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<DIV dir=ltr align=left><SPAN class=917515921-19122011><FONT color=#800080
size=3 face=Garamond>OOC - Paranoia. he he. Fun
game. Maybe we need some clones
here... </FONT></SPAN></DIV>
<DIV dir=ltr align=left><SPAN class=917515921-19122011><FONT color=#800080
size=3 face=Garamond></FONT></SPAN> </DIV>
<DIV dir=ltr align=left><SPAN class=917515921-19122011><FONT color=#800080
size=3 face=Garamond>IC:</FONT></SPAN></DIV>
<DIV dir=ltr align=left><SPAN class=917515921-19122011><FONT color=#800080
size=3 face=Garamond></FONT></SPAN> </DIV>
<DIV dir=ltr align=left><SPAN class=917515921-19122011><FONT color=#800080
size=3 face=Garamond>"I've reconsidered, let's send all the captives out.
Using Illusions to show more Vong will just alert them to us, let's use stealth
as we have so far. I can send Squirt here scouting ahead." says
Kell.</FONT></SPAN></DIV>
<DIV dir=ltr align=left><SPAN class=917515921-19122011></SPAN> </DIV><BR>
<BLOCKQUOTE style="MARGIN-RIGHT: 0px" dir=ltr>
<DIV dir=ltr lang=en-us class=OutlookMessageHeader align=left>
<HR tabIndex=-1>
<FONT size=2 face=Tahoma><B>From:</B> pnpgm-bounces@abroere.xs4all.nl
[mailto:pnpgm-bounces@abroere.xs4all.nl] <B>On Behalf Of </B>John
Haight<BR><B>Sent:</B> Monday, December 19, 2011 2:45 PM<BR><B>To:</B>
pnpgm@abroere.xs4all.nl<BR><B>Subject:</B> Re: [pnpgm] Game Update
#198<BR></FONT><BR></DIV>
<DIV></DIV>
<DIV dir=ltr>OOC:<BR><BR> Harrys... Sounds like a reverse game of
Paranoia. I guess that would make the PC's the officers that send the clones
out to their death:)<BR><BR>IC:<BR><BR> In response to Unali's
question Arawn replied,<BR><BR> "Chion and Fremea should be back
in a few minutes."<BR><BR>
<DIV>
<DIV id=SkyDrivePlaceholder></DIV>> Date: Mon, 19 Dec 2011 21:30:00
+0100<BR>> From: broere@powersandperils.org<BR>> To:
pnpgm@abroere.xs4all.nl<BR>> Subject: Re: [pnpgm] Game Update #198<BR>>
<BR>> OOC: I thought that Unali's suggestion was to send ALL prisoners
<BR>> outside. If a few are armed to keep the others safe, that is fine,
but <BR>> to have them tag along is a recipe for disaster.<BR>> <BR>>
In our table top group we loved having untrained hirelings/rescued <BR>>
villager/etc along. We called them Harrys and the running gag was to <BR>>
have them killed off at the highest possible rate with a GM that would
<BR>> not allow us to outright kill them, or shove them in harms
way.<BR>> <BR>> Scott, I hope the PC is behaving? I have been tracking
network issues <BR>> (burned out wireless access point) half the
night.<BR>> <BR>> <BR>> Unali: "I agree with Arawn. to move the
fastest, act as silent as we <BR>> can, all former prisoners should keep
together and get out of the Mount <BR>> as soon as possible.<BR>>
<BR>> If you are ready, let's get going. As soon as all are up the ladder
and <BR>> out of sight, we should open this door and move on as well. Is
everybody <BR>> present once again?"<BR>> <BR>> On 12/19/2011 08:21
PM, John Haight wrote:<BR>> > OOC:<BR>> ><BR>> > Not sure if
the party has decided whether to keep the 4 volunteer<BR>> > villagers
with the party or have them return with the rest of the<BR>> > villagers
and Zhou but in case it hasn't been decided....<BR>> ><BR>> >
IC:<BR>> ><BR>> > Upon rejoining the others Arawn listened
patiently as he was caught up<BR>> > on the party's discussion regarding
disguises and the possibility of<BR>> > having villagers joi the party
for further exploration into the cave<BR>> > complex. When the others
were done he waited until the villagers were<BR>> > out of earshot
before voicing his concerns.<BR>> > Siding with Lin he advises against
it, warning that the villagers lack<BR>> > of training and their anger
towards the Vong could cause them to react<BR>> > in unexpected ways,
possibly ruining the party's chance for surprise if<BR>> > they should
charge at the wrong time, cry out or go against a plan, thus<BR>> >
compromising the mission or serving to distract members of the party<BR>>
> when focus is necessary. In addition their lack of combat experience
and<BR>> > proper equipment means that it would be a suicide mission for
them. He<BR>> > also supports Lin's view that the villagers would likely
react quite<BR>> > negatively once they discover the party's ability to
use magic.<BR>> ><BR>> ><BR>> ><BR>> >
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