<html><head><meta http-equiv="content-type" content="text/html; charset=utf-8"></head><body dir="auto"><div><span></span></div><div><span style="font-size: 11pt; font-family: CourierNewPS; font-weight: 700;">Eloquence - </span><span style="font-size: 11pt; font-family: CourierNewPSMT;">A Character’s mental dexterity. It can be viewed as his
ability to think quickly. Problems that require a person to be
convincing in interpersonal relations, think quickly or respond with
mental rapidity require Eloquence.</span><br><div><div class="page" title="Page 107"><div class="layoutArea"><div class="column"><p>This is from the back of the Book 1 v2...</p><p>It seems to me that Eloquence as used in this game is underutilized. Most people seem to only use it for their influence chance. Many don't bother to put more than a 1.5 multiplier to it since it has so little affect on the game. But what if there were other ways to use it...?</p><p>Perhaps it could be used to determine a quick reaction...such as to a door you are trying to open 'clicks'...and you attempt to duck out of the way of what's coming...one roll to see if you do react (E or E+Em/2) vs a difficulty factor determined by the GM, and one roll to see if your body can keep up with your mind.</p><p><br></p><p>Perhaps the successful use of E could help a mage keep track of how long his spell might last...instead of them always knowing to the second...especially if he is busy casting a new spell or otherwise distracted by the big monster trying to make a snack of his marrow.</p><p><br></p><p>Perhaps a high E rating could be used to identify an opening in an opponents defenses...and give a chance to exploit that weakness.</p><p>I was wondering if any of you had additional ideas.</p><p><br></p><p>Dave</p><p>Sent from my iPad</p></div></div></div></div></div></body></html>