<html xmlns="http://www.w3.org/1999/xhtml" xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office"><head><!--[if gte mso 9]><xml><o:OfficeDocumentSettings><o:AllowPNG/><o:PixelsPerInch>96</o:PixelsPerInch></o:OfficeDocumentSettings></xml><![endif]--></head><body><div style="color:#000; background-color:#fff; font-family:Helvetica Neue, Helvetica, Arial, Lucida Grande, sans-serif;font-size:13px"><div id="yui_3_16_0_ym19_1_1539189643249_18220"><span id="yui_3_16_0_ym19_1_1539189643249_18222">What I do is extend the concepts of Combat & Magic Experience Levels to whatever topics the game focuses on. Like if your doing a Call of Cthulhu game you might have an Investigation Experience Level, for a political intrigue game you might have a Diplomacy Experience Level or for my Serious Game, a Romance Experience Level, actually I'm leaning towards 2, one for the more social/emotional aspects and one for the more physical aspects of romance since that division is central to the games theme.</span></div><div id="yui_3_16_0_ym19_1_1539189643249_18220"><span><br></span></div><div id="yui_3_16_0_ym19_1_1539189643249_18220" dir="ltr">BTW, I don't do hard caps on the skills, once to hit max EL it goes exponentially to raise to the NEL.</div><div id="yui_3_16_0_ym19_1_1539189643249_18220" dir="ltr"><br></div><div id="yui_3_16_0_ym19_1_1539189643249_18220" dir="ltr"><a href="https://yiffiemon.wikia.com/wiki/Character_Skills#3.2_Increase_Of_Skills" class="enhancr2_00b6f740-4688-4edd-49aa-86e766b84c60" id="yui_3_16_0_ym19_1_1539189643249_18914">Character Skills</a><br></div><div id="yui_3_16_0_ym19_1_1539189643249_18970"><br></div><div id="enhancr2_00b6f740-4688-4edd-49aa-86e766b84c60" class="yahoo-link-enhancr-card yahoo-link-enhancr-not-allow-cover ymail-preserve-class ymail-preserve-style" style="max-width:400px;font-family:'Helvetica Neue', Helvetica, Arial, sans-serif;" contenteditable="false" data-url="https://yiffiemon.wikia.com/wiki/Character_Skills#3.2_Increase_Of_Skills" data-type="yenhancr" data-category="article" data-embed-url="" data-size="medium" dir="ltr"> <a href="https://yiffiemon.wikia.com/wiki/Character_Skills#3.2_Increase_Of_Skills" style="text-decoration:none !important; color: #000 !important" class="yahoo-enhancr-cardlink" target="_blank" rel="noreferrer" id="yui_3_16_0_ym19_1_1539189643249_18980"> <table class="card-wrapper" cellpadding="0" cellspacing="0" border="0" style="max-width:400px;" id="yui_3_16_0_ym19_1_1539189643249_18979"> <tbody id="yui_3_16_0_ym19_1_1539189643249_18978"><tr id="yui_3_16_0_ym19_1_1539189643249_18977"> <td width="400" id="yui_3_16_0_ym19_1_1539189643249_18976"> <table class="card-info" cellpadding="0" cellspacing="0" border="0" width="100%" style="background:#fff;max-width:400px;border:1px solid #e0e4e9;border-bottom:3px solid #000000;" id="yui_3_16_0_ym19_1_1539189643249_18975"> <tbody id="yui_3_16_0_ym19_1_1539189643249_18974"><tr id="yui_3_16_0_ym19_1_1539189643249_18973"> <td style="vertical-align:top;padding:16px 0 16px 12px;"> </td> <td style="vertical-align:middle;padding:16px 12px;width:99%;" id="yui_3_16_0_ym19_1_1539189643249_18972"> <h2 class="card-title" style="margin:0 0 4px 0;font-size:16px;font-family:'Helvetica Neue', Helvetica, Arial, sans-serif;word-break:break-word;">Character Skills</h2> <div class="card-description" style="font-size:11px;line-height:15px;color:#999;word-break:break-word;" id="yui_3_16_0_ym19_1_1539189643249_18971">All skills are purchased with expertise points. The number of Expertise points it takes to learn a skill at Star...