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HT
Player Character
Name Type
Status/Notes Sex<br>
--
------------------------------------------------------------------<br>
FH.John Haight...........Arawn.............Druid
.Normal/Alfar... Ma<br>
[Backup Navigator]<br>
...Kevin
Newark..........Dorhak............Warrior.Normal/Dwarf....Ma<br>
[Captain/Leader] <br>
--.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry..
Fe<br>
--.Rachelle.Gauthier ... Ix...........
??????..Normal/Human ..Fe<br>
W2.David Sanders.........Kiet.Sunan........Acrobat
Normal/Human ..Ma<br>
...Don.Kerr..............Maelorna..........Dancer..Normal/Human....Fe<br>
...Gilbert.Isla..........Mournath..........Sailor..Normal/Human....Ma<br>
[Navigator]<br>
R3
Panthera..............Pyandalgor........Hunter..Normal/Human....Ma<br>
--.Bess.Hadley...........Raddok............Miner...Normal/Human
..Ma<br>
R4.Wout
Broere...........Unali.............Ninja...Normal/Human ..Fe<br>
R4.Alex
Koponen..........Z'leyra...........Healer..Normal/Human ..Fe<br>
[First Mate]<br>
Animals: Corona [Eagle] Z'leyra, Zol Zim (Wolf)
- Ix<br><br>
Game Web Site -
http:/nrgcomputers.com/pbem/<br>
Public posts/actions to
pnpgm@list.powersandperils.org (mailing list)<br>
Private emails (not public actions) to
pnpgm@comcast.net<br>
<br>
Game Update #19 sequence (file #222)<br>
----------------------------------------------------------------<br>
<br>
Admin Notes: Roster updates based on
notes. <br>
----------------------------------------------------------------<br>
[Recap]<br><br>
From Mae: [Re:
Actions]
<br>
Maelorna listens
to Raddoks story as Arawn translates...<br><br>
...creeping across
her lips, "I'll be happy to help teach...<br>
GM: Ack. So you are
sleeping where? Unsure of the three places you<br>
listed. The smugglers hold (one without cage) has no windows<br>
so is
very hot and not much free air. That would have to be<br>
fixed
for a bedroom to be made.<br><br>
From Arawn: [Re:
Actions]<br>
"Assuming Z'leyra crafts the proper tool as offered ....<br>
GM:
Ack.
<br><br>
From Fremea: [Re:
Actions]<br>
<OOC - I
apologize for my lack of communication, been very<br>
busy with 2
business and feeling under the weather. So much<br>
fun.><br><br>
[1:55pm]
<br>
Fremea jept quiet
almost this whole time, mostly because....<br><br>
"Many speak
of secrets, yet if everyone tells theirs, ...<br><br>
[2:14pm]<br>
When Arawn
approaches her, she just stares at him....<br>
<br>
"I do no
regret rescuing the slaves. I did not do....<br>
GM: Ack.<br><br>
From Fremea: [Re:
Description]<br>
Fremea is a
faerry. When traveling she disguises herself as<br>
a little kid most
of the time, so that people will not know she<br>
is. She only
stands 3' 4" and she would rather be flying than<br>
walking or riding
in/on something. She actually has more skin<br>
tone than most
Fae, because she is out in the sun too much for<br>
a faerry. She does
like the dark way more, but humans tend to<br>
be awake during
the day instead, so she has to be also. Her<br>
clothes change to
fit the area, so she blends in more. If<br>
someone is trained
in combat and looks her over, they would<br>
notice she has at
least 3 blades on her and her bow (when she<br>
not in her home
town). Most would also notice her muscles are<br>
well toned for
fighting hand to hand. Her hair is long, coming<br>
down to her waist
(well long is subject really), but she keeps<br>
it up most of
time.<br>
GM: Ack. Good info.
<br>
<br>
From Dorhak: [Re:
Description]<br>
Dorhak's
description:<br><br>
Dorhak is about
4-1/2' tall, but powerfully built. He is,<br>
unfortunately,
also disgustingly ugly. Hideous to all, except<br>
maybe the
faerry or other dwarves (but even then, still pretty<br>
ugly). His eyes
are large and brown, and his skin very dark as<br>
if deeply tanned.
He has long shaggy hair that is normally<br>
braided and is
mostly grey, but with an odd lichen-green tint.<br>
The hair is so
long that he often tucks it in his belt. Even<br>
his beard is long
but only to his belly. His ears are large and<br>
stick
out.<br><br>
His teeth too.
He's wearing a ruddy red suit of clothing trimmed<br>
n black over his
chainmail armor. He has a good shield on his<br>
left arm and
carries an axe at his belt, and usually a mace in<br>
his right
hand.<br>
GM: Ack. Our lovely
dwarf ugly swan. :)<br><br>
From Fremea: [Re:
Actions]<br>
Fremea shrugs her
shoulders to acknowledge the dwarf. "I have..<br>
GM: Ack.<br><br>
From Raddok: [Re:
Actions]<br>
OOC: 2 comment re:
John's first post date 5/17:<br><br>
1. I agree that
too many histories is a lot of info & a lot of<br>
waiting. However
[IC: as a stranger to this group Raddook feels<br>
the compulsion to
give a fairly detailed self-introduction to<br>
the group, while
they're all together, so (hopefully) reassure<br>
them that he is a
fit companion for them (& their mission), &<br>
before they're all
out in deep seas.<br><br>
2. [OOC] I agree
with Arawn that he would translate the "killing"<br>
part of his
conversation with Mae. For one thing, wouldn't he<br>
want to give a
fair warning to this stranger about the possible<br>
risks of this
group Raddok wanted to join? (an easy way to see<br>
if scares easily)
And giving the info as part of a conversation<br>
with Mae, Raddok
would have been startled to hear it, but very<br>
cautious about
interrupting/saying anything - at that point. I<br>
remember there was
a lot of unsettling things that had just<br>
happened, what
with arrows out of the sky, an angry faerry, a<br>
wolf & a
panther (have to look at which type of cat up in<br>
notes)<br>
GM: Ack. All I'm saying is if
we have full life bios before the<br>
first
hour ends there is little to do in the weeks/months<br>
to
come in this game. :) Its best to wait and once travel<br>
begins
to do that stuff. IMHO.<br><br>
From Bess: [Re: Language
ELs]
<br>
Thanks for the
descriptions, everyone.I know it takes time to<br>
send them, &
I'm eagerly awaiting the rest of them. It really<br>
helps me (&
I'm sure Ix/Rachelle) visualize & flesh out (excuse<br>
the pun) this very
interesting group of adventurers, so as to<br>
respond in a more
detailed manner, now & in the future of this<br>
adventure.<br>
GM:
Ack.
x<br><br>
From Raddok: [Re:
Actions]<br>
Response to 18#
Update:
<br><br>
[OOC note to GM:
Raddok will bring ALL his items, with the<br>
possible
exception of his horse's equipment (which awaits Arawn'<br>
s response
below).<br><br>
[OOC: I made an
error in the #18 posting. It was Kiet I told<br>
about the map of
Vahear, not Arawn, so he would have looked at<br>
Kiet when the map
was later mentioned, not Arawn. My apologies.<br><br>
[OOC: As a late
entry to this group, would it be possible to<br>
have
everyone give brief descriptions of their PCs? (Height,<br>
weight,
complexion, hair & eye color & perhaps their standard<br>
dress so I
can make notes for later use? - like trying to<br>
recognize
someone from a distance) Sorry - I know you all know<br>
each other,
but I would really like a visual reference for<br>
everyone.
