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<div class="moz-cite-prefix"> Yes, one CAN make a shield both
lighter and giving a defensive bonus depending upon how Permanent
Magics have been used in its enchantment. I'd use the armor
lightening rules to reduce its effective weight. I'd use the
weapons Hit Chance rule to determine how much defensive bonus it
could be enchanted with. I also allow weapons to parry better if
enchanted for it and to be lighter as well. <br>
<br>
Note that each additional enchantment on an item risks failure
that will also prevent further enchantments or abysmal failure
that will destroy/warp the enchantments.<br>
<br>
Results may vary depending upon who is the GM and how they
interpret the rules.<br>
<br>
<br>
On 6/6/2015 3:19 PM, David Sanders wrote:<br>
</div>
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cite="mid:AE4D1DEB-2E8E-42B5-AC71-EFC4699EBB1C@comcast.net"
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<div>Shouldn't magic shields be able to reduce the to-hit chance
of an attacker?</div>
<div><br>
</div>
<div>A sword can increase its hit chance...AND increase its damage
caused...</div>
<div><br>
</div>
<div>From the v2 Magic Book #2:</div>
<div><span style="font-family: CourierNewPS; font-size: 11pt;
font-weight: 700;"><br>
</span></div>
<div><span style="font-family: CourierNewPS; font-size: 11pt;
font-weight: 700;">Weapons</span></div>
<div><span style="font-size: 11pt; font-family: CourierNewPSMT;">A)
Hit Chance </span><span style="font-size: 11pt;
font-family: CourierNewPS; font-weight: 700;">EL </span><span
style="font-size: 11pt; font-family: CourierNewPS; font-style:
italic;">(used as weapon expertise)</span></div>
<div><span style="font-size: 11pt; font-family: CourierNewPSMT;">B)
Fatigue Value </span><span style="font-size: 11pt;
font-family: CourierNewPS; font-weight: 700;">1</span><span
style="font-size: 11pt; font-family: CourierNewPSMT;">+</span><span
style="font-size: 11pt; font-family: CourierNewPS;
font-weight: 700;">(EL*2)</span><span style="font-size: 11pt;
font-family: CourierNewPSMT;">.</span></div>
<div><span style="font-size: 11pt; font-family: CourierNewPSMT;">C)
Strength </span><span style="font-size: 11pt; font-family:
CourierNewPS; font-weight: 700;">EL/2 (RD) </span><span
style="font-size: 11pt; font-family: CourierNewPSMT;">(</span><span
style="font-size: 11pt; font-family: CourierNewPS; font-style:
italic;">The increase in the normal WSB</span><span
style="font-size: 11pt; font-family: CourierNewPSMT;">).</span>
<div class="page" title="Page 137">
<div class="layoutArea">
<div class="column">
<p><span style="font-size: 11.000000pt; font-family:
'CourierNewPS'; font-weight: 700">Armor<br>
</span><span style="font-size: 11.000000pt; font-family:
'CourierNewPSMT'">A) Armor Value </span><span
style="font-size: 11.000000pt; font-family:
'CourierNewPS'; font-weight: 700">(EL</span><span
style="font-size: 11.000000pt; font-family:
'CourierNewPSMT'">+</span><span style="font-size:
11.000000pt; font-family: 'CourierNewPS'; font-weight:
700">1)/2 (RD) </span><span style="font-size:
11.000000pt; font-family: 'CourierNewPSMT'">(</span><span
style="font-size: 11.000000pt; font-family:
'CourierNewPS'; font-style: italic">Increase over
normal AV</span><span style="font-size: 11.000000pt;
font-family: 'CourierNewPSMT'">).<br>
B) Weight </span><span style="font-size:
11.000000pt; font-family: 'CourierNewPS'; font-weight:
700">(EL</span><span style="font-size: 11.000000pt;
font-family: 'CourierNewPSMT'">+</span><span
style="font-size: 11.000000pt; font-family:
'CourierNewPS'; font-weight: 700">1)*5% </span><span
style="font-size: 11.000000pt; font-family:
'CourierNewPSMT'">(</span><span style="font-size:
11.000000pt; font-family: 'CourierNewPS'; font-style:
italic">A percentage the weight can be increased or
decreased)<br>
</span><span style="font-size: 11.000000pt; font-family:
'CourierNewPS'; font-weight: 700">Shields<br>
</span><span style="font-size: 11.000000pt; font-family:
'CourierNewPSMT'">A) Armor Value </span><span
style="font-size: 11.000000pt; font-family:
'CourierNewPS'; font-weight: 700">EL </span><span
style="font-size: 11.000000pt; font-family:
'CourierNewPSMT'">(</span><span style="font-size:
11.000000pt; font-family: 'CourierNewPS'; font-style:
italic">The increase over the normal AV</span><span
style="font-size: 11.000000pt; font-family:
'CourierNewPSMT'">).<br>
B) Weight </span><span style="font-size:
11.000000pt; font-family: 'CourierNewPS'; font-weight:
700">(EL</span><span style="font-size: 11.000000pt;
font-family: 'CourierNewPSMT'">+</span><span
style="font-size: 11.000000pt; font-family:
'CourierNewPS'; font-weight: 700">1)*5% </span><span
style="font-size: 11.000000pt; font-family:
'CourierNewPSMT'">(</span><span style="font-size:
11.000000pt; font-family: 'CourierNewPS'; font-style:
italic">A percentage the weight can be increased or
decreased)<br>
</span></p>
<p>It just seems like shields should have that effect.
Also, the weapons should be able to be made lighter.</p>
<p>My 2BB.</p>
<p><br>
</p>
<p>Dave Sanders</p>
</div>
</div>
</div>
<br>
Sent from my iPad</div>
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