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HT
Player Character
Name Type
Status/Notes Sex<br>
--
------------------------------------------------------------------<br>
FH.John Haight...........Arawn.............Druid
.Normal/Alfar... Ma<br>
[Backup Navigator]<br>
...Kevin
Newark..........Dorhak............Warrior.Normal/Dwarf....Ma<br>
[Captain/Leader] <br>
--.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry..
Fe<br>
--.Rachelle.Gauthier ... Ix...........
??????..Normal/Human ..Fe<br>
W2.David Sanders.........Kiet.Sunan........Acrobat
Normal/Human ..Ma<br>
...Don.Kerr..............Maelorna..........Dancer..Normal/Human....Fe<br>
...Gilbert.Isla..........Mournath..........Sailor..Normal/Human....Ma<br>
[Navigator]<br>
R3
Panthera..............Pyandalgor........Hunter..Normal/Human....Ma<br>
--.Bess.Hadley...........Raddok............Miner...Normal/Human
..Ma<br>
R4.Wout
Broere...........Unali.............Ninja...Normal/Human ..Fe<br>
R4.Alex
Koponen..........Z'leyra...........Healer..Normal/Human ..Fe<br>
[First Mate]<br>
..Npc....................Barbasa...........Dwarf...Fighter.........Ma<br>
Animals: Corona [Eagle] Z'leyra, Zol Zim (Wolf)
- Ix<br><br>
Game Web Site -
http:/nrgcomputers.com/pbem/<br>
Public posts/actions to
pnpgm@list.powersandperils.org (mailing list)<br>
Private emails (not public actions) to
pnpgm@comcast.net<br>
<br>
Game Update #20 sequence (file #242)<br>
----------------------------------------------------------------<br>
<br>
Admin Notes: None.<br>
----------------------------------------------------------------<br>
[Recap]<br><br>
From Raddok: [Re:
Descriptions]<br>
all OOC:<br>
<br>
Again, my thanks
to all the descriptions from so many at once! I<br>
went back to
Kell's funeral for Ix's description (altho' we<br>
didn't have her
name yet) & am appreciative of the description<br>
update posted by
Scott on the website. I've been making my own<br>
records & it's
nice to have it all in one spot for everyone.<br><br>
Will have my
update in later today & will try to be less<br>
confusing (altho'
it's hard when so much seems to need to be<br>
done at once,
especially for a new member of your team -<br>
heeheehee)<br>
GM: Ack. Folks can
update/add to the file as needed.<br><br>
From Raddok: [Re:
Actions]<br>
re: Upate #19 -
Raddok<br><br>
[approx. 3 PM -
recap of previous 1/2 hour] (chronologically,<br>
Raddock had 1st
spoken to Arwan re: horse/gear, then to Dorhak<br>
/group to
introduce himself, then to Z'leyra re: learning<br>
language.)<br><br>
[OOC: sorry about
the confusion; thought I was clear. From now<br>
on, I'll be more
careful to post chronologically, or at least<br>
say "just
before…¦," or after talking to…"]<br><br>
[3 PMish]<br><br>
Raddok, leaving
Z'leyra, remembered that, at some point, it...<br>
<br>
"Arawn, I
know you need to focus on getting Ix to her...<br>
GM: Ack. Your fine posting as
is. It is hard for such the<br>
amount
of posts.<br><br>
From Mournath: [Re:
Description]<br>
Mournath is deeply
tanned with the weathered skin of one who<br>
spends much time
beneath the sun. He stand 5'5" with broad<br>
shoulders and a
torso that is as long as his legs, giving him<br>
the appearance of
being shorter than he is. Long black hair<br>
is wept back into
a braid, held in place with a copper clasp.<br>
Streaks of
iron-white stand out in his black hair at the temples<br>
and in his
close-cropped beard. His green eyes are always lost<br>
in thought and he
is often seen scribbling into a journal that<br>
he keeps of his
travels.<br>
<br>
sorry I haven't
been posting as much but I am keeping up with<br>
what is going
on. Work has been hell and working 3rd shift<br>
doesn't make
things easier. For actions, Mournath accepts the<br>
position of
navigator and will take time (if able) to make sure<br>
we have good maps
of the seas and coasts of the area we are<br>
traveling
to. He also takes a bit of time to ransack the<br>
captain's cabin
for tools of the trade that might be needed :<br>
charts, compass,
etc<br>
GM: Ack. No problem.
Stuff happens.<br><br>
From Arawn: [Re: Actions]<br>
A pleasant look
rested on Arawn's face, though he...<br><br>
"Hopefully
Kiet can accompany you. He's good company....<br>
GM: Ack.<br><br>
From Arawn: [Re: Actions]<br>
OOC:<br><br>
I'm sorry to hear
that. I hope you're feeling better now or at<br>
least are on your
way towards recovery. And sorry for the delay<br>
on my end as well.
