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In our previous session at P&P (last tuesday night), my players faced a closed door and they wanted to try to open it in some way or smash it.<br><br>Now, we know that the rule for doing so is found at page 14 of book I, but i noticed for the first time that the two different options for doing this are VERY different and they seem to embody different perspectives on the author's part.<br><br>I mean, the first rule (which i tend to like more) states that the characters can share their brute force trying to break locks and batter in doors. If the door is stronger, they don't succeed.Stop. No more possibilities.<br> <br>Using the second method instead, they can ALWAYS succeed. It is just a question of time.<br><br>More, even a magical locked door could be opened using this method, because that door would have 61-160 "hit points", not more, as in the case of a tempered metal door.<br>Which is crazy in my humble opinion.<br><br>So my question is: where is the fun with the second method?<br>
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