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HT
Alias/Player
Character Name Type
Status/Notes Sex<br>
--
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R3
Balrog................Balrog............Warrior.Normal/Human
Ma<br>
?? Chris
Wells...........Ben'dar...........Warrior.Normal/Human Ma<br>
R4 Tom
Crockett..........Caladan...........Wizard..Normal/Human Ma<br>
R1 Marcel
Liberty........Chion.............Sailor..Normal/Human Ma<br>
W3 Ryan
Torres...........Farseeker.........Warrior.Normal/Human Ma<br>
W2 Sergi
Sallent.........Jordi.............Wizard..Normal/Elf
Ma<br>
R4 Tim Falkenberg........Malradh ben
Kasha.Merc....Normal/Human Ma<br>
R3 Wayne Richardson/Uji..Thig..............Sidh MU.Normal/Faerry
Ma<br>
Do Robert
Maxwell........Strie'bog.........Artist..Normal/Human Ma<br>
R3 Orion (Paul
Broman)...Trembyl...........Wizard..Normal/Human Ma<br>
W3 Wout
Broere...........Unali.............Ninja...Normal/Human Fe<br>
R3 Scott
Adams...........Xian..............Wizard..Normal/Human Ma<br>
W2 Alex
Koponen..........Z'leyra...........Healer..Normal/Human Fe<br>
Animals: Ventrius/Pogo Thig's dogs, Firesnake of
Caladan's,<br>
Z'Leyra's Eagle, 2 Draft Horses,
Wolf - Boyzdar<br>
6 Captured Zen'da Horses<br>
<br>
Game Web Site - For updates, files, links,
etc.<br>
<a href="http://www.funport.com/longshot/pbem" eudora="autourl">http://www.funport.com/longshot/pbem</a><br>
<br>
Public posts/actions to pnpgm@abroere.xs4all.nl
(mailing list)<br>
Private emails (not public actions) to
longshot@darktech.org<br>
<br>
Game Update #86a in sequence (file #318]<br>
----------------------------------------------------------------<br>
<br>
Admin notes: A supplement Update. <br>
-----------------------------------------------------------------<br>
[Recap]<br>
<br>
-----------------------------------------------------------------<br>
[New Stuff]<br>
<br>
Octaqi 21, in the 163rd Year
[TH]<br>
[Meanwhile somewhere on the
plains]<br>
[Day 51 of Trip]<br>
<br>
[This is a report to remind you guys what I will
be using<br>
for combat purposes.]<br>
<br>
[Balrog - Thief]<br>
Armor - Leather Armor<br>
Weapons - Daggers, Short Sword
(Primary), Whip (Secondary)<br>
Sling (When
able)<br>
Horse - Riding Horse III<br>
Skills - Dagger, Horsemanshp,
Short Sword, Stealth, Sword, Whip<br>
<br>
[Caladan - Wizard]<br>
Armor - Leather Armor, Quilted
Armor, Metal Helmet <br>
Weapons - Magical Warstaff
(Primary), Composite Bow (When Able) <br>
Horse - Riding Horse
IV <br>
Skills - Bow, Composite Bow,
Stealth, War Staff <br>
Magic - Fire Ball, Fire Darts,
Sleep Powers (Primary and others<br>
may be used as
secondary). <br>
<br>
[Ben'dar - Plains Warrior] <br>
Armor - Dragon Armor
(Primary)<br>
Weapons - Spear (Primary),
Dagger, Bow (When Able)<br>
[Whip and Pike are
used?]<br>
Horse - Tef'wo [Tef'wo has
Barding Armor] <br>
Skills - Bow, Dagger, Horse
Archery, Spear <br>
<br>
[Cetric - Ga'fel Shaman]<br>
Armor - Leather Armor <br>
Weapons - Spear (Primary),
Dagger, Sling<br>
Horse - Warhorse IV<br>
Skills - Spear, Dagger,
Horsemanship<br>
<br>
[Farseeker - Marentian Military Officer in Heavy
Weapons]<br>
Armor - Chainmail, Leather
Helm<br>
Weapons - Great Sword
(Primary), Secondary weapons may be<br>
used - Broadsword,
Battle Axe, Throwing Axe, Pike<br>
Horse - Warhorse III <br>
Skills - Battle Axe, Great
Sword, Carrying, Hand-to-Hand,<br>
Horsemanship,
Pike, Throwing Axe <br>
<br>
