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Hiya.<br>
<br>
On a side note...<br>
<br>
Has anyone else implemented some sort of 'balancing factor' with
regards to wizards & armor? I did for my campaign, for all
casters of Mana *and* innate powers that duplicate/mimic "spells".
It's simple; for every AV point worn, the cost to cast goes up by
that amount, squared. So with AV1, +1 mana/EnL. With AV 3, +9
mana/EnL. I ignore all magical bonuses to AV...only the "flat,
non-magical AV of average armor" is used (so having AV 5 Chain still
only counts as AV 3.<br>
<br>
I played with other variants...AV as a -1 to EL per AV, and 5% per
AV chance of any failure automatically being Abysmal, etc. In the
end, I liked the "AV squared as extra Mana"; simple and no extra
dice rolling.<br>
<br>
I let priests cast spells *without* this extra MP drain, but
_only_ when they are not in a rushed/combat situation (e.g., if
casting a spell in combat, they pay extra; after the battle, with no
more threats, casting doesn't cost extra). This gave the MU/Priest
spell's an ever so slightly different flavour.<br>
<br>
^_^<br>
<br>
Paul L. Ming<br>
<br>
PS: As to the original "P&P wizard = weak"...the opposite is
what I've found. P&P wizards (spells, basically) are easily
on-par with AD&D ones at a minimum....usually they are FAR more
powerful in my experience.<br>
<br>
<br>
<br>
<br>
<div class="moz-cite-prefix">On 02-May-14 12:32 PM, Burton Choinski
wrote:<br>
</div>
<blockquote
cite="mid:8D441CDC-373C-40EA-A230-3EC0174896E3@verizon.net"
type="cite"><base href="x-msg://224/">Actually, a funny joke in my
group is that when they show up against the enemy, the question is
"Which one is the wizard?"
<div><br>
</div>
<div>The Law wizard is still kind of a Brute; He put into his
physical stats because he rolled supernatural Intelligence.</div>
<div><br>
</div>
<div>Sort of a side effect of P&P's "more-or-less" classless
system, since wizards can wear armor and be equipped with
fighter level weapons.</div>
<br>
</blockquote>
<br>
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