(I've seen Mae's picture in the files.) Should I<br>
just go back
to the first entries posted for Game #8? - altho'<br>
I don't
remember seeing anything & read everything once. I<br>
posted
Raddok's description again at the bottom of this post.<br>
If you do
post descriptions, they needn't be as detailed as<br>
mine - I
just have a visual mind & added the details of Raddok'<br>
s wardrobe
for interest (& because I couldn't help myself -<br>
lol)]<br><br>
[OOC: Raddok
knows Fomorian at level 24 (consulting GM about<br>
this) &
has a book (the book he was reading on deck) written in<br>
Fomorian as
a children's primer to learn Cerulean that has<br>
illustrations throughout - it's a basic grammar/dictionary for<br>
mid-school children in Vahear) -- (unless the GM rules this<br>
out as
it was part of a pre-game adventure; if so, then it is<br>
a
Salaqi poetry book)<br><br>
[~2:14
pm]<br><br>
Raddok
asks Arawn (in Donaran/Salaqi), "I believe you...<br>
<br>
[Raddok will comply with Arawn's recommendation, although...<br><br>
He
also adds "I have travel rations & some food items
in...<br><br>
[Time
TBD by GM] <br><br>
Raddok, waiting his turn to be interviewed, was ...<br>
<br>
"Greetings to you all. My name is Raddok Rads'son...<br><br>
Here's
Raddok's look, in case you need it.<br><br>
Raddok
is a tall (70"), muscular (204#), sunburned, fair-skinned<br>
human
male, with yellow-blonde hair (shoulder-length) tied<br>
back a
bit with a handband made from a scarf (black, taupe,<br>
rust
pattern) wound with cords, and a wide-brimmed undyed<br>
leather hat with slightly floppy brim, decorated lightly with<br>
a
cloth-and-cord band with inexpensive gemstones/crystals,<br>
painted wood beads & a raven feather (tucked in back where it's<br>
knotted in place, all hanging clustered in a foot-long<br>
leathery fringe). The hat has a leather-string chin-strap that<br>
he
leaves hanging loose most of the time, and uses to toss<br>
his
hat off to hang down his back when he wants if off.<br><br>
He
wears a short, taupe-colored hooded cloak (cowl II), a<br>
dark
green riding tunic, a nearly-hidden teal-blue under-<br>
tunic,
brown trousers, brown leather boots & belt - practical<br>
working clothes, nearly clean.<br><br>
Shoulders, legs and arms appear strong, like he's done heavy<br>
manual
labor; he appears to have his sea-legs. He's<br>
clean-shaven & appears to be one who takes a bath more often<br>
than
most seamen. Stands with a sense of self-respect, a<br>
slight
sense (to experienced observers) of watchfulness &<br>
the
alertness of one who has been in dangerous places,<br>
although he's relaxed when obviously no danger around.<br><br>
His
quilted armor is tan in color, & his leather armor &<br>
helmet
are lying on his bundle of belongings on the main deck,<br>
along
with his saddle, etc..<br>
GM: Ack. Will need to
house/sell horse while on trip or feed<br>
it
while away. As to mistake no biggie on fixing. It
happens.<br>
As to
descriptions did you read the pcs of campaign file online?<br>
It
does describe many of the pcs and npcs in some ways.<br><br>
From Kiet: [Re: Description]<br>
Kiet Sunan is a man of
rather small stature, being only 5’-6”,<br>
and not very
heavy. He makes up for it in other ways. He has<br>
a dark complexion
and dark hair, no facial hair, and comes from<br>
the island of
Lemasa. Think Filipino. He normally wears chain<br>
mail under his
'working' clothes similar to what a medieval<br>
Syrian might wear,
carries several daggers, a small shield<br>
(buckler, really), and
often travels with a couple of javelins.<br><br>
Here is a link to what
he might look like, but think darker<br>
skin...http://nrgcomputers.com/pbem6/kiet.jpg<br><br>
Most of his outer
clothing, though, would be somewhat more<br>
like Chinese, but this
should give a good idea.<br>
GM: Ack . I should add that
pic to current site...<br><br>
From Arawn: [Re: Actions]<br>
OOC: A)<br>
<br>
At earliest
the ship will be leaving in the morning. Arawn can<br>
translocate Ix, her
wolf, Corsaya and himself to Ba'ru city<br>
today. As you said that
it will only take a few hours to ride to<br>
the hills he can then
translocate everyone back later this<br>
day/night or in the
morning. This really shouldn't require a<br>
mini-adventure as I
imagine that they'd all be trying to avoid<br>
danger and this is more
about RPing/being in character for Ix.<br>
Up to you if you want to
turn it into a mini-adventure but I<br>
don't see any reason for
that.<br>
Final decision,
whether to rely on Damon to deliver a message<br>
or to have Arawn
translocate them, is up to Ix. I'm good either<br>
way:)<br><br>
B)<br>
[Yes it was
probably near or around Ba'ru city. But what will<br>
you 'pull'
up?]<br>
Huh? What do you
mean?<br><br>
C)<br>
[You translate it all?
Even when Mae says she attacked a party<br>
member? Something may
not want to tell newbies. :)]<br>
<br>
At this point the other
new members know so no reason to hide<br>
it from Raddok so, yes,
Arawn translates for the man.<br><br>
IC:<br>
[Time: 1:44
pm]<br><br>
[Damon grins at
Arawn, "that box is pretty worthless to sell..<br>
<br>
"A pity. But some
of the items might be important mementos....<br>
<br>
[Time: 1:55
pm]<br><br>
[(Dorhak) "We have
that smuggler's hold. How can we use that<br>
to our
advantage?"]<br>
<br>
"It's rather large
and we could use it to set up other berths. I can always design another a
smaller smuggler's hold if we have the time."<br><br>
[Z'leyra answers,
"Aye, I can craft an image. Perhaps ...<br>
Arawn gave a nod,
reaching out for the necklace once ....<br>
<br>
[Time: 2:14
pm]<br><br>
The alfar's face
mirrored Unali's when he heard the news...<br><br>
"Slaves have been
confirmed to be aboard this ship,....<br>
<br>
Other things:<br>
[Ship Hold
Smell:...]<br>
<br>
Arawn will use his
knowledge in both Healer and Herbalist to<br>
come up with a natural
solution. The PnP world might have unique<br>
solutions for this but
otherwise we can work on this by using<br>
cornmeal to soak up the
excess blood followed by an ammonia or<br>
vinegar wash to help
break down the remaining blood. He can<br>
also cast Ball Powers:
Other to create these chemicals if time<br>
is an issue. After
drying florals, herbs or an essential oil<br>
wash should help if
there's any lingering smell from the<br>
ammonia or vinegar.<br><br>
Luckily the wood should
be well waxed to prevent the blood and<br>
gore from soaking in.
And working together as a team or having<br>
the extra crew work on
this should speed up the process.<br><br>
[Vox strongly suggests
the ship leave in the morning...]<br><br>
What's the itinerary?