[Jordi - Elf Diplomat/Warrior/Noble]<br>
Armor - Scale Mail, Metal
Shield, Magical Helmet <br>
Weapons - Sword (Primary),
spear (Secondary),<br>
Longbow
(When Able) and Daggers (when able) <br>
Horse - Warhorse II <br>
Skills - Longbow, Dagger,
Sword, Hand-to-Hand, Horsemanship,<br>
Horse
Archery, Shield, Spear<br>
Note: Since Jordi hasn't been
around. I will not cast magic.<br>
I will run him in
npc warrior mode. Maybe Sergi will get<br>
tiem to finish the
game and take over the character.<br>
<br>
[Chion Blades - Wizard]<br>
Armor - Chainmail, Full
Helmet<br>
Weapons - Sai (Primary),
<br>
Battle Axe,
repeating Crossbow (When Able), Staff, Sword<br>
Horse - Warhorse II <br>
Skills - Axe, Carrying,
Crossbow, dagger, Hand-to-hand,<br>
horsemanship, War
Staff<br>
Magic: Up to the Player.<br>
Note: Chion which is the order
of weapon use. The Staff will<br>
require 2
hands. Which do you think you'll use or leave?<br>
<br>
[Strie'bog - Bard]<br>
Armor - Quilted and Leather
Armor <br>
Weapons - Axe and
Longbow<br>
Horse - Riding Horse I <br>
Skills - Axe,
Hand-to-Hand, Horsemanship, Longbow<br>
Magic: Up to the Player.<br>
Note: Remember there are no
Bless spells active<br>
<br>
[Kasha - Bhamotin Mercenary]<br>
Armor - Quilted, Ring
mail<br>
Weapons - Magical Mace,
Dagger, Sling <br>
Horse - Riding Horse IV<br>
Skills - Mace,
horsemanship<br>
<br>
[Thig - Sidh Magician]<br>
Armor - Leather, buckler
<br>
Weapons - Magical Repeating
Crossbow (Primary), Secondary<br>
are War Staff,
Daggers, Short Sword<br>
Horse - Riding Horse III [May
not use in combat]<br>
Skills - Bow, Crossbow,
Dagger, Sling, Sword, War Staff<br>
Magic - Insubstantial,
Invisibilty, Mind spells, Illusions, <br>
<br>
[Unali - Dagger Warrior]<br>
Armor - Chainmail, Full Helmet
[Will don this for the combat<br>
and leave the
normally worn Leather Armor/Leather Helm off]<br>
Weapons - Dagger (Primary),
Sling, Bow and Scimitar (Secondary)<br>
Horse - Warhorse III <br>
Skills - 2-Weapon Fighting,
Dagger, Hand-to-Hand, Horsemanship,<br>
Sling <br>
<br>
[Z'leyra - Shaman]<br>
Armor - Ring/Leather,
Dragon Helm, Buckler <br>
Weapons - Staff
(Primary?), Dagger, Sling, Longbow (When Able)<br>
Horse - Warhorse II<br>
Skills - Bow, Dagger, Axe,
Hand-to-Hand, Healer, Horsemanship,<br>
Shield,
Sword, War Staff<br>
Magic: Up to the Player<br>
Note: Can't use Buckler with
staff so let me know. <br>
<br>
[Lodd - Zen'da Warrior]<br>
Armor - Leather <br>
Weapons - Scimitar
(Primary), Bow (When Able), Lance (secondary)<br>
Horse - Warhorse IV<br>
Skills - Bow, Scimitar,
Horsemanship<br>
<br>
[Rin - Zen'da Warrior]<br>
Armor - Leather <br>
Weapons - Scimitar
(Primary), Bow (When Able), Lance (secondary)<br>
Horse - Warhorse IV<br>
Skills - Bow, Scimitar,
Horsemanship<br>
<br>
[Corr - Zen'da Warrior]<br>
Armor - Leather <br>
Weapons - Scimitar
(Primary), Bow (When Able), Lance (secondary)<br>
Horse - Warhorse IV<br>
Skills - Bow, Scimitar,
Horsemanship<br>
<br>
[Praelux - Zen'da, Cousin of Caladan, Village
Survivor]<br>
Armor - Leather <br>
Weapons - Scimitar
(Primary)<br>
Horse - Warhorse II<br>
Skills - Scimitar,
Horsemanship<br>
<br>
[Corona - Z'leyra's Eagle]<br>
Armor - None<br>
Weapons - Claws, Magical
Eyes?<br>
Horse - Flies!<br>
Skills - Dive, Attack<br>
<br>
The above info is given as to what I will be
using for combat<br>
purposes. If your weapon or armor needs to
be changed let<br>
me know. If a weapon is listed Primary I