I've been juggling quite a bit and had to<br>
take care of
things in batches when I could squeeze in the<br>
time.<br>
<br>
IC: [Time
1:55pm}<br><br>
Arawn's brow
furrowed ever so slightly, his voice...<br>
<br>
"It's good
that the slaves are freed. But sometimes...<br>
....................<br>
[Time
2:14pm]<br><br>
Compassion and
concern were married on Arawn's face.<br><br>
"It just
might be nice in the future, both for success...<br>
GM:
Ack.
<br><br>
From Arawn: [Re: Actions]<br>
IC:
[Time: 1:55 pm]<br><br>
[Z'leyra answers,
"Aye, I can craft an image. Perhaps you can hold this necklace away
from me while I<br>
do
so..." ]<br>
OOC:
So was the spell cast so all present know what the man looks like that
sold<br>
out the
dwarves?<br><br>
[Time: 2:15
pm]<br>
[Fremea... Unless
something is needed, she will take....<br><br>
"Do you
think you can ask Kaylle if he has or knows ...<br><br>
OOC:
Berths:<br><br>
As the plan
is leave first thing in the morning I imagine<br>
that there
won't be any time to work on adding berths unless<br>
some of the
crew/PC's are skilled in carpentry. With 13 berths<br>
and 16 on
board I suggest that berths are shared between day<br>
and night
shifts, that way everyone is able to sleep in shifts.<br>
But Arawn
should be able to make minor adjustments once at sea,<br>
with the
proper tools (he'll ask Kiet to purchase these<br>
and
reimburse him later), to have hammocks that can be set up<br>
and taken
down if extra beds are needed.<br><br>
Dorhak, what
do you think?<br><br>
Navigation:<br><br>
Arawn, being
nocturnal by nature, will take over navigation<br>
duties at
night.<br>
<br>
Can Water
Powers - Friendly Current be used as sea to speed up<br>
the journey?
Although not clearly stated I imagine it would<br>
not
but if you rule otherwise Arawn is up for casting during<br>
times
when we need to avoid storms or dangerous encounters,<br>
during
a dead-calm, or if we seemed pressed for time.<br>
Otherwise he's happy to experience the sea in a natural<br>
state.<br><br>
Gear:<br>
<br>
I'll
let you know shortly what, if anything, Arawn is leaving<br>
behind
as well as any items he'd like to purchase before.<br>
Afterwards I'll need an updated CS. Right now I still only<br>
have
my pre-IBT CS.<br><br>
Arawn's Tasks:<br>
<br>
Guiding Raddok - As posted publicly by Bessie, hopefully<br>
Kiet
or another PC will do this.<br><br>
Working on berths - Will skip this for now. He can work<br>
onthis
at sea, assuming tools and skilled assistance is<br>
available, and people can use hammocks or sleeping bags until<br>
then.
However, I suggest people just rotate bunk use between<br>
day
and night shifts with clean sheets in between.<br><br>
Take
dwarves to village - Will do.<br>
Take
Ix to Kaz - Will do.<br><br>
Remove
smell from ship - This should have been done<br>
between 11:10 and 3:00. If you decide against allowing<br>
him to
have done this during that time then Arawn will<br>
just
write up a cleaning formula/list and leave it for the<br>
rest
of the party and the 4 sailors to take care of in his<br>
absence.<br><br>
So he
should really only be working on 2 things, taking Ix<br>
and
the dwarves to Baru. And if there's time he could work<br>
on
cleaning the ship but hopefully everyone else who isn't<br>
in the
middle of anything will pitch in to help as this<br>
benefits everyone. So it looks like he should be taking from<br>
between 4-10 hours of time and will return that night or, at<br>
latest, a bit before dawn Marentia time.<br><br>
Other
tasks that could delay things or can try and do in the<br>
morning - Speak with the dead captain, possibly the dead<br>
guard
who died away from the ship (if accessible); Ceremony<br>
for a
blessing and Baru work<br><br>
Questions for Dorhak and the Group:<br><br>
What's the itinerary - as in ports of call along the way?<br>
Will maps be included with supply shopping? Or gear to<br>
rework/maintain the ship while on board if we want to alter<br>
things or change name/appearance?<br><br>
Do we have access to Sea Powers among the members of our<br>
group?<br><br>
Scott, what's going on with Shifter-Kell? Will he be part<br>
of the group and, if not, are any NPC's currently mentoring<br>
or keeping an eye on him?<br>
GM: Ack. Image?