And we should also work on a supply list<br>
to include food and
arms/armor for the dwarves, crew and new<br>
PC's at the least.<br>
<br>
[I assume party accepts
Ix...]<br><br>
Don't see any reason not
to:)<br>
<br>
[There are 13 berths
including captain's bed... With 11 members<br>
at least...]<br><br>
That's 11 PC's. But we
also have the dwarves and additional crew<br>
to deal with. Scott,
what's the total?<br><br>
Arawn is trained as a
Naval Architect. The main issue being time,<br>
but he can redesign the
layout of the holds, including a portion<br>
of the smugglers hold,
into additional berths or (more likely, I<br>
imagine) he can set
things up so hammocks can be strung up when<br>
needed and stowed away
when no one is sleeping. Scott,<br>
how reasonable is
this or can Arawn come up with a better plan?<br><br>
As to the captain's
chamber, I strongly suggest that this goes<br>
to the individual who
will actually captain the boat/do the most<br>
work as they'll need the
most sleep.<br><br>
[Plenty of storage for
gear. Smuggler hold is NOT good for<br>
horses...]<br>
<br>
I suggest we leave the
horses in Marentia. Arawn can translocate<br>
them to our location
once we've reached our destination.<br><br>
[All will speak
Marentian... But ther is a issue of Vahear and<br>
Fomorian...]<br>
<br>
Arawn plans on looking
for books that can help us to learn both<br>
languages for those who
do not already know them, including<br>
how to read/write them.
Kaylle might be a good person to check<br>
in on this with if
someone is up to the task.<br><br>
[Arawn - big email
coming... E. Do you still cast the spell or<br>
ask Z to see what was
done in Hold?]<br>
<br>
At this time, with so
much to do and the possibility of leaving<br>
the next day I'll hold
off on this. There should be plenty of<br>
time to dig into this
once they're at sea.<br><br>
[Arawn - F. Do you cast
the Divination spell for the Dark<br>
Knowledge...]<br>
<br>
Answered this in the
other email but we have one dead sailor that<br>
died OFF the ship so he
might not have been affected by the soul<br>
banishment - Unali, do
you know if we can access this body? Also,<br>
it might be worth
questioning the sailors to see if they overheard<br>
anything
noteworthy.<br><br>
[Mournath: Technically
your not a super skilled Navigator...<br>
There is one other party
(only 1) that has Navigation. That<br>
person is technically
better....]<br>
<br>
As Arawn mentioned he's
trained as a Navigator easy guess who<br>
the other PC is. I'm
totally find with us sharing the duty, that<br>
way we can serve to
double-check each other. It's not a perfect<br>
plan but we can both get
some practice and if we end up a bit<br>
confused we can always
resort to some last ditch options (like<br>
magic) for
help:)<br><br>
[I do not have exact
trip times yet... It depends on various<br>
factors...]<br><br>
Arawn is skilled in
Elemental Powers /Water Powers but not Sea<br>
Powers (I find it odd
that Elemental Powers-Water doesn't<br>
include Sea Powers but,
oh well). He can summon water elementals<br>
to help speed up our
journey if we ever find ourselves in need of<br>
that, though he'd desire
to give them an offering in return for<br>
their help if he's asked
to call upon them. He's also skilled in<br>
Elemental Powers/Storm
Powers as well in case anyone wants to<br>
rely on these in
pinch.<br><br>
He will also state that
he carries and enhanced Toadstone, which<br>
prevents a ship from
sinking at sea.<br>
GM: Ack. A) - Roger.
B-Probably a dark Knowledge thing? Guess<br>
it wasn't
important. C-Ack. Agenda? That's up to you guys.<br>
As to supply lines
teleporting to open ocean is an issue as<br>
there is no land
mark. So there are dangers to doing so which<br>
is why need to
plan in advance :) As to berths 11 plus any<br>
crew ship takes on
from Damon (never did say). As to making<br>
new places any
serious construction will take time in port to<br>
do so.
Anyone can throw down a sleeping bag and sleep<br>
anywhere. .As to
both holds smelly hold is smelly but if fixed<br>
there is room but
would need some air form opened door.<br>
The other hold is
even worse like a shipping container no<br>
windows. So
unless hatch is left open there would be little<br>
to no air around
in that area. So it'd be stuffy/hot. So<br>
for Div still not
a full yes. Now you want to find the<br>
dead one off
ship? Which goes first trip to Ba'ru or this?<br>
As to shared
sailor duty RPing that is fine. But for skill<br>
experience,
use and being lost at sea I'd need to know who<br>
is on duty
when. As to trip so magic as needed not before.<br>
Gotcha. As to toadstone sure it may not sink. Doesn't
mean<br>
it can't
turn upside down. :)<br><br>
From Arawn: [Re:
Actions]
<br>
[Raddok asks Arawn (in
Donaran/Salaqi), "I believe you...<br><br>
Arawn smiled amusedly
when Raddok expressed his issues with the stink...<br>
"It will be fine if
you leave it here. I can bring the horse gear with...<br>
GM: Ack. <br><br>
From Dorhak: [Re: Actions]<br>
Most of this is said in
Marentian.
<br><br>
"Ok, then. It
looks like we will be taking a wee boat...<br>
GM: Ack.<br><br>
From Unali: [Re: Actions]<br>
Unali: "I will join
you and as I have been on ships...<br>
GM:
Ack.