will assume you use<br>
that unless stated otherwise. When able is
when your able or<br>
free to use those weapons. Skills are just
the common skills<br>
that person may use or could use. This is
the entire party<br>
at this point minus Xian and Trembyl.<br>
<br>
--------------------<br>
<br>
Time: 10pm. At the time the camp is set it
is 10pm I forgot<br>
to mention this in the last
update. This may be critical<br>
for plans as some may not be asleep
and such.<br>
<br>
Distance to enemy camp: 3 Miles<br>
<br>
Movement: Based on some quick math. If
horses are taken to<br>
the enemy camp and go at a very very
slow pace (say 5 MR<br>
per phase) it will take 53 minutes
of slow careful to get<br>
there. Based on the
math. If people walk slowly to the<br>
camp it will take likely twice that
(2 or 3 MR per phase).<br>
This is rough figures though.
Course this will vary with<br>
each person.<br>
<br>
Weather: Weather from the time camp is formed
and sunrise is<br>
Partly cloudy so some stars are
obscured. Temperatures<br>
are around 66 so is fairly
cool. Near sunrise a cold<br>
drizzle falls but that's likely way
before combat.<br>
<br>
Weapon/Armor Reminder: Remember Weapons can
break and be damaged<br>
as well as Armor. Everyone is
in good shape in this area<br>
so far. But keep this in mind
for combat. If you need to<br>
review these 2 rule sets I can post
the rules in summary for<br>
these effects (Weapon Fatigue/Break)
and Armor damage.<br>
<br>
Website - Updated People (Bottom link) and map
info.<br>
Mainly info on Gidwani as a
reminder. Also updated the<br>
map of the area with the final last
bit of tracking and the<br>
current position. The Red area
is the camp. Its not a great<br>
map but it works I suppose since no
one has complained about it :)<br>
These two files will not likely be
updated again. Ugh. That<br>
map is awful on a browser.
Hard to see. But i tried. I'm<br>
no graphics genius. :)<br>
<br>
Night - Attacking at night will be hard
enough. Since eyes at<br>
this time of night cna only see
about 2-3 feet ahead chances<br>
decrease as you leave melee
area. So there will be modifiers<br>
for night action. For those
who can't see in Darkn (Jordi<br>
and Thig). For missile fire
the range is doubled if can't<br>
see the target. However, the
enemy camp has torches and<br>
campfire. What this means is
that you will be able to see<br>
SOME of them but not vice
versa. This does give some help.<br>
But the light from these sources
aren't in the entire camp.<br>
I have a light map made up after
recon is done.<br>
<br>
That's it for the supplement update. I
will be working on<br>
the main update likely late tomorrow night or
evening. Then<br>
will send out Friday morning (after
midnight). At this point<br>
looks like no one disagrees with Thig's recon
plan?<br>
<br>
I hope the above gives help on things. If
not let me know.<br>
<br>
The weapons and Armor info /skills MIGHT just
give ideas on <br>
tactics and how to best use people?<br>
<br>
<br>
<br>
<br>
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<BR>
<div>Longshot - ZC of AdventureNet International Echomail Network</div>
<div>Fringe BBS - EWOG II - 904-733-1721</div>
<div>Telegard / Allfix Beta Site</div>
<div>Website:
<a href="http://www.funport.net/~longshot" EUDORA=AUTOURL>http://www.funport.net/~longshot</a></div>
<div>ICQ: 24436933</div>
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