</div> </td> <td class="card-share-container"></td> </tr> </tbody></table> </td> </tr> </tbody></table> </a></div><div id="yui_3_16_0_ym19_1_1539189643249_19006"><br></div><div id="yui_3_16_0_ym19_1_1539189643249_18220" dir="ltr"><br></div><div id="yui_3_16_0_ym19_1_1539189643249_18220" dir="ltr"> And this is balanced my limiting the effects of having a high EL</div><div id="yui_3_16_0_ym19_1_1539189643249_18220" dir="ltr"><a href="https://yiffiemon.wikia.com/wiki/Base_Line" class="enhancr2_0f2c0bbf-ea18-1406-a32d-d04573b7bd23" id="yui_3_16_0_ym19_1_1539189643249_18998">Base Line</a><br></div><div><br></div><div id="enhancr2_0f2c0bbf-ea18-1406-a32d-d04573b7bd23" class="yahoo-link-enhancr-card yahoo-link-enhancr-not-allow-cover ymail-preserve-class ymail-preserve-style img-overlay-selected" style="max-width:400px;font-family:'Helvetica Neue', Helvetica, Arial, sans-serif;" contenteditable="false" data-url="https://yiffiemon.wikia.com/wiki/Base_Line" data-type="yenhancr" data-category="article" data-embed-url="" data-size="medium" dir="ltr"> <a href="https://yiffiemon.wikia.com/wiki/Base_Line" style="text-decoration:none !important; color: #000 !important" class="yahoo-enhancr-cardlink" target="_blank" rel="noreferrer" id="yui_3_16_0_ym19_1_1539189643249_19015"> <table class="card-wrapper" cellpadding="0" cellspacing="0" border="0" style="max-width:400px;" id="yui_3_16_0_ym19_1_1539189643249_19014"> <tbody id="yui_3_16_0_ym19_1_1539189643249_19013"><tr id="yui_3_16_0_ym19_1_1539189643249_19012"> <td width="400" id="yui_3_16_0_ym19_1_1539189643249_19011"> <table class="card-info" cellpadding="0" cellspacing="0" border="0" width="100%" style="background:#fff;max-width:400px;border:1px solid #e0e4e9;border-bottom:3px solid #000000;" id="yui_3_16_0_ym19_1_1539189643249_19010"> <tbody id="yui_3_16_0_ym19_1_1539189643249_19009"><tr id="yui_3_16_0_ym19_1_1539189643249_19008"> <td style="vertical-align:top;padding:16px 0 16px 12px;"> </td> <td style="vertical-align:middle;padding:16px 12px;width:99%;" id="yui_3_16_0_ym19_1_1539189643249_19007"> <h2 class="card-title" style="margin:0 0 4px 0;font-size:16px;font-family:'Helvetica Neue', Helvetica, Arial, sans-serif;word-break:break-word;">Base Line</h2> <div class="card-description" style="font-size:11px;line-height:15px;color:#999;word-break:break-word;">To determine the line that you will roll when you make a skill check subtract the creature's effective EL, o...</div> </td> <td class="card-share-container"></td> </tr> </tbody></table> </td> </tr> </tbody></table> </a></div><div><br></div><div></div><div id="yui_3_16_0_ym19_1_1539189643249_18224"> </div><div class="signature" id="yui_3_16_0_ym19_1_1539189643249_18561">--- It is with books as with the fire in our hearths; we go to a neighbor to get the embers and light it when we return home, pass it on to others, and it belongs to everyone.</div><div class="qtdSeparateBR" id="yui_3_16_0_ym19_1_1539189643249_18562"><br><br></div><div class="yahoo_quoted" id="yui_3_16_0_ym19_1_1539189643249_18566" style="display: block;"> <div style="font-family: Helvetica Neue, Helvetica, Arial, Lucida Grande, sans-serif; font-size: 13px;" id="yui_3_16_0_ym19_1_1539189643249_18565"> <div style="font-family: HelveticaNeue, Helvetica Neue, Helvetica, Arial, Lucida Grande, sans-serif; font-size: 16px;" id="yui_3_16_0_ym19_1_1539189643249_18564"> <div dir="ltr" id="yui_3_16_0_ym19_1_1539189643249_18563"> <font size="2" face="Arial" id="yui_3_16_0_ym19_1_1539189643249_18567"> <hr size="1" id="yui_3_16_0_ym19_1_1539189643249_18568"> <b><span style="font-weight:bold;">From:</span></b> Thomas O. Magann Jr. <tmagann@earthlink.net><br> <b><span style="font-weight: bold;">To:</span></b> Bessie Hadley <eleabess@sbcglobal.net>; The Powers and Perils Mailing List <pnp@list.powersandperils.org>; pnp@list.powersandperils.org <br> <b><span style="font-weight: bold;">Sent:</span></b> Tuesday, October 9, 2018 12:31 PM<br> <b><span style="font-weight: bold;">Subject:</span></b> Re: [PnP] per Digest #151, No. 5 -re: experience for peaceful solutions<br> </font> </div> <div class="y_msg_container" id="yui_3_16_0_ym19_1_1539189643249_18581"><br><div dir="ltr" id="yui_3_16_0_ym19_1_1539189643249_18700">Wouldn't expertise count as "Success Points"?