<br><br>
From Pyan: [Re: Actions]<br>
Pyan is foot 3
inches tall and has a BMI of 22.5, his build<br>
leans towards the
muscular side. His hair and skin are dark.<br>
He the most
distinctive thing about what he wears is his boots<br>
that have a wood style
to them. Other than the books we wears<br>
jerkin over a long
shelved shirt and summer pants of a simple<br>
but well made
design.<br><br>
Pyan introduces himself
to the group, "I'm Pyandalgor of...<br>
GM: Ack. Good
description. <br><br>
From Burton: [Re: Actions]<br>
I may have posted that,
robbed shamelessly from Runequest,<br>
GM: Ack. Probably. Glad
your still lurking. :)<br><br>
From Z'leyra: [Re: Actions]<br>
Z'leyra nods her head
and responds to Dorhak's offer "Yes,...<br>
GM: Ack. As to supplies and agenda I
have no idea. If I make<br>
a travel
plan folks will do magic! So this is why I asked<br>
couple weeks
ago what magics will be done. If I get no<br>
info by next
update I'll assume basic sailing which works<br>
fine for
me. Then I can come up with a agenda. As to supplies.<br>
Seems Dorhak
got Kiet on that task so if 2 people do it? You<br>
guys gotta
figure that out.<br><br>
From Raddok: [Re: Actions]<br>
NEW: [Time approx: 2:15
pm]
<br><br>
Raddok: "Thank you
very much, Arawn. You are making it...<br><br>
[OOC: --? --maybe he is
told by Arawn to ask Z'leyra, since he<br>
is also going to speak
with Z'leyra about learning Marentian<br>
through her
"spell" or however she does it?]<br><br>
[Time: shortly after
Raddok introduces himself to the group & Dorhak has welcomed him
& assigned jobs - & after the above conversation with Arawn]<br>
- - - - -<br>
Raddok is delighted with
Dorhak's response & bows, as ....<br>
GM: Ack.<br><br>
From Mae: [Re:
Actions]
<br>
Maelorna smiles as she
looks at her reflection in the ...<br>
GM: Ack. Heh. Daydream took a
second or two.<br><br>
From John: [Re: Dwarf's
features]<br>
He sounds almost comical
in his ugliness:)<br>
GM: Ack.<br><br>
From Arawn: [Re: Actions]<br>
"Do you think you
can check on the guard that was killed...<br>
GM: Ack.<br><br>
From Arawn: [Re: Appearance]<br>
Arawn's appearance
-<br><br>
Appearance Attribute:
115 (to humans) / 110 (to faerries) /<br>
100 (to
dwarves)<br>
<br>
Height - 6'1"
Weight - 139lb<br>
<br>
Complexion/Hair/Eye
Color - Very fair, milky skin and a flawless<br>
complexion.<br><br>
At 6'1" Arawn is an
impressive figure - a strikingly handsome<br>
alfar, tall, muscular
and athletic. Blue-green eyes, the color<br>
of the sea, shine like
jewels in contrast to the thick midnight<br>
black mane that falls to
his shoulders, framing a flawless<br>
complexion of milk white
skin.<br><br>
An aura of otherworldly
power and nobility emanate from him c<br>
oupled with a humbleness
not often found in the true children of<br>
the Sidh. And he moves
with a regal grace, echoed in his bearing,<br>
with the hint of a smile
often lingering on his youthful face.<br>
Yet his eyes shine with
intensity and supernatural brilliance,<br>
hinting at an
intelligence and wisdom beyond his seeming years.<br><br>
He often wears the
hooded grey robes of a druid, trimmed in<br>
green, red, and blue
(marking his training as an Urigallu/Ashipu/<br>
Baru for those
familiar), the cloth and make of exquisite<br>
quality, a silver holy
symbol hidden beneath (bearing markings of<br>
both the Sidh and
Neutral Courts, in particular Morrigan and<br>
Payan).<br><br>
Underneath his vestments
lie shimmering links of elvish<br>
chainmail, protecting
him from the dangers found in the wild<br>
places of the worlds,
layered over clothing fit for a prince.<br>
His footwear, equally
fine, often find replacement with more<br>
rugged, yet nicely made,
boots when adventuring and a cloak of<br>
pristine white graces
his shoulders.<br><br>
An elvish bow is often
to be found slung over his shoulder or<br>
set alongside javelins
on Corsaya's pack. And the perceptive may<br>
notice the simple yet
elegant scabbards hiding within the folds<br>
of his cloak, elven
blades nestled within and ready to be wielded<br>
by his gloved hands
alongside a shining buckler of elven-metal.<br><br>
Corsaya, his companion,
appears as a beautiful milk-white mare<br>
of exceptional quality
and a proud and fiery bearing. Few realize<br>
that she is in fact a
Sri Eponi, a Fay Horse.<br>
GM: Ack.<br><br>
From Arawn: [Re:<br>
OOC: A bit confused on
which are posts that I should have Arawn<br>
reply to. It seems like
you've spoken to Z'leyra but in case you<br>
spoke to both
characters... IC:<br><br>
Arawn smiled.
"You're welcome. And I'm familiar with Mygone's....<br>
GM: Ack. You're confused? Me
too! Lots of posts and where to<br>
put them if
there are no quotes or time stamps. Whew! Then<br>
some dupes
and such. <br><br>
From Arawn: [Re: Actions]<br>
"I can serve as
backup navigator. Considering my love of 0...<br>
GM: Ack. Its amazing how one can be
in so many places at one time.<br>
Sometimes a
pc has to focus on one thing not everything under<br>
the sun.
:) But that's not Arawn's personality. :) So Oh
well.<br><br>
From Z'leyra: [Re: Looks]<br>
Z'leyra is a 5'10"
tall female human. Of average (dirty blonde<br>
and blue eyed) if
slightly stocky appearance she has wiry<br>
muscles, is obviously
fit and moves fairly fluidly. Those who<br>
have seen her dance know
she is far better than average but<br>
still a long way from
the best at coordination and balance. Under<br>
a fine robe she usually
wears well made, artistic mail and a<br>
Dragon helm with an
inlaid gem. She carries a war staff and<br>
usually has a greatsword
and shield slung on her back and sword<br>
sheathed at her side.
Observant folk also notice several<br>
daggers and a sling with
pouch of bullets worn as well. She<br>
often has a pack
containing, among other things, various healing<br>
items. A small drum
indicates that she is either a shaman or<br>
musician (or both).<br>
<br>
Not a smooth speaker she
apparently chooses her words well<br>
for influencing her
audience. While reserved she is intelligent,<br>
strong willed,
perceptive and seldom surprised.<br>
GM: Ack. <br><br>
-------------------------------------------------------------<br>
[New Stuff]<br><br>
[Marqi Frisda
23rd, 1636TH; Sivas, Marentia]<br><br>
[Time: 1:44
pm]<br><br>
Damon
tells Arawn the sailor jewelry is not much.<br><br>
"A pity. But some of the items might be important mementos for<br>
the living,"
Arawn replied. "So I say we return it to the<br>
sailors to
dispense or disperse. Hopefully a wergild a other<br>
restitution will
be presented to the surviving family members<br>
as well," he
added, looking to Fremea.<br><br>
Damon
nods, "this is why I'll take it with me to my ship.<br><br>
<br>
[Time: 1:55
pm]<br><br>
Maelorna listens to Raddoks story as Arawn translates and<br>
takes note of a
few interesting points of his background he was<br>
willing to part
with. Then the blind girl's response, on what<br>
she was capable of
doing as far as healing. She makes a note<br>
to leave that one
be, unless she makes the first move.<br><br>
'She
isn't the issue Little One, it's her pet. It sees you<br>
as competition for
it's food,' the voice whispers with dark<br>
purpose. Maelorna
looks at the wolf and meets it's gaze evenly,<br>
wondering just how
long it might be before it attacks her, like<br>
every other canine
she has run across.<br><br>
Mae
shrugs and shakes her head and ignores it for the moment.<br>
A smile creeping
across her lips, "I'll be happy to help teach<br>
him
Marentian," she offers, "As for price, I do not
understand<br>
the purpose of
charging him to learn. I can think of a price I<br>
would like to ask,
I do not know if he is capable of paying,"<br>
as she pauses for
a moment before smiling warmly at him, "A<br>
language for a
language," she offers honestly.<br><br>
"Assuming Z'leyra crafts the proper tool as offered then<br>
learning languages
should prove easy for the both of you. But<br>
if she doesn't
then I'm sure the two of you could work something<br>
out."
Arawn replies to Mae. <br><br>
Fremea
kept quiet almost this whole time, mostly because she<br>
didn't have much
to say. She listened to Dorhak go on about<br>
secrets and seeing
Arawn's unhappy gaze on her. She thought<br>
about her position
in the group. She really didn't have the<br>
anger issues as
she used, did she do this rashly, to rescue the<br>
slaves? Maybe.