Who knows. I only got a request for it I saw<br>
no
actual actions to it or the spells involved. Odd I send<br>
Post-IBT sheets. You replied to the email with the changes<br>
and
the CS was attached to that. Odd. Shifter is too
powerful<br>
got
enough pcs now. So no not joining. As to keeping an<br>
eye on
him he'll be fine. :) Not much one can babysit a<br>
shifter who can elude just about any eyes. <br><br>
From Z'lyera: [Re:
Necklace]
<br>
Z'leyra will
have her staff assist as needed in getting<br>
supplies for
the ship.<br><br>
She spends
an hour artistically marking and braiding a<br>
leather
necklace with some symbols folded within the knots. She<br>
collects and
at her purified area enhances some of her saliva for<br>
the upcoming
ritual and then spends the great deal of mana to make<br>
another
Necklace of Language Learning (Tongues) using all of her<br>
assists to
make it work the first time (Divinations, Luck, Staff,<br>
Purified
Area).<br><br>
Choosing
which equipment to bring she makes sure to be at the<br>
ship at
dawn.<br>
GM: Ack. Send me the
spell info since I don't want to assume<br>
anything on my own. Thanks. <br><br>
From Kiet [Re:
Slavery]
<br>
Kiet listens
to Raddok as he talks about his skills.....<br>
GM: Ack. <br><br>
-------------------------------------------------------------<br>
[New Stuff]<br><br>
[Marqi Frisda
23rd, 1636TH; Sivas, Marentia]<br><br>
[Time: 12:28
pm]<br><br>
While
the others did other duties or left the ship Arawn<br>
went to tackle the
awful smell. The door has been open up<br>
for a few hours so
that does help. But it has also moved<br>
slightly into the
second deck. But that should fade once<br>
a breeze comes
from sailing. But the hold will not even with<br>
the top hatch
open.<br><br>
Damon
spent time with Arawn talking how ships are normally<br>
cleaned.
"Fishing trawlers are especially stinky. But the<br>
crew frankly live
with it. But at the end of the season to<br>
prevent rot and
infestations of bugs as the ships sit in<br>
port for the down
time they do clean it as best they can.<br>
It is usaully old
fashioned buckets, soap and solvents of<br>
some kind that
cleans the stains. I'm no expert. But<br>
the general store
I and Dorhak entered should have the usual<br>
supplies for
such."<br><br>
Arawn
heads to the store and buys a set of cleaning supplies.<br>
Apparently the
sailors use some form of abrasive plant fibers that<br>
mixed with a
acidic source like wine helps clean stains. But<br>
too much can ruin
the wood so the clerk explains just enough<br>
to use.<br><br>
Once
back on ship Arawn asks if any one wants to join him<br>
in the
effort. For those who are still aboard it seems they<br>
oddly find things
to do. So Arawn has to the bulk of the<br>
work
alone.<br><br>
[Time: 1:10
pm]<br><br>
Arawn
wishes he could have one of those spell abysmals that<br>
get rids of his
sense of smell. But in the end he uses the<br>
time to pray and
contemplate the entire situation. The entire<br>
ritual of cleaning
is cathartic as well as good exercise.<br><br>
Most
of the smell is the cages itself. The floor and bars.<br>
The bulk of the
hold is not affected directly. Arawn then<br>
pulls out a tiny
bottle of perfume and places 1 each in the<br>
two cages. He
enters the first cage and creates a Ball Power<br>
sphere
spell. In this one using the perfume to replicate he<br>
creates a giant
ball of perfume - though slightly diluted with<br>
air - and lets it
dissolve. He then creates another ball in<br>
the second
cage.<br><br>
This
makes it flowery. To add to this Arawn adds 2 small<br>
bundles of flowers
near the cage for better smell. Then finally<br>
carefully with
seeing Kiet using them, lights a set of incenses<br>
in small
bowls.<br><br>
[Time: 1:55
pm]<br><br>
Arawn
reacts to Fremea's comments on freeing the slaves.<br><br>
Arawn's brow furrowed ever so slightly, his voice steady as<br>
he voiced a
comment.<br><br>
"It's good that the slaves are freed. But sometimes the<br>
end doesn't
justify the means. We can't be aware of everything<br>
in a situation but
when time permits we should consider<br>
proceeding
thoughtfully, to minimize future fallout. Hopefully<br>
we can move
forward with that in mind."<br><br>
He
said no more after this, not wishing to have Fremea<br>
feel cornered, and
saved his other thoughts for later.<br><br>
<br>
[Time: 2:14
pm]<br><br>
Arawn
and Fremea talk about condition of survivