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Player DS
Character Name Type
Status/Notes Sex<br>
--
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FH.John Haight.......HY..Arawn.............Druid
.Normal/Al.. Ma<br>
...Kevin
Newark..........Dorhak............Warrior.Normal/Dwarf....Ma<br>
--.Tobie Bonahoom....YY..Fremea............Sidh....Normal/Faerry..
Fe<br>
W3.Mark
Murtha.......HN..Kell..............Trader..Normal/Human....Ma<br>
W2.David Sanders.....HN..Kiet.Sunan........Acrobat
Normal/Human ..Ma<br>
R4.Wout
Broere.......YY..Unali.............Ninja...Normal/Human ..Fe<br>
...Don.Kerr..............Maelorna..........Dancer..Normal/Human....Fe<br>
...Gilbert.Isla..........Mournath..........Sailor..Normal/Human....Ma<br>
R3
Panthera..............Pyandalgor........Hunter..Normal/Human....Ma<br>
R4.Alex
Koponen......YY..Z'leyra...........Healer..Normal/Human ..Fe<br>
Fake-Kell/Raki........Npc...............Normal..Normal/Shaper...??<br>
Z'layha
..............Npc...............Normal..Normal/Shaman...Fe<br>
Animals: Corona [Eagle] Z'leyra<br><br>
Game Web Site -
http:/nrgcomputers.com/pbem/<br>
Public posts/actions to
pnpgm@list.powersandperils.org (mailing list)<br>
Private emails (not public actions) to
pnpgm@comcast.net<br>
<br>
Game Update #145 sequence (file #989)<br>
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<br>
Admin Notes: None<br>
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[Recap]<br><br>
From Mae: [Re: Actions]<br>
'Awww, Little
Sister, going to let them just hit you...<br>
GM: Ack. Good
stuff. Scene is good but the views and<br>
opinions of this sequence don't reflect that of this<br>
tv
station and divine management. :)<br><br>
From Z'leyra: [Re:
Actions]<br>
Z'leyra glances
down at herself as she confirms that yes, she i<br>
s back at full
mana and can cast. Looking at the rest of the<br>
party she says
"If no wards are here to stop us I can...<br><br>
She memorizes the
spot for her to come back via teleport, selects<br>
the first four and
proceeds to cast thru her staff at EL0/EL4/<br>
EL0/EL4 each of
the spells. Only the first group gets the<br>
invisibility,
Levitate and Insubstantiability as she will<br>
memorize the spot
outside the walls for reliable teleportation f<br>
or the subsequent
groups.<br><br>
She plans to
teleport in the direction (but off by about 2<br>
degrees) of the
shifter and bring the first group in high and<br>
levitate down to
the ground to avoid being lost underground.<br>
GM: Ack. But have not
selected the first group. :) Must have<br>
missed
the details that Raki has no pin point area to go to.<br>
He can
only point to the wall and guess maybe within a<br>
few
miles square maybe even a dozen square miles. AS<br>
he
said once outside maybe he can pin point it.<br>
______________________________________________________________<br>
[New Stuff]<br><br>
[Febris 9th,
1635TH]<br>
[Time: 5:01
pm??]<br><br>
'Awww,
Little Sister, going to let them just hit you like that?'<br>
the voice taunts
as Maelorna opens her eyes and realizes she<br>
isn't near the
others.<br><br>
There
isn't any pain nor is the ever present hunger plaguing<br>
her
thoughts. She looks about warily, the room is familiar at<br>
least, a brothel,
one of the rooms from the city. The heady<br>
scent of cheap
wine mixed with expensive perfume fills the air<br>
and the distant
whispers and playful sounds of love making can<br>
be heard from
behind heavy velvet curtains.<br><br>
'You
do realize that you can't escape who,' as the voice<br>
chuckles softly,
'or what you are.'<br><br>
"I know what I am, but I also know what I am not. I am
not<br>
a toy for your
amusement," Maelorna screams out, looking for<br>
the source of the
voice and her gaze lights upon a window<br>
standing in the
middle of the room, covered with a black satin<br>
sheet.<br><br>
'Are
you sure? The Princess made her decision and you are<br>
it, her prize
toy. What care I if you dislike the thought.'<br>
the voice taunts
her from behind the curtain.<br><br>
Maelorna reaches up and rips the satin sheet off the frame<br>
and a polished
mirror of an ebon black surface doesn't show a<br>
reflection as
Maelorna expects. Instead, it ripples as if<br>
something just
under the surface of a black pool of water.<br><br>
'While
you are not a true daughter of Princess Naamah, you are<br>
high in her
family. Your sire was one of her strongest children,<br>
how else do you
think you came to be. Thus I ask, do you truly<br>
deny what you
are? Considering your tastes, your lusts, your<br>
desires?' as
the voice chuckles softly, 'Sadly the little<br>
mortal I told you
to feed upon didn't perish, his life force<br>
was delicious was
it not?' the voice teases playfully.<br><br>
Maelorna steps back from the frame as another succubus, one<br>
she recognizes
steps forth from the surface and smiles softly.<br>
As Maelorna tilts
her head quizzically, "You? But how, you<br>
returned?"
she asks hesitantly.<br><br>
The knowing smile the succubus gives her as it's Saphire<br>
blue eyes peer at
her. 'Little Sister, ever since that<br>
disgusting human
mortal summoned me to train you, I have<br>
remained with
you. So long as I am with you, I will continue<br>
your
training. You have much more to learn than what little I<br>
have taught you
yet,' as she reaches up and caresses Maelorna's<br>
cheek
gently.<br><br>
'You have but to refuse my offer and I will leave you once<br>
you awaken, never
to trouble you any further. But, if you<br>
accept my offer,
then I will continue assisting you and further<br>
your
studies. Considering we have all eternity to work on what<br>
you are.'
The succubus offers and awaits Maelorna's answer.<br><br>
Dorhak
paces around the almost nude Mae grunting and<br>
growling. He
notices she also grunts and moans and her<br>
lips waiver as if
she is dreaming. Dorhak wonders what foul<br>
things she could
be dreaming about.<br><br>
Z'leyra glances down at herself as she confirms that yes,<br>
she is back at
full mana and can cast. Looking at the rest of<br>
the party she says
"If no wards are here to stop us I can<br>
teleport four
others and myself at a time. They would need to<br>
be touching me and
staying in contact with me till I push them<br>
away. To be safe I
will also cast Invisibility, Levitate and<br>
Insubstantiability
first to prevent untoward events from<br>
occurring during
and shortly after the teleport. If we arrive<br>
at the wrong
altitude just hold on and I will levitate us to<br>
the correct place.
I expect to bring us in above the ground<br>
and levitate you
down."<br><br>
"After memorizing the spot and pushing the others to move to<br>
cover and stay put
I can then teleport back here and make other<br>
trips to get the
rest of you. Group there and there so that I<br>
can be touching
all of the group for each teleport."<br><br>
Z'layha glances at her sister. "I have no idea if there<br>
are wards as I
said. I'm not in the area of security.<br>
There may be or
may not be. But if we are well underground<br>
you better
teleport well. Hate to end up a dozen feet under<br>
the ground.
We could be 3 or 4 levels underground. I do not<br>
have knowledge of
every floor so there could be a dozen levels<br>
of basements under
the ground floor. I just don't know."<br><br>
The
Sidh glance around and spot no magic aside from the<br>
party
members. Even the wall where the 'door' was which<br>
is now gone, is
void of magic it seems. Unless it is cloaked.<br><br>
Actions?
Comments?<br><br>
Next
Update....Wednesday?<br><br>
GM: A short update
but not much to work with for now.<br>
Aside from Mae's dream sequence everyone is ignoring<br>
her. Since unsure who is the first group can't do<br>
much there. Tuesday will be a busy day so I'll<br>
try Wednesday for next update.<br><br>
GM: Z'leyra/Arawn
- 140 pounds = 1 Inclusion<br>
Same weight roughly so 140 is 1 inclusion.<br><br>
Dorhak - 2<br>
Arawn - 1<br>
Fremea - 1<br>
Kiet - 1<br>
Unali - 1<br>
Mae - 1<br>
Pyan - 1<br>
Z'leyra- 1<br>
Z'layha- 1<br>
Raki - 2 (w/Kell's Skeleton)<br>
Other - 3 (Gear and Kameran boy's skeleton)<br><br>
Total- 15<br><br>
GM: So while Z can
do 4 at a time.<br>
Fremea can do 5<br>
Arawn can do 8 at one time.<br><br>
So who does what?<br><br>
GM: I've added a
revised map of the play area. It is the<br>
last link on the page. It will show where you guys<br>
were before sent to fortress. The blue mark near the<br>
wihte Star for Kameri is the villages. The red square<br>
on the river to the right is the fortress. I actually<br>
had figured it was longer distance but I am too tired<br>
to go back to analyze things. :) So for now it will<br>
fit the purpose. To new players a hex in this scale of<br>
map is 20 miles. <br><br>
<br><br>
<br><br>
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