Maybe she could have done it differently. Were<br>
the sailors really
innocent? She is not sure about that.<br>
Possibly they did
not know they were hauling slaves, but then<br>
does that
matter?<br><br>
Anyone
looking at her, sees her shrug to herself a little.<br><br>
"Many speak of secrets, yet if everyone tells theirs, that<br>
will not mean
things will not change. I was captured by my own<br>
kind and kept away
from my family, some of this group knows<br>
that. Yet, that
seems to not be a matter when I see something<br>
that is wrong. I
have been trained to take care of situations,<br>
that I was told to
do, but now I am my own person. Maybe I did<br>
jump to taking
care of this faster than needed, yet it seems you<br>
all are forgetting
there are now no longer slaves here." She<br>
looks at Mae, the
dwarves and even Xi. "I do not regret doing<br>
what I did, and I
will take from it that I could have done it<br>
differently. I
will still not hesitate to make sure all stay<br>
free." She
does not get agitated, even if she did not have the<br>
gem on her. Her
demeanor is very much matter of fact.<br><br>
Fremea
takes a couple of breath's before continuing. "As for<br>
my fighting, you
already know my skill with the bow, being a Fae<br>
I have use of
magic and I am skilled in many arts of staying<br>
hidden while
killing. Many of these were not my choice to learn,<br>
but I will use
them to do what I must."<br><br>
Raddok, waiting his turn to be interviewed, was watching the<br>
group's discussion
& relaxing on a nearby crate, when he's<br>
beckoned forward
by Arawn. Arawn had already translated the<br>
discussion, but
since Raddok had been twenty feet away for the<br>
beginning of it,
he explains a bit more about how Dorhak has<br>
requested that he
is fully informed about everyone's full<br>
capabilities &
any 'secrets' so that plans can be better made,<br>
so Raddok starts
introducing himself to the group, watching<br>
Arawn (& Kiet,
who also understood him) for cues of when to<br>
slow down or speed
up.<br><br>
"Greetings to you all. My name is Raddok Rads'son, and I was<br>
born & raised
on an estate west of Pelara in southwestern<br>
Donara. I am the
only child of the landowner, but I was born<br>
illegitimate, as
my mother died when I was born early, days<br>
before their
wedding was to take place. My father ignored me,<br>
so I was adopted
by his butler & became friends with the estate<br>
manager and so I
learned the ways of running a large property<br>
containing
agricultural & forested lands. They are the ones who<br>
informed me of my
possible heritage.<br><br>
When I
was 14, I got angry at my father's continued absence,<br>
so I left home to
become a Hero & show my father what was what<br>
(here he smiled
ironically & shook his head with awareness of<br>
the foolishness of
this childish plan) & determined to make it<br>
in the world on my
own. I took work with, first, a teamster,<br>
learning that
trade, then a few years later took up mining,<br>
when I became
friends with a band of traveling dwarves hired<br>
for exploratory
mining in the mountains to the west of our<br>
family estate. I
have also been hired as a caravan guard, as I<br>
am trained with
mace and great sword, and also learned the<br>
shield. I have my
own weapons & armor, as well as a warhorse &<br>
the equipment for
riding.<br><br>
"Also, other than Salaqi, I speak some Dwarf Elder &
Fomorian,<br>
a smattering of
Xianese, & am learning Cerulean, a bit at a<br>
time. I picked up
some climbing experience with the mining, &<br>
from teamstering I
learned to pack well & can carry nearly 140<br>
pounds of gear
without being slowed down. I'm told my stamina<br>
is very good, but
it seems normal to me - I just worked heavy<br>
jobs.<br><br>
"I have fought pirates at sea - they flew the Climan flag -<br>
and I've fought
goblins, trolls & larger monsters as a hired<br>
fighter &
miner. I have helped crews at sea, but am not a<br>
trained
seaman.<br><br>
"As I told Arawn earlier, I spent several weeks in Vahear last<br>
year on a job
involving mining incidents, as part of a hired<br>
band of
adventurers, & have stayed both in Port Vahear &<br>
Innanadan - mostly
in Innanadan, and the owners of the mine<br>
that was having
trouble will know me & treat me as a friend -<br>
or at least in a
friendly manner."<br><br>
He
hesitated a moment, holding up a finger to indicate he had<br>
more to say, for a
pause to consider his next words, then went<br>
on.<br><br>
"I learned that the secret of dealing with the Vahear, as with<br>
other Fomorians,
was to act as if I accepted them as a superior<br>
people, then I had
no trouble. I did so because I did not want<br>
to land in their
lockups, or even gain their constabulary's<br>
attention, as I
wanted to leave the country with the money I<br>
had earned for the
job, not lose it to their justice system &<br>
soldiers. Having
the good word from the mine owners also helped.<br>
I had not thought
to stay so long, but I missed my ship out & it<br>
was a month before
the next one arrived, due to storms from<br>
the
south."<br><br>
Then,
his face slightly red, he said, "That's all I can think<br>
of to tell you
right now that has any bearing on my accompanying<br>
you. My girl isn't
gonna be happy that I'm delayed on the way to<br>
see her, but
she'll understand when I can explain it all later,"<br>
& sat back
down on the crate, blushing rosily. Such a blush on<br>
the husky man made
the others smile, although a few tried to<br>
hide it.<br><br>
Arawn
considers Dorhak's comments on the shidden hold.<br><br>
"It's rather large and we could use it to set up other berths.<br>
I can always
design another a smaller smuggler's hold if we have<br>
the
time."<br>
<br>
Z'leyra answers, "Aye, I can craft an image. Perhaps you can<br>
hold this necklace
away from me while I do so..."]<br><br>
Arawn
gave a nod, reaching out for the necklace once she was<br>
ready to hand it
over.<br><br>
<br>
[Time: 2:15
pm]<br>
<br>
When
Arawn approaches Fremea, she just stares at him for a<br>
couple of minutes.
