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<br>
HT
Alias/Player
Character Name Type
Status/Notes Sex<br>
--
-----------------------------------------------------------------<br>
R3
Balrog................Balrog............Warrior.Normal/Human
Ma<br>
?? Chris
Wells...........Ben'dar...........Warrior.Normal/Human Ma<br>
R4 Tom
Crockett..........Caladan...........Wizard..Normal/Human Ma<br>
R1 Marcel
Liberty........Chion.............Sailor..Normal/Human Ma<br>
W3 Ryan
Torres...........Farseeker.........Warrior.Normal/Human Ma<br>
W2 Sergi
Sallent.........Jordi.............Wizard..Normal/Elf
Ma<br>
R4 Tim Falkenberg........Malradh ben
Kasha.Merc....Normal/Human Ma<br>
R3 Wayne Richardson/Uji..Thig..............Sidh MU.Normal/Faerry
Ma<br>
Do Robert
Maxwell........Strie'bog.........Artist..Normal/Human Ma<br>
R3 Orion (Paul
Broman)...Trembyl...........Wizard..Normal/Human Ma<br>
W3 Wout
Broere...........Unali.............Ninja...Normal/Human Fe<br>
R3 Scott
Adams...........Xian..............Wizard..Normal/Human Ma<br>
W2 Alex
Koponen..........Z'leyra...........Healer..Normal/Human Fe<br>
Animals: Ventrius/Pogo Thig's dogs, Firesnake of
Caladan's,<br>
Z'Leyra's Eagle, 2 Draft Horses,
Wolf - Boyzdar<br>
6 Captured Zen'da Horses<br>
<br>
Game Web Site - For updates, files, links,
etc.<br>
<a href="http://www.funport.com/longshot/pbem" eudora="autourl">http://www.funport.com/longshot/pbem</a><br>
<br>
Public posts/actions to pnpgm@abroere.xs4all.nl
(mailing list)<br>
Private emails (not public actions) to
longshot@darktech.org<br>
<br>
Game Update #92b in sequence (file #335]<br>
----------------------------------------------------------------<br>
<br>
Admin notes: Part 2. <br>
-----------------------------------------------------------------<br>
[Recap]<br>
-----------------------------------------------------------------<br>
[New Stuff]<br>
<br>
Octaqi 22, in the 163rd Year
[TH]<br>
[Meanwhile somewhere on the
plains - Near enemy camp]<br>
[Day 52 of
Trip] Time: Roughly 1:55am<br>
<br>
[Battle Positions - ]<br>
[North -
] Kasha, Lodd, Rin, Strie'bog, Z'leyra, Praelux<br>
[South -
] Unali, Corr, Jordi, Chion, Cetric<br>
[East
- ] Farseeker, Balrog, Ben'dar. Caladan<br>
[Air - ] Thig<br>
<br>
GM: Sigh. I'm not happy
with the map. But to be honest I'm<br>
no artist so I
couldn't do a graphical one. So it means<br>
text which is
better anyways for edit and reading purposes.<br>
Not everyone has a
good graphics reader. I've thought<br>
of doing it in
squares and bigger. It still looks clumped.<br>
If I was doing
this on a table game with a basic hex map<br>
I could draw it
via pencil that'd work. but computer<br>
screens are more
limited. So here goes. But if its<br>
hard to read I
tried. I hope to expand the legend with<br>
positions of EVERY
person and thing eventually. Tonight<br>
won't have the
time. I suspect after the stampede things<br>
will change
greatly and decrease some clumpness. After<br>
that i can expand
on positions. <br>
<br>
-------------------------------------------------------<br>
<br>
[Unali moves ahead of the
party gaining a bit of distance<br>
with the others
following behind. Thig scans the area<br>
for any patrols while
leading his group. Unali leaves<br>
10 minutes before the
party does. Before she says..]<br>
<br>
Unali: "I hope we see each
other safely when this fight is<br>
over."<br>
<br>
[Later in the lead by about half a
mile Unali first sees<br>
the distant lights of the
enemy camp to the south. The<br>
campfire, various torches
dancing in the breeze and lanterns.<br>
Occasionally she stops to
listen and watch for patrols.<br>
She gets closer [coming from
top of the map]. She spots<br>
the horses and
corral. She also spots 6 sentries on this<br>
side of the camp talking
quietly among themselves. One<br>
is seated on his horse.
