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<div style="font-family:Calibri,sans-serif; font-size:11pt">With regard to water sources and super detailing encounter tables. I have to say (respectfully) that P&P is a fantasy game. Tables abound with info. Ultimately to much detail will destroy interest</div>
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<span style="font-family:Calibri,sans-serif; font-size:11pt; font-weight:bold">From:
</span><span style="font-family:Calibri,sans-serif; font-size:11pt"><a href="mailto:longshotgm@comcast.net">Scott Adams</a></span><br>
<span style="font-family:Calibri,sans-serif; font-size:11pt; font-weight:bold">Sent:
</span><span style="font-family:Calibri,sans-serif; font-size:11pt">ý27/ý09/ý2016 22:38</span><br>
<span style="font-family:Calibri,sans-serif; font-size:11pt; font-weight:bold">To:
</span><span style="font-family:Calibri,sans-serif; font-size:11pt"><a href="mailto:broere@powersandperils.org">broere@powersandperils.org</a>;
<a href="mailto:pnp@list.powersandperils.org">The Powers and Perils Mailing List</a></span><br>
<span style="font-family:Calibri,sans-serif; font-size:11pt; font-weight:bold">Subject:
</span><span style="font-family:Calibri,sans-serif; font-size:11pt">Re: [PnP] pnp Digest, Vol 131, Issue 7 - scans</span><br>
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<div class="PlainText">At 02:11 PM 9/26/2016, you wrote:<br>
>Thanks for the offer Bess, but the scans I have a reasonable <br>
>quality, but the OCR chokes on the grey background on the tables and <br>
>the red background behind important and optional sections. I don't <br>
>think that new scans would solve that.<br>
>Wout<br>
You can add my Weather and v2 Encounter Charts to site if want to.<br>
I've noticed minor issues but will see if others find more before <br>
fixing it in bulk.<br>
<br>
Miinor things like a creature should not be in X terrain.<br>
<br>
On a side note. Anyone do research on water sources? Frequency <br>
distribution of lake/ponds/rivers?<br>
Got folks traveling over Zen'da plains and based on horse needs they <br>
need water.<br>
Carrying 150 odd quarts per da yis a bt much.<br>
<br>
So need to come up with charts for<br>
* Wells<br>
* Villages<br>
* Pond/Lakes<br>
* Streams<br>
for water sources.<br>
Burton did you work on any of this?<br>
<br>
So given a single hex what's the chance of a pond that sort of probability.<br>
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