He wants to understand or better to correct<br>
her from her
actions. Maybe he is just here to see why she did<br>
it.<br><br>
"I do not regret rescuing the slaves. I did not do this without<br>
making sure they
were slaves. Maybe I did not need to kill all<br>
that I did, yet my
training is to not leaving anyone around<br>
that can injury or
turning the situation around. You may<br>
think I
did<br><br>
Raddok
asks Arawn (in Donaran/Salaqi), "I believe you said<br>
you could move our
horses from here once we reached Vahear? Is<br>
it better to keep
my horse's equipment here on board or take it<br>
to the stable
where he's boarded - that is, if you can move it,<br>
too? You see, I
have leather barding as well as the saddle &<br>
bridle, and I'd
rather they were not stored where they would<br>
pick up that -
odor - from the bilge."<br>
<br>
He
also adds "I have travel rations & some food items in my<br>
pack that I just
picked up here yesterday. I will add the items<br>
that won't store
beyond the voyage to our food supplies. I am<br>
willing to go get
any supplies we need, although since I don't<br>
yet know the
language, I might make a better dogs body & just<br>
carry what others
pick up.<br><br>
"Also, if there's someone who can help me learn your group's<br>
common language,
let them know I can pay them for their time."<br><br>
Z'leyra reminds group of escaped officer.<br><br>
The
alfar's face mirrored Unali's when he heard the news of<br>
the escaped
sailor. The man had plenty of time to be secreted<br>
out by now. And if
not then trying to break into the embassy to<br>
retrieve the guard
could spark political tensions between<br>
Marentia and
Fomoria, at the least.<br><br>
"Slaves have been confirmed to be aboard this ship, something<br>
that the
ambassador and the guard would know of. This should<br>
allow the
Marentian forces to pressure for the man to be<br>
released into
their custody. And retrieved if necessary."<br><br>
He
looked to Unali before continuing. "Do you know if this is<br>
being looking into
or if it can be?"<br><br>
Unali
considers this. Vox didn't know of this situation at<br>
the top so
probably would need to be informed. She'll have<br>
to send a message
or contact him.<br><br>
Arawn
smiled amusedly when Raddok expressed his issues with<br>
the stink of the
bilge.<br><br>
"It will be fine if you leave it here. I can bring the horse<br>
gear with me when
I collect the horses."<br><br>
"Also, if there's someone who can help me learn your group's<br>
common language,
let them know I can pay them for their time.<br>
"] wouldn't
worry about the food. An actual itinerary has yet to<br>
be discussed and
we have more than enough funds to see to<br>
supplies. But if
there's anything of a more personal nature<br>
you'd like to
acquire before heading out let one of us know.<br>
We can accompany
you until you've a chance to learn Marentian.<br>
And as to learning
that, you should speak with Z'leyra," he<br>
said, nodding his
chin the direction of the shamaness. "She's<br>
fluent in Salaqi
as well as Donaran… in fact most of us are...<br>
and she has a
means to allow you to learn languages quickly."<br><br>
Fremea
shrugs her shoulders to acknowledge the dwarf. "I have<br>
been on ships
before, I am able to help out. As for attacks,<br>
yea I can always
help to stop them. I can also be in the Crow's<br>
nest, since I can
see anything coming for a long way off. As<br>
for sleeping, I do
not take much space. I will be here before<br>
we
leave."<br><br>
Unless
something else is needed, she will take off to go visit<br>
her parents and
Kaylle.<br><br>
"Ok, then. It looks like we will be taking a wee boat
trip.<br>
Now, we need to
remove the boat by daybreak tomorrow. We will<br>
need supplies of
food and water. Damon!" He looks over to the<br>
captain and says
"We'll take your four crew. Can you also help<br>
with where to get
the supplies? And, you. Kiet. Will you have<br>
time to gather and
pay for the supplies? I’m sure you will want<br>
to go get your
personal items first, but there should be plenty<br>
of time for
that."<br><br>
"Mournath! You can be our navigator, but I suggest you
keep<br>
us near as is wise
to shore. Don’t crash into anything. I<br>
can’t
swim."<br><br>
"Arawn! Please take my kin back to Ba'ru, and Ix can go
with<br>
you. You
said you could rejoin us later. How you plan to do<br>
that is
unbelievable, but the others here seem to take that as<br>
a
fact." Dorhak mumbles about elvish magic. Then he looks
to<br>
the dwarves and
says in Dwarf Elder "My friends. When we return<br>
from our quest for
vengeance, I swear by Dvallin that I will<br>
sell this boat and
share with you all equally the proceeds.<br>
Let us all hope
we, and it, all come back. Also, I would feel<br>
a great deal
better if you would serve as backup navigator."<br><br>
Arawn's eyes smiled in affirmatively.<br><br>
"I can serve as backup navigator. Considering my love of the<br>
sea I have a
feeling I'll be juggling several positions<br>
alongside that,
from sailor, shipwright to cook at the least.<br><br>
And
I'll leave as soon as possible with the dwarves and Ix.<br>
However I don't
speak dwarf elder so unless a translator<br>
accompanies or we
share a common tongue I may need someone to<br>
allow me to
connect with them to learn dwarf. I also suggest we<br>
make sure they
have time to see Z'leyra's illusion of the man<br>
that sold them out
as well. No need for them to find themselves<br>
in the same
mess.<br><br>
Actually, if we can find this man we might be able to see I<br>
f he knows more
about this. But your call on this as he might<br>
require time to
track down if he's not in the locale.<br><br>
As to
rejoining, short of any disruption, my plan is to<br>
translocate back
here by dawn. If I should miss this window<br>
there are other
ways to track you down but I'd prefer less<br>
complicated
methods. The easiest would simply be to ask, what's<br>
the itinerary? I
can meet you at the next port."<br><br>
Damon
frowns, "so I'm not taking them home? I figure dwarf<br>
and sailors who
jailed them might be a object lesson for the<br>
sailors to
deal. But fine less work for me."<br><br>
Damon
leans over and whispers, "good luck with that. This<br>
group tends to
bring death and destruct-" Damon stops when<br>
he realizes he is
talking to one of sailors to lend to<br>
the group.
"Oh mate..I was joking!...I'm sure you'll be fine."<br>
Then under his
breath. "Just leave your Will with the chief<br>
back at our
place." Then he slaps the man's back. "It will<br>
be a fine
adventure!"<br><br>
The
dwarves murmur and then the elder approaches. "Dorhak.<br>
We will return but
one of us wishes to join you. He has no<br>
family back
home. He is a skilled fighter." Then the elder<br>
approaches and
whispers under his breath. "There was a bit of<br>
trouble back home
with him and others. He'd be...not happy<br>
back
home." Then steps back. "What do you
say?"<br><br>
Dorhak
answers and then continues.<br><br>
Damon
speaks louder, "supplies can be done down the dock. But<br>
last time I
ahh..was there I kinda may have ticked folks off.<br>
To get the 2
sailor to chase me and you." He looks at Dorhak.<br>
"So I'll just
give Kiet the directions." <br><br>
Dorhak
continues, "Fremea! I don’t really have any tasks for<br>
you, but should we
run into problems out there with another<br>
ship, your
shooting ability may save us. I hope you will choose<br>
to join us.
I’m sure you have some things to take care of<br>
before we
leave. Your ability to be sneaky should also be<br>
valuable."<br><br>
"Ix! I have no idea how to use you here, but you've
proven<br>
you can survive on
your own. Also, your, um, pet there, he<br>
(she?) plus your
magic show you might be useful. Besides, I<br>
would not deny you
the opportunity to get your vengeance."<br><br>
"Mae!" Dorhak samples an unpleasant smile but, then,
none<br>
of his are
pretty. "Are you willing to come along? I don’t<br>
know what you
might get out of it, but let this be a sign that<br>
we are even.
Will you need to gather anything?<br><br>
"Pyan! Your tracking skills might come in handy, as might<br>
your mighty
hunting skills. Besides, I like you. You're quiet<br>
for a human.
Will you need to gather your things?"<br><br>
"Unali! You will want to report back to you 'friend' what
we<br>
have learned here
today and what we plan to do. I hope you will<br>
join us. I
know I would not want to face you in a fair fight,<br>
and I expect we
shall see some fights."<br><br>
"Z'leyra! Would you accept the roll of First Mate? I
doubt<br>
anyone would give
you any grief. And sad it would be for the<br>
man that was so
unwise as to do so! Also, will you have time<br>
before we leave to
make your new language learning rope?"<br><br>
Dorhak switches to Dwarf Elder, as a courtesy to this new<br>
human.
"You! Raddok! I hear your desire to go and am happy<br>
to see such in a
human. In my experience it is a rare thing.<br>
Be welcome, and
may you return fully resolved in your quest for<br>
justice." Dorhak smiles again, causing a few to cringe.
