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OOC:<br><br> I'll work on the spell:)<br><br>IC:<br><br> "Are you sure about Squirt?," Arawn asked. "Can you ensure that he won't get himself into trouble?"<br><br><div><div id="SkyDrivePlaceholder"></div><hr id="stopSpelling">From: Mark.Murtha@dishnetwork.com<br>To: sang_real@msn.com; pnpgm@abroere.xs4all.nl<br>Date: Mon, 19 Dec 2011 15:01:26 -0700<br>Subject: RE: [pnpgm] Game Update #198<br><br>
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<div dir="ltr" align="left"><span class="ecx917515921-19122011"><font color="#800080" face="Garamond" size="3">OOC - Paranoia. he he. Fun
game. Maybe we need some clones
here... </font></span></div>
<div dir="ltr" align="left"><span class="ecx917515921-19122011"><font color="#800080" face="Garamond" size="3"></font></span> </div>
<div dir="ltr" align="left"><span class="ecx917515921-19122011"><font color="#800080" face="Garamond" size="3">IC:</font></span></div>
<div dir="ltr" align="left"><span class="ecx917515921-19122011"><font color="#800080" face="Garamond" size="3"></font></span> </div>
<div dir="ltr" align="left"><span class="ecx917515921-19122011"><font color="#800080" face="Garamond" size="3">"I've reconsidered, let's send all the captives out.
Using Illusions to show more Vong will just alert them to us, let's use stealth
as we have so far. I can send Squirt here scouting ahead." says
Kell.</font></span></div>
<div dir="ltr" align="left"><span class="ecx917515921-19122011"></span> </div><br>
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<font face="Tahoma" size="2"><b>From:</b> pnpgm-bounces@abroere.xs4all.nl
[mailto:pnpgm-bounces@abroere.xs4all.nl] <b>On Behalf Of </b>John
Haight<br><b>Sent:</b> Monday, December 19, 2011 2:45 PM<br><b>To:</b>
pnpgm@abroere.xs4all.nl<br><b>Subject:</b> Re: [pnpgm] Game Update
#198<br></font><br></div>
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<div dir="ltr">OOC:<br><br> Harrys... Sounds like a reverse game of
Paranoia. I guess that would make the PC's the officers that send the clones
out to their death:)<br><br>IC:<br><br> In response to Unali's
question Arawn replied,<br><br> "Chion and Fremea should be back
in a few minutes."<br><br>
<div>
<div id="ecxSkyDrivePlaceholder"></div>> Date: Mon, 19 Dec 2011 21:30:00
+0100<br>> From: broere@powersandperils.org<br>> To:
pnpgm@abroere.xs4all.nl<br>> Subject: Re: [pnpgm] Game Update #198<br>>
<br>> OOC: I thought that Unali's suggestion was to send ALL prisoners
<br>> outside. If a few are armed to keep the others safe, that is fine,
but <br>> to have them tag along is a recipe for disaster.<br>> <br>>
In our table top group we loved having untrained hirelings/rescued <br>>
villager/etc along. We called them Harrys and the running gag was to <br>>
have them killed off at the highest possible rate with a GM that would
<br>> not allow us to outright kill them, or shove them in harms
way.<br>> <br>> Scott, I hope the PC is behaving? I have been tracking
network issues <br>> (burned out wireless access point) half the
night.<br>> <br>> <br>> Unali: "I agree with Arawn. to move the
fastest, act as silent as we <br>> can, all former prisoners should keep
together and get out of the Mount <br>> as soon as possible.<br>>
<br>> If you are ready, let's get going. As soon as all are up the ladder
and <br>> out of sight, we should open this door and move on as well. Is
everybody <br>> present once again?"<br>> <br>> On 12/19/2011 08:21
PM, John Haight wrote:<br>> > OOC:<br>> ><br>> > Not sure if
the party has decided whether to keep the 4 volunteer<br>> > villagers
with the party or have them return with the rest of the<br>> > villagers
and Zhou but in case it hasn't been decided....<br>> ><br>> >
IC:<br>> ><br>> > Upon rejoining the others Arawn listened
patiently as he was caught up<br>> > on the party's discussion regarding
disguises and the possibility of<br>> > having villagers joi the party
for further exploration into the cave<br>> > complex. When the others
were done he waited until the villagers were<br>> > out of earshot
before voicing his concerns.<br>> > Siding with Lin he advises against
it, warning that the villagers lack<br>> > of training and their anger
towards the Vong could cause them to react<br>> > in unexpected ways,
possibly ruining the party's chance for surprise if<br>> > they should
charge at the wrong time, cry out or go against a plan, thus<br>> >
compromising the mission or serving to distract members of the party<br>>
> when focus is necessary. In addition their lack of combat experience
and<br>> > proper equipment means that it would be a suicide mission for
them. He<br>> > also supports Lin's view that the villagers would likely
react quite<br>> > negatively once they discover the party's ability to
use magic.<br>> ><br>> ><br>> ><br>> >
_______________________________________________<br>> > pnpgm mailing
list<br>> > pnpgm@abroere.xs4all.nl<br>> >
http://abroere.xs4all.nl/cgi-bin/mailman/listinfo/pnpgm<br>> <br>>
_______________________________________________<br>> pnpgm mailing
list<br>> pnpgm@abroere.xs4all.nl<br>>
http://abroere.xs4all.nl/cgi-bin/mailman/listinfo/pnpgm<br></div></div></blockquote></div> </div></body>
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