br><br>the average hit point value of each character is around 20, except for Gunnard who has 33 HPV.<br>
<br>Given this situation, i always have doubts as to which creature (monster) they should face.<br>As you probably remember, Richard Snider at the end of book IV stated that "the situation that evolves in your game must be designed such that:<br>
<br>A) they are not automatic victories for your players<br>AND<br>B) they are situations that the party involved can win<br><br>I always try to stick to this (apparently simple) rule, but it is not so easy, so i would like to know how you are used to managing encounters.<br>
<br>I think it is a mistake for the game master to throw monsters at the party that are too strong to beat, but at the same time the player's skills must be put to test, that is why i think that encounters should always be balanced. <br>
<br>Now, how to balance them? How to pick the correct monster (<b>one which is as strong as my players are</b>) from the monster list in book III?<br>
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<br></blockquote></div><span class="HOEnZb"><font color="#888888"><br><br clear="all"><div><br></div>-- <br><div dir="ltr"><font face="times new roman, serif">Opinions are subject to adjustment and alteration. Facts are not.</font></div>
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</blockquote></div><br><br clear="all"><div><br></div>-- <br><div dir="ltr"><font face="times new roman, serif">Opinions are subject to adjustment and alteration. Facts are not.</font></div>
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