<div>If anyone wants training in spear/pike, archery, or fighting dagger, Ben'Dar will provide it during the voyage. If not, Ben'Dar will practice his ship seige weapon skill. (He will make sure that whatever ship we choose has a mangonel or ballista or something)</div>
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<div class="gmail_quote">On Sat, Apr 25, 2009 at 1:22 AM, Scott Adams <span dir="ltr"><<a href="mailto:longshot@darktech.org">longshot@darktech.org</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid"><br><br> Howdy gang,<br>s<br> A supplement update.<br><br> I figure why waste a week of you guys sitting waiting for me.<br>
Well I did some quick math. If my math is right it is 132<br> hexes (give or take a few) to city of contact from Dark Lands.<br> That is 2,640 miles of coastline. I may be wrong but when<br> I do the numbers for sailing will have exact figures.<br>
<br> At the very least the merchant ship will go 34 miles at the<br> very best 64 miles. This is with added boost from magic that<br> Ki'ama will mention later (see I forgot to mention it in the<br>
update).<br><br> Assuming everyday has poor winds it would take 78 days to<br> get there. Assuming great winds then its 41 days. This<br> should be plenty for figuring out a good cover story. In<br>
that time we can do some partial IBT events. On a average<br> that is about 53 days.<br><br> Let's assume 30 days of "stuff to do". This gives us a margin<br> of days between. Keep in mind it will be all on board so<br>
limited in some things you can do. But if you want to practice<br> skills or magic let me know. Basically IBT stuff but with<br> the limits of a ship. At times the horses will be allowed ashore<br> for exercise.<br>
<br> When I do the numbers I'll have exact figures. But let's<br> assume a month of travel for IBT purposes. The other<br> days for ease of bookkeeping will be thrown away. Consider<br> those days sick days, bad weather days, bad wave days, crew<br>
is tired of the activity, etc. This seems the best fair<br> and quickest way to do it.<br><br> So while I'm gone if you want to work on ship board activities<br> let me know. The crew will be wary of magic but since they<br>
sail back and forth this far north are not scared of it. You<br> will not need to cast magic to help the ship as I'll do that<br> with the HE's help. So just plan what you want to do.<br><br> Keep in mind some tasks like hunting, city stuff is out. It<br>
will be a month of activity on the ship. So using a forge to<br> make the nifty enchanted item is out. Fire doesn't mix well<br> on ships. There will be short spurts into villages for food<br> and supplies or to walk the horses. But not enough to merit<br>
a day's skill training.<br><br> If no one did magic I could get this done in a couple days<br> after I get back. But for magic it might be a bit longer.<br> If you cast magic keep in mind the ship and those limits.<br>
Fireball isn't so wise to practice on a ship.<br><br> If you don't want to do anything that's fine as well.<br> There is still a link to the IBT hints/tips on the old<br> game site via the link on the current game site. The<br>
IBT link is at bottom of page for adventure #3.<br><br> I figure I'll get this all done now rather than after I<br> get back and will allow you a full week (and more) to<br> work on it. Might as well get a head's start.<br>
<br> This is how I'll pad it<br><br> Poor Winds Average Winds Good Winds<br> 78 days 54 days 42 days<br><br><br> 24 days lost 12 days lost 6 days lost<br>
30 days-IBT 30 days IBT 30 days IBT<br> 24 days lost 12 days lost 6 days lost<br><br><br> So just use Day 1, 2...14..15...29..30 that sort of thing.<br> I'll figure out the exact route and times later for my<br>
purposes.<br><br> Example<br><br><br> Practice Dagger combat Stances - Fight - Dagger - 21 days<br> Practice Katai language - 9 days<br><br> Day ...<br> Day 12 - Cast Levitation x2 EL1, Invisibility EL0...<br>
Day ...<br><br> Keep in mind for magic failure rules for repeats. The<br> lost days will be good to get everyone back up to full<br> mana though if good winds you may want to buffer it by<br>
doing spells for 3 weeks and last week resting IMHO.<br><br> Keep in mind I've not determined random encounters while<br> sailing. There could and likely will be a combat or two<br> if things go bad. Monsters, pirates, customs agents, mean wagon<br>
salesman and the like.<br><br> There that and the magic items to take/leave is enough homework<br> for you guys. :) I know last time I was away a week nothing<br> really got done only 3 whole posts. So use the time as you<br>
see fit. This will speed things. It might be a month before<br> we get to Katai (in our real term not game time). So anything<br> to help speed the process will help. Doing as little IBT<br> will also speed up things but that is your choice. If you<br>
do nothing though let me know so I can mark it. Thanks.<br><br> Note: Any experience from this point on in IBT or future combats will<br> earn CPs but they will not be spent till after the adventure. It<br> is too hard to update 10+ sheets till the end. :)<br>
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<div></div><br>-- <br>Wells<br>