She heads to the left (right<br>
of map-East) and around the
corral. She notices no<br>
people around the corral just
the horses. A trusting<br>
people it seems. But the
corral looks secure with its<br>
thick wooden frame. She
heads south and right to the<br>
south-west. She notices
a group of many people lying on<br>
the ground. Some are
young and old. They are only sleeping<br>
on the ground with
blankets. They must be freezing. But<br>
they are all clumped together
for warmth. She then<br>
encounters 3 more sentries in
the SE. Spots 3 more further<br>
west (SW). She plans her
next move...]<br>
<br>
[By now the party sees the lights as
well and quietly splits<br>
up to meet their prospective
positions.]<br>
<br>
[Structure Map]<br>
1
2
3
4
5 6<br>
1234567890123456789012345678901234567890123456789012345678901234567<br>
/ \__/ \__/ \__/ \__/ \__/ \__/
\__/ \__/ \__/ \__/ \__/ A<br>
\__/ \__/ \__/ \__/ \__/ \__/
\__/ \__/ \__/ \__/ \__/ \ B<br>
/ \__/ \__/ \__/ \__/ \__/ \__/
\__/ \__/ \__/ \__/ \__/ C<br>
\__/ \__/ \__/ \__/ \__/ \__/
\__/ \__/ \__/ \__/ \__/ \ D<br>
/ \__/ \__/ \__/ \__/ \__/ \__/
.............../ \__/ \__/ E<br>
\__/ \__/ \__/ \__/ \__/ \__/
\__: \__/ \__/ :__/ \__/ \ F<br>
/ \__/ \__/ \__/ \__/ \__/ \__/
`__/ \__/ \__: \__/ \__/ G<br>
\__/ \__/ \__/ \__/[]\__/ \__/[]\__:
\__/ \__/ :__/ \__/ \ H<br>
/ \__/ \__/ \__/ \__/@ @__@ @\__/
:__/ \__/ \__: \__/ \__/ I<br>
\__/ \__/ \__/ \__/ \__/ \__/II\__:
\__/ \__/ :__/ \__/ \ J<br>
/ \__/ \__/ \__/ \_II \@_/ \II/
:__/ \__/ \__: \__/ \__/ K<br>
\__/ \__/ \__/ \__/ \__/ \__/
\__: \__/ \__/ :__/ \__/ \ L<br>
/ \__/ \__/ \__/ \__/ \**/ \__/
`__/ \__/ \__: \__/ \__/ M *<br>
\__/ \__/ \__/ \__/ \__/ \__//\\__:
\__/ \__/ :__/ \__/ \ N<br>
/ \__/ \__/ \__/ \__/ \__/ \\//
:..............: \__/ \__/ O<br>
\__/ \__/ \__/ \__/ \__/ \__/ \__/
#\__/ \__/ \__/ \__/ \ P<br>
/ \__/ \__/ \__/ \__[] \__II \__/
\__/ \__/ \__/ \__/ \__/ Q<br>
\__/ \__/ \__/ \__/ \__/ II_/ []__/
\__/ \__/ \__/ \__/ \ R<br>
/ \__/ \__/ \__/ \__/ \__/ \__/
\__/ \__/ \__/ \__/ \__/ S<br>
\__/ \__/ \__/ \__/ \__/ \__/
\__/ \__/ \__/ \__/ \__/ \ T<br>
/ \__/ \__/ \__/ \__/ \__/ \__/
\__/ \__/ \__/ \__/ \__/ U<br>
\__/ \__/ \__/ \__/ \__/ \__/
\__/ \__/ \__/ \__/ \__/ \ V<br>
/ \__/ \__/ \__/ \__/ \__/ \__/
\__/ \__/ \__/ \__/ \__/ W<br>
\__/ \__/ \__/ \__/ \__/ \__/
\__/ \__/ \__/ \__/ \__/ \ X<br>
/ \__/ \__/ \__/ \__/ \__/ \__/
\__/ \__/ \__/ \__/ \__/ Y<br>
<br>
Legend = 1 Hex = 10
feet
<br>
1 Column =
2.5 Feet (Roughly)<br>
1 Row = 5 feet (Roughly)<br>
<br>
[] = 1 Tipi
(8'x8' roughly) at H23, H35, Q25, R34<br>
Entrance flaps at South (H23), South (H35),<br>
North (Q25), North (R34)<br>
<br>
/\ = Four
Man Tent 8' diameter area<br>
\/ Entrance Flap at N35 (Opening to North West)<br>
<br>
II = Each II
(2 I side bye side) is a 2 man tent 3'x6.5'<br>
Thus there are 2 Man Tents at J35, K35, Q31, R31, K24<br>
Entrance flap at West (J35), West (K35), West (Q31),<br>
West (R31), East (K24)<br>
<br>
@ =
Each @ is a 1 Man Tent at I26, I28, I31, I33, K29<br>
Entrance flaps all South Size - 2'x6' <br>
<br>
** = Large
Central Campfire (or cooking fire), 8'x4'<br>
<br>