"But<br>
learn the local
language as you can. If they can make their<br>
little learning
device, all the better. I even used it myself."<br><br>
"Remember! We leave at sunup tomorrow. Anyone not
here,<br>
and ready to go
(except Arawn and Ix) will be left behind. I<br>
don’t want to
annoy the locals. We can decide on the final<br>
destination on the
way."<br><br>
Unali
replies. "I will join you and as I have been on ships<br>
around here
before, I know the ropes a little bit, so I can<br>
help out during
the trip. Just now, I will report back the<br>
foreign
connections we found and see if surveillance of that<br>
last slaver agent
can be taken up by local authorities. If we<br>
can sail of
tomorrow I am sure some people will be more relaxed<br>
around
here."<br><br>
"Do you think you can check on the guard that was killed off<br>
ship, the one that
was being chased by Damon and Dorhak?," Arawn<br>
asked. "I'd
like to see if I can access the body for questioning<br>
if things don't
work out with those killed aboard ship."<br><br>
Pyan
introduces himself to the group, "I'm Pyandalgor of the<br>
Omavor, A skilled
hunter and humble story-teller. I'm proficient<br>
with the bow,
spear, dagger and the sling and have some skill<br>
with javelins, and
the pike and just recently learned the use<br>
of swords. I know
how to survive off the lands of plains,<br>
forest, and hills,
thou I have some magical trinket that makes<br>
food, and I have
some still at tracking."<br><br>
Ix
perks up, Omavor is a bit close to her home. At least<br>
more than Ba'ru or
Marentia. <br><br>
Z'leyra nods her head and responds to Dorhak's offer. "Yes, I<br>
accept the
position of first mate. While my seamanship can be<br>
improved and I
should learn navigation I do have a variety of<br>
skills that should
assist in your captaining of this vessel."<br>
<br>
"I will go to my manor, organize supplies and work my magics<br>
so that I can be
back here at the break of dawn equipped for<br>
travel and
hopefully with a new language necklace. Those not<br>
staying on board
or at some other location may spend the night<br>
at my manor where
we shall be served dinner and an early<br>
breakfast."<br><br>
"How long a voyage do we supply for? What supplies do we<br>
already have? I
shall have my staff contract for the difference<br>
to be delivered
shortly after daybreak."<br><br>
Raddok
replies to Arawn on helping with horse and languages.<br>
"Thank you
very much, Arawn. You are making it much simpler for<br>
me. I will need
time to fetch my horse's gear to the stable. Do<br>
you know where
Mygon's Hostelry" is located? I need<br>
directions, or
maybe I should go with someone else who can show<br>
me where it is,
& then I can help carry any supplies back to<br>
ship. [you can
substitute another stable's name if there is a<br>
stable/hostelry
that the group uses or is familiar with. Or, if<br>
for some reason,
the estate is used for 'storing' horses & gear,<br>
Raddok's horse
& gear could be moved there; he amenable to<br>
whatever best
works for Dorhak's time schedule]<br><br>
Arawn
smiled. "You're welcome. And I'm familiar with Mygone's.<br>
I can take
you unless Ix wishes to depart immediately.<br>
Otherwise I'm sure
one of the others can serve as a guide and<br>
translate for you.
After you gather your gear you can probably<br>
keep both horse
and gear at Z'leyra's place as she offered it<br>
to you and the
other new companions. It'll make gathering the<br>
horses later
easier for me."<br><br>
When
Raddok either receives directions (to stable), or is<br>
given someone's
name to ask for directions, he will then go<br>
over & ask
Z'leyra if he can speak with her for a few minutes:<br>
(in
Salaqi/Donaran) "Z'leyra, forgive me for interrupting. I<br>
know that Master
Dorhak has given you a lot work to do, but I<br>
need a couple
minutes of your time. I have questions." He<br>
quickly explains
about the need to take his horse's gear to<br>
the stable where
it's boarded. "As for anything I personally<br>
need for the
journey, I am already sufficiently supplied,<br>
except that I
could use a new soapstone or an equivalent for<br>
washing - I can
get pretty ripe if I don't bathe."<br><br>
He
pauses for a moment, not wanting to tie her time up, but<br>
he wants to get
the language business out of the way, if he can,<br>
especially since
both Arawn & Dorhak wanted it.<br><br>
Having
thought about it, Raddok, having listened to Arawn's<br>
suggestion, was
feeling that it sounded a heck of a lot faster<br>
& easier to
learn a language by magical means than by constantly<br>
drilling oneself
in foreign grammars & pronunciation, so he asks<br>
the shaman:
"If you can find time to possibly use your special<br>
means (magic or
whatever) to teach me Marentian, I would greatly<br>
appreciate it. I
can pay you if there's a fee, if it's not too<br>
expensive, &
I'll gladly help out in any way I can on this<br>
voyage. In fact,
if it's arranged that I go with someone to the<br>
stable where my
horse is, to store my gear, I'll stay with him<br>
or her & carry
any supplies they are picking up for you all, if<br>
you wish. I'll get
my soapstone at the same time. I had my<br>
weapons checked,
cleaned & sharpened in Ba'ru & haven't used<br>
them, so they are
ready.<br><br>
He
looks quickly at the stairs going down, & nods that<br>
direction. "I
was using the cabin a couple doors down from the<br>
Captain's, sharing
it with a minor ship's officer. I don't know<br>
where you will
want me now, but I cleared out of it, my gear's<br>
now on deck if you
want to re-assign the cabin…" He looks a<br>
little hopefully
at her, and backs up a step with a short bow<br>
to show he had
finally stopped talking, & then grins at his own<br>
wordiness - after
weeks of not having much conversation, he<br>
seemed to be
making up for lost time. Standing upright, he backs<br>
up a few more
steps, away from the next person in line with<br>
questions,
awaiting her instructions.<br><br>
Raddok
is delighted with Dorhak's response & bows, as to a<br>
clan chief, with
pleasure. He is used to the sometimes somewhat-<br>
ugly appearance of
many of this sturdy race, and Dorhak's<br>
appearance, if
uglier than those others he had met, didn't<br>
really affect him
much once he had watched him for a few<br>
minutes. He
admired the way Dorhak had shouldered his new<br>
responsibility so
quickly, & had been both surprised & impressed.<br>
He suited his name
of Red Wall. Appearance apart, Raddok knew<br>
from experience
that the look in the dwarf's eyes was what was<br>
important to note,
not odd-looking noses, jaws, chins, or the<br>
scary smiles, of
the race - any approval or warning in those<br>
eyes is what was
worth noting, and he was grateful for the<br>
compliment the new
group leader had given him. And relieved.<br>
He smiled to
himself - indeed, that fierce, toothy smile on<br>
their leader's
face might be a very good thing in some<br>
situations.<br><br>
For
the first time, he begins to really think & feel - not<br>
just hope - that
he had found boon companions here, & for the<br>
duration of this
mission. He thanked the Dwarf in a few words &<br>
starts mentally
planning his next priorities, per Dorhak's<br>
suggestions &
orders, and notes Arawn, Kiet, & Z'leyra's<br>
positions,
studying them and how they seemed to respond to<br>
those others now
around them. He is now feeling quite energized<br>
& eager to
assist however he can.<br><br>
Maelorna smiles as she looks at her reflection in the mirror<br>
running her
delicate fingers along her pale cream coloured skin<br>
almost glows in
the light. Granted some would consider her<br>
statuesque at six
feet in height, she preferred the term<br>
voluptuous.
