<html><head><style type="text/css"><!-- DIV {margin:0px;} --></style></head><body><div style="font-size: 13px;color: rgb(0, 0, 0);font-family: arial, sans-serif;">If you're doing an old module, you don't need to convert experience points. P&P awards points kills already to combat experience,and magic experience.. Players should be getting plenty during combat. plus the usual expertise for skills, weapons, and spells. <br><br><blockquote style="padding-left: 5px; margin-left: 0px; border-left: #0000ff 2px solid; font-weight: normal; font-style: normal; text-decoration: none; font-size: 10pt; font-family: arial,sans-serif; color: black;">-----Original Message-----
<br>From: Hsingai Altaica <draltaica@yahoo.com>
<br>Sent: Oct 5, 2018 12:32 AM
<br>To: The Powers and Perils Mailing List <pnp@list.powersandperils.org>
<br>Subject: [PnP] Converting AD&D modules
<br><br><zzzhtml><zzzhead></zzzhead><zzzbody><div style="color:#000; background-color:#fff; font-family:Helvetica Neue, Helvetica, Arial, Lucida Grande, sans-serif;font-size:13px"><div id="yui_3_16_0_ym19_1_1538697523459_9617"><span></span></div><div></div><div id="yui_3_16_0_ym19_1_1538697523459_9510"> I was converting a old AD&D module over an got thinking of how to convert the EXP rewards to a format usable for Powers & Perils</div><div id="yui_3_16_0_ym19_1_1538697523459_9585"><br id="yui_3_16_0_ym19_1_1538697523459_9586"></div><div id="yui_3_16_0_ym19_1_1538697523459_9587"> EXP reward/(EXP for next level /EXP of target level)*66=Increase Factor</div><div id="yui_3_16_0_ym19_1_1538697523459_9588"><br id="yui_3_16_0_ym19_1_1538697523459_9589"></div><div id="yui_3_16_0_ym19_1_1538697523459_9590">This Increase Factor can be spent just like the Initial Increase Factor as specified in 2.3.5 Initial Increases.</div><div id="yui_3_16_0_ym19_1_1538697523459_9591"><br id="yui_3_16_0_ym19_1_1538697523459_9592"></div><div id="yui_3_16_0_ym19_1_1538697523459_9593">Like in AD&D you still need to spend downtime to get the increases. You learn skill(one at a time) at the rate of 1d10 Expertise Points per day, regardless of other activities he does Even If he is studying a skill at full rate. </div><div id="yui_3_16_0_ym19_1_1538697523459_9594"><br id="yui_3_16_0_ym19_1_1538697523459_9595"></div><div id="yui_3_16_0_ym19_1_1538697523459_9596">You earn money at the maximum rate posible at your job. If you pay the price twice, once with the money from the increase and once with already earned money, you automatically find someone willing to sell it at the next encounter where it would be logical for someone to have that object. </div><div id="yui_3_16_0_ym19_1_1538697523459_9597"><br id="yui_3_16_0_ym19_1_1538697523459_9598"></div><div dir="ltr" id="yui_3_16_0_ym19_1_1538697523459_9599">Characteristics gain at the rate of 1 per a month, multiply characteristics can change at the same time.</div><div dir="ltr" id="yui_3_16_0_ym19_1_1538697523459_9599"><br></div><div dir="ltr" id="yui_3_16_0_ym19_1_1538697523459_9599">When converting monsters I use the formula Creature's HP/5.5 hit point*the average HPV of a human.</div><div dir="ltr" id="yui_3_16_0_ym19_1_1538697523459_9599">I look up a similar monster in GURPS and use it's HT score as CON and then use the HPV formula to figure out STA</div><div dir="ltr" id="yui_3_16_0_ym19_1_1538697523459_9599"><br></div><div dir="ltr" id="yui_3_16_0_ym19_1_1538697523459_9599">I also use GURPS for STR converting based on Portage Ability/Carry on Back.</div><div dir="ltr" id="yui_3_16_0_ym19_1_1538697523459_9599"><br></div><div dir="ltr" id="yui_3_16_0_ym19_1_1538697523459_9599">I added to skill checks based off of the Skill check of D&D and the Combat table of P&P.</div><div dir="ltr" id="yui_3_16_0_ym19_1_1538697523459_9599"><a target="_blank" href="https://yiffiemon.wikia.com/wiki/Base_Line" id="yui_3_16_0_ym19_1_1538697523459_12413">https://yiffiemon.wikia.com/wiki/Base_Line</a><br></div><div dir="ltr" id="yui_3_16_0_ym19_1_1538697523459_9599"><br></div><div class="signature" id="yui_3_16_0_ym19_1_1538697523459_9655">--- It is with books as with the fire in our hearths; we go to a neighbor to get the embers and light it when we return home, pass it on to others, and it belongs to everyone.</div></div></zzzbody></zzzhtml></pnp@list.powersandperils.org></draltaica@yahoo.com></blockquote></div></body></html>