<br></div><div dir="ltr" id="yui_3_16_0_ym19_1_1539189643249_18580"><br></div><div dir="ltr">The game gives expertise for skill use. If the solution requires the use of any skills at all, even an untrained one, you're still learning. Even if you don't have training in the skill, you can earn points towards learning it. <br></div><div dir="ltr"><br></div><div dir="ltr" id="yui_3_16_0_ym19_1_1539189643249_18598">Once the skill is at Max, then you can convert to Combat or Magic experience which will give you some stat development points, which will increase the stats pertaining to the skill, which, in many cases, will increase the maximum, which puts you back to earning expertise...but it's already factored into the game. <br></div><div dir="ltr"><br></div><div dir="ltr">Award too may points too soon, stats max out, which means skill caps max out, which means the only place you can learn, any more, is combat and magic. <br></div><div dir="ltr"><br></div><div dir="ltr">It just seems to me that awarding more points just gets you to the very thing you are trying to avoid that much sooner: A lack of character improvement for solving problems, simply because no more improvement is possible after a certain point...except for spells and weapons. And those take 10 combat or magic experience levels just to be allowed to learn one more level.<br></div><div dir="ltr"><br></div><div dir="ltr">Don't be in such a hurry to top out. :-)<br></div><div dir="ltr"><br></div><div dir="ltr">-----Original Message-----<br></div><div dir="ltr">>From: Bessie Hadley <<a ymailto="mailto:eleabess@sbcglobal.net" href="mailto:eleabess@sbcglobal.net">eleabess@sbcglobal.net</a>><br></div><div dir="ltr">>Sent: Oct 8, 2018 10:51 AM<br></div><div dir="ltr">>To: <a ymailto="mailto:pnp@list.powersandperils.org" href="mailto:pnp@list.powersandperils.org">pnp@list.powersandperils.org</a><br></div><div dir="ltr">>Subject: [PnP] per Digest #151, No. 5 -re: experience for peaceful solutions<br></div><div dir="ltr">><br></div><div dir="ltr">>If it's true that pnp provides no points for non-violent solutions (which I have kinda overlooked at this point), perhaps we could devise a small reward based on the importance of the situation solved. The GM could provide a system of experience points that would provide bonuses to Empathy & Eloquence, the factors in Influence Chance. After all, if one rolls lucky on IC, why not success points like combat points or magic points? <br></div><div dir="ltr">><br></div><div dir="ltr">>I'm just thinking aloud on this - I feel the universe groaning around me - lol.<br></div><div dir="ltr">><br></div><div dir="ltr">><br></div><div dir="ltr">>Bess L. Hadley <br></div><div dir="ltr">><br></div><div dir="ltr">>_______________________________________________<br></div><div dir="ltr">>pnp mailing list<br></div><div dir="ltr">><a ymailto="mailto:pnp@list.powersandperils.org" href="mailto:pnp@list.powersandperils.org">pnp@list.powersandperils.org</a><br></div><div dir="ltr">><a href="http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp" target="_blank">http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp</a><br></div><div dir="ltr"><br></div><div dir="ltr">_______________________________________________<br></div><div dir="ltr">pnp mailing list<br></div><div dir="ltr"><a ymailto="mailto:pnp@list.powersandperils.org" href="mailto:pnp@list.powersandperils.org">pnp@list.powersandperils.org</a><br></div><div dir="ltr"><a href="http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp" target="_blank">http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp</a><br></div><br><br></div> </div> </div> </div></div></body></html>