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Hi all,<br><br>i noticed that Richard Snider changed his mind as for when characters should die in Powers & Perils.<br><br>My impression is that he realized at a later time that P&P is a lethal game, so he added the "Lethality index rule" after the game had already been published.<br><br>The "standard" option is found in BOOK I, where we read:<br><br><i>Trauma (Optional) When a Character has been<br>battered into unconsiousness his DTV×3 is added to his roll for<br>Healing. If, on any roll while unconsious, he fails to heal, he is<br>dead. </i><br><br>Let's suppose my player character has a DTV of -2, and an healing chance of 50% (most of characters do NOT have such an high healing chance, i am using an high value on purpose, to show my idea).<br><br>In this case, if you are using the TRAUMA optional rule, your chance of survival when you have been reduced between zero and -2 hit points is 56%. At -3 hit points you are dead.<br><br>Instead, if you use the so-called Lethality index rule that Snider devised at a later time <br><br>(<a href="http://www.powersandperils.org/S_Lethality.htm">http://www.powersandperils.org/S_Lethality.htm</a>),<br><br>your lethality index in this case would be -8, so once you reach -9 hit points yoou are dead, but when you reach -1 hit points you have to roll on the DEATH TABLE<br><br>On this table, the wound inflicted is instantly terminal only if you roll more than twenty on 2D10 (sure, if the wound was inflicted by a severe hit you add TWO to the roll and even more if it was caused by a deadly hit but nonetheless i think it is unlikely that you roll more than twenty on this roll)<br><br>In my opinion, you should fear the DEATH TABLE only if the wound inflicted to you was a deadly hit, because in that case: "<i>If it is a DEADLY hit add TWO plus the number of DICE used to roll the deadly. (If a 5D10 deadly, add SEVEN)</i>", making it easy to roll more than twenty using 2D10, so your chances of dying are dramatic.<br><br>Otherwise, as said before, you probably will end up just bleeding and in such a case you can stop the bleeding pretty easily by yourself or with the aid of one of your comrades.<br><br>So all in all what i would like to say is that between the TRAUMA OPTIONAL RULE as found in BOOK I and the subsequent LETHALITY INDEX rule added later by Richard Snider the former is by far more dangerous for player characters, whereas the latter helps the survival of them.<br><br>What ate your thoughts about it?<br><br><br><br><br><br>
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