A moan coming from the bed behind her reminded<br>
her that her meal
was still very much alive. She turns to look<br>
at the victim on
the bed and her lips curl into knowing smile<br>
and her eyes shine
with a playful promise. "Now then, care to<br>
tell me again how
many holes your going to make in my body and<br>
then abuse those
holes until there was nothing left of me?" she<br>
giggles, You
wouldn't believe how hungry that talk makes me,"<br>
as she looks at
the struggling man hungrily.<br><br>
Maelorna blinks from her musing and realizes that Dorhak had<br>
said something,
she vaguely recalled the question and nods, "If<br>
you'll have me,
with luck this time we'll not have to deal with<br>
what we had before
yes?" she offers, "Also, we leave at first<br>
light? Or
are we delayed until Arawn & the blind one return?"<br><br>
[Time: 2:42
pm]<br><br>
Later,
once folks break up the group, Maelorna sighs as she<br>
looks at the ship,
the smell she could ignore, considering the<br>
times she had to
hide in the sewers and sleep there. Bile and<br>
body odor weren't
here desired scents but she could ignore it.<br>
Since it appeared
most of her companions were going about their<br>
own business, she
looked about for a possible berthing. 'Great,<br>
back aboard a
ship, tell me Little One, are you going to make<br>
these sailors your
toys as well? I can help if you just let<br>
me,' the voice
whispered with a teasing giggle, 'No, keep quiet,<br>
I don't need toys
nor pets at the moment and you would get me<br>
killed if we even
tried it,' she groused.<br><br>
She
pauses considering the various cabins, the captains cabin<br>
would possibly be
viable, but ignores that option, she can see a<br>
fight over who
gets the spacious cabin and bed and honestly it<br>
will wind up as
either the dwarf or Arawn's. Plus she couldn't<br>
trust herself, not
with a companion in her room as the chance<br>
her other half
taking control and feeding. No, either the main<br>
deck or," as
she thinks of the discussed smuggler's hold. It<br>
sounded perfect
for her needs, dark, possibly not overly<br>
cramped, less
chances of a sailor running afoul of her hunger.<br>
Plus she might be
able to practice some of her skills while<br>
hidden from prying
eyes.<br><br>
Awww,
but you had so much fun with the last ship you were on<br>
didn't you?
They were such enjoyable toys. Especially when you<br>
let me have my
fun, was it the undying love he professed to you<br>
that brought out
the anger in the other one I wonder?' it mused<br>
cheerfully.<br><br>
With
little regard for whom might be watching, she sets down<br>
her ruck sack and
starts to rummage through it, wondering if she<br>
had left it behind
in her room and brightens up when she finds<br>
her quilted
armour, still rolled up tightly and bound with a<br>
leather
thong. Granted she had little need of it at the moment,<br>
not while on the
water, but once back on land, the armour may be<br>
needed. She
finds her second gown, with a shorter skirt and<br>
starts to undo the
stays of her gown and pulling it off, leaving<br>
only a silk
chemise and pantaloons as her only raiment. Her<br>
copper red hair
cascades down her back as she smoothes out the<br>
gown and starts to
carefully fold it up and slipping it into<br>
her rucksack. Once
she's satisfied with the gown, she slips on<br>
the other and
laces up the bodice before tightening it up and<br>
easily displaying
her bosom attempting to spill out of the<br>
cotton gown, she
promptly kneels and pulling out a brush begins<br>
to preen and brush
out her hair.<br><br>
Actions?
Comments?<br><br>
Next
Update....Wednesday?<br><br>
GM: Ok. This
one took 4 days to even get to the Recap (old)<br>
stuff. Tomorrow will have no chance to work on update<br>
so I got to end it now or next week. It is already over 1k<br>
lines. It took 5 hours to do just the last 5 posts that<br>
came in yesterday. :) Sadly I could not do 'new' stuff.<br>
It is quite amazing we've done all this RPing and it has only<br>
been what 5 hours? Five of game time? At this point it has
taken<br>
us 6 months to go 5 hours. :) This is why sometimes RPing is<br>
best to wait to avoid the first few hours. :) It is very<br>
good stuff but as you can see I've had to delay the last 4<br>
updates due to amount and we've not really moved on beyond<br>
the few hours. :) So we can finally move on. I'm not saying
to<br>
slow down its great! But this is why. So mission is
set. We'll<br>
move on to evening and morning departure. We have a side<br>
trip for Ix/Arawn to deal amd that may take a few weeks of<br>
our time. But at least its progress. :<br><br>
If there is no magic posted for travel I'll work up a agenda on<br>
how long it will take. Navigators can figure this out once<br>
I get word on magic or not. But I'm not going to work on a<br>
agenda and have it nixed with magic. :)<br><br>
My birthday was a couple days ago so didn't do much on<br>
Wednesday. But tried. :) I'll try to do deck plans and<br>
the agenda of ship next week.<br><br>
Assuming I have time to do all Recap/Old the new update<br>
will have Ba'ru stuff. Shopping and then start of ship<br>
departure unless Arawn/IX are attacked by giants or<br>
such. <br><br>
GM: Gear
finals<br><br>
Player Notes<br>
Arawn
----<br>
Dorhak
----<br>
Fremea
Assume take all gear?<br>
Ix
Assume take all gear?<br>
Kiet
-----<br>
Mournath Assume
take all gear?<br>
Mae
Assume take all gear?<br>
Pyan
Assume take all gear?<br>
Raddok
Assume take all gear?<br>
Unali
-----<br>
Z'leyra
-----<br><br>
For all gear taken assume all but horse related gear.<br><br>
We have 2-3 folks doing supplies but no specifics. So<br>
unless stated otherwise will assume food is on sheets or not.
<br><br>
GM: Arawn: Tasks -
Whew :)<br>
1. Guide Raddok to some place? ~30-45 min<br>
2. Work on new ship berths ~few hours
2-5?<br>
3. Take Dwarves to village ~few hours
2-5?<br>
4. Take Ix to
Kaz
~few hours 2-5?<br>
5. Remove smell from ship ~30-45
min<br><br>
2-You may need a crew of workers to do some work. If doing<br>
actual wooden berths or such.<br>
3-Probably 2 hours from leaving ship to find village?<br>
Then time spent with them.<br>
4-Once leave ship (if still with 3) 2 hours before can find<br>
Kaz's place in hills. Then time with him.<br>
5-Ideas given was good I have some possible ideas on my own like<br>
Ball Powers with magic.<br><br>
Time is now 3pm. Sunset in 3-3.5 hours. Look at math above.
:)<br>
So which tasks do you do or skip or such? This doesn't<br>
include getting supplies and such just those above tasks.<br>
Keep in mind teleporting back to ship is more risky as<br>
there are no obvious land marks. So I typically apply<br>
a modifier for such. <br><br>
for those with homes may need to plan for long travel time. But<br>
no data yet (for rent or expenses).<br><br>
GM:
Passengers:<br><br>
Party: 11<br>
Animals: 2 [Assume Wolf/Eagle taken]<br>
Sailors: 4 <br>
Dwarf: 1 [Assume allowed]<br><br>
Will need supplies for each. Who is paying Damon's<br>
crew and supplies for ship?<br><br>
GM:
Descriptions: I've added a new file online on my site just<br>
of the player descriptions. Including Unali's which went to<br>
email not here. To see hers see file. That's 8 out of 11<br>
pcs describes. A good turn out!<br><br>
*** Forgot
to add Unali's email basically she will report info<br>
to
Vox. She will want to stay at Z's place.<br>
<br><br>
<br><br>
<br><br>
<br>
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