# =
Small Wagon 4'x6' (Unloaded, not harnessed)<br>
<br>
: =
Corral E40-E55 - Q40-Q55. The ` are removable gates<br>
Made from light wooden construction.<br>
Inside: 1 Goat, 1 Cow, 1 Draft Horse, 2 Mules<br>
20-25 more horses of varying size/styles<br>
Around 20-25 Saddles along the wooden railing of corral<br>
<br>
<br>
[Light Map]<br>
<br>
1
2
3
4
5 6<br>
1234567890123456789012345678901234567890123456789012345678901234567<br>
/ \__/ \__/ \__/ \__/ \__/ \__/
\__/ \__/ \__/ \__/ \__/ A<br>
\__/ \__/ \__/ \__/ \__/ \__/
\__/ \__/ \__/ \__/ \__/ \ B<br>
/ \__/ \__/ \__/ \__/ \__/ \__/
\__/ \__/ \__/ \__/ \__/ C<br>
\__/ \__/ \__/ \__/ \__/ \__/
\__/ \__/ \__/ \__/ \__/ \ D<br>
/ \__/ \__/ \__/ \__/ \__/ \__/
\__/ \__/ \__/ \__/ \__/ E<br>
\__/ \__/ \__/ \_%% \__/ \__/
\__/ \__/ \__/ \__/ \__/ \ F<br>
/ \__/ \__/ \__/%%%%_/ \__/
\__%%%%__/ \__/ \__/ \__/ \__/ G<br>
\__/ \__/ \__/ \_%%[]\__/ \__/[]%%%/
\__/ \__/ \__/ \__/ \ H<br>
/ \__/ \__/ \__/%%%%_/@ @__@ @\__%%%\__/
\__/ \__/ \__/ \__/ I<br>
\__/ \__/ \__/ \_%%% \__/ \__/II\__/
\__/ \__/ \__/ \__/ \ J<br>
/ \__/ \__/ \__/ %%II%%\@_%%%\II/
\__/ \__/ \__/ \__/ \__/ K<br>
\__/ \__/ \__/ \__/ \%%%%%%%%/ %%%_/
\__/ \__/ \__/ \__/ \ L<br>
/ \__/ \__/ \__/ \_%%%%%**%%%%_%%% \__/
\__/ \__/ \__/ \__/ M *<br>
\__/ \__/ \__/ \__/%%%%%%%%%%%//\\__/ \__/
\__/ \__/ \__/ \ N<br>
/ \__/ \__/ \__/ %%%%%%%%%%% \\//
\__/ \__/ \__/ \__/ \__/ O<br>
\__/ \__/ \__/ \__/%%%%_/%%\_%%%%%__/ \__/
\__/ \__/ \__/ \ P<br>
/ \__/ \__/ \__/ \__[] \__II%%%_/%%%__/
\__/ \__/ \__/ \__/ Q<br>
\__/ \__/ \__/ \__/ \__/ II%% []%%/
\__/ \__/ \__/ \__/ \ R<br>
/ \__/ \__/ \__/ \__/ \__/ \__%%
\__/ \__/ \__/ \__/ \__/ S<br>
\__/ \__/ \__/ \__/ \__/ \__/
\__/ \__/ \__/ \__/ \__/ \ T<br>
/ \__/ \__/ \__/ \__/ \__/ \__/
\__/ \__/ \__/ \__/ \__/ U<br>
\__/ \__/ \__/ \__/ \__/ \__/
\__/ \__/ \__/ \__/ \__/ \ V<br>
/ \__/ \__/ \__/ \__/ \__/ \__/
\__/ \__/ \__/ \__/ \__/ W<br>
\__/ \__/ \__/ \__/ \__/ \__/
\__/ \__/ \__/ \__/ \__/ \ X<br>
/ \__/ \__/ \__/ \__/ \__/ \__/
\__/ \__/ \__/ \__/ \__/ Y<br>
<br>
Each % is a lighted area from Campire, Lantern or Tiki
type torch<br>
light sources. If there is no %
there is no light there.<br>
<br>
<br>
[Position Chart/People/Horses]<br>
<br>
1
2
3
4
5 6<br>
1234567890123456789012345678901234567890123456789012345678901234567<br>
/ \__/ \__/ \__/ \__/ \__/ \__/
\__/ \__/ \__/ \__/ \__/ A<br>
\__/ \__/ \__/ \__/ \__/ \__/
\__/ \__/ \__/ \__/ \__/ \ B<br>
/ \__/ \__/ \__/ \__/ \__/ \__/
\__/ \__/ \__/ \__/ \__/ C<br>
\__/ \__/ \__/ \__/ \__/ \__/
\__/ \__/ \__/ \__/ \__/ \ D<br>
/ \__/ \__/ \__/ \__/ \__/ \__/
.............../ \__/ \__/ E<br>
\__/ \__/ \__/ \__/ \__/ \__W
\__: \__/ \__/ :__/ \__/ \ F<br>
/ \__/ \__/ \__/ \__/ \__/ WW__/
`__/ \__/ \__: \__/ \__/ G<br>
\__/ \__/ \__/ \__/[]\__/ \__/[]\__:
\__/ \__/ :__/ \__/ \ H<br>
/ \__/ \__/ \__/ W\__/@ @__@ @\__/ :__/
\__/ \__: \__/ \__/ I<br>
\__/ \__/ \__/ \_WW \__/ \__/IIPPP:
\__/ \__/ :__/ \__/ \ J<br>
/ \__/ \__/ \__/ \_II \@_/
\IIPPP:__/ \__/ \__: \__/ \__/ K<br>
\__/ \__/ \__/ \__/ \__SSS\__/ PPPP:
\__/ \__/ :__/ \__/ \ L<br>
/ \__/ \__/ \__/ \__/ S**S
\_PPPP`__/ \__/ \__: \__/ \__/ M *<br>
