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Every system has a learning curve. It doesn't matter if your a dim
wit or genius. Just takes practice and repeating things. A podcast
i listened to for Fringeworthy had a bonus segment on Avalon Hill and
their games. With pnp in mind I can see why Richard was
limited. For certain projects creators were limted by the page or
word count. Old writer that left AH for TSR told all this. So
I can see why v1 was ...lacking...in details for some. <br><br>
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<pre>Some Powers & Perils talk:
As a teenager, I found character creation sometimes confusing, and other
times overly burdensome especially where ability advancement was
concerned. It was written easy enough or me to essentially
houserule abilities to be at maximum at the start of play such that you
never increased them in play. Instead, you focused on increasing
Experience Levels, Skill Levels and acquiring magic items.
I've got:
Two complete Boxed sets of P&PThe Book of TablesThe Tower of the
DeadPerilous LandsA complete photocopied set of P&P rulesTerrible
(but memorable) home-brewed adventures
...and a stack of dead character sheets including the most popular:
Chet "the steel" FistS 76St
48D 64A 49I
20W 12 E 11Em
9C 90Ap 51Mana Level 5
MDV 5Age 24Station 1Height 6'7"Weight 243 lbsHP 54CEL 6OCV 12DCV
11Skills: Donaran 80, City Survival 5, Rhetoric 5, Hand to Hand 12, Great
Sword 7, Swimming 1, Sign Language 1, (Unintelligible) 30.Special
Attribute: Able to communicate with dogs as a language.Equipment:
Sandals, Robe, Belt, Great Sword
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