\__/ \__/ \__/ \__/ \__SSS\__//\PPP:
\__/ \__/ :__/ \__/ \ N<br>
/ \__/ \__/ \__/ \__/ \__/
HH\/PPP:..............: \__/ \__/ O<br>
\__/ \__/ \__/ \__/ H\__/ \__/PPPPPP #\__/
\__/ \__/ \__/ \ P<br>
/ \__/ \__/ \__/ WW__[] \__II \__PPPP__/
\__/ \__/ \__/ \__/ Q<br>
\__/ \__/ \__/ \__/ W__/ IIW/ []__/
\__/ \__/ \__/ \__/ \ R<br>
/ \__/ \__/ \__/ \__/ \__/ \WW/
\__/ \__/ \__/ \__/ \__/ S<br>
\__/ \__/ \__/ \__/ \__/ \__/
\__/ \__/ \__/ \__/ \__/ \ T<br>
/ \__/ \__/ \__/ \__/ \__/ \__/
\__/ \__/ \__/ \__/ \__/ U<br>
\__/ \__/ \__/ \__/ \__/ \__/
\__/ \__/ \__/ \__/ \__/ \ V<br>
/ \__/ \__/ \__/ \__/ \__/ \__/
\__/ \__/ \__/ \__/ \__/ W<br>
\__/ \__/ \__/ \__/ \__/ \__/
\__/ \__/ \__/ \__/ \__/ \ X<br>
/ \__/ \__/ \__/ \__/ \__/ \__/
\__/ \__/ \__/ \__/ \__/ Y<br>
<br>
Legend - P = Every P on the map indicates a villager who is
sleeping<br>
or laying on the ground in the open with only blankets.<br>
They are clumped all together. These are 42 people.<br>
These are likely the villagers captured?<br>
<br>
S =
Sleeping/laying Zen'da warrior [All around main campfire]<br>
<br>
W = Standing
warrior likely night sentries [Each W]<br>
[Around the perimeter]<br>
Each group of 3 Sentries has 1 horse at the ready<br>
within reach/ready to ride if needed.<br>
<br>
H = Horses [2 at O33, 2 at O34]<br>
Horse [1 at P24]<br>
<br>
---------------------------------------------<br>
<br>
GM: Structure map is basic map of what is standing.<br>
The light map shows where light is and where
shadows fall<br>
for purposes of combat. The position map
isn't detailed<br>
at this point but is what is seen at this
point. Basically<br>
there are 8 Zen'da around the campfire.
There are 12<br>
sentries around the camp. There are about
42 villagers<br>
by the corral (marked P). the tipis and
Tents could have<br>
other folks in them and should be obvious.
The corral<br>
is full of horses. i did not have time to
mark every<br>
position of all the horses yet. There are
3 dogs seen<br>
in the camp as well.<br>
<br>
Next update Friday....<br>
<br>
Actions? Comments?<br>
<br>
GM: Unali where do you enter the camp at or do you wait
for<br>
the others? I can email you for further
details/actions.<br>
Right now consider yourself at V30 or so on the
map in that<br>
hex. But you can be anyhere on the
south. For the groups<br>
coming into position if you want to pick a
particular spot<br>
for combat let me know. Otherwise will
position you in<br>
next update. Unfournately ran out of time
tonight. Will<br>
work on the map in greater detail later in this
week if you<br>
want to wait. That's fine. <br>
<br>
I will place these maps on the website later in the week as well<br>
so won't have to view the top 2 maps each time just the position<br>
map.<br>
<br>
<br>
<br>
</font>
<BR>
<div>Longshot - ZC of AdventureNet International Echomail Network</div>
<div>Fringe BBS - EWOG II - 904-733-1721</div>
<div>Telegard / Allfix Beta Site</div>
<div>Website:
<a href="http://www.funport.net/~longshot" EUDORA=AUTOURL>http://www.funport.net/~longshot</a></div>
<div>ICQ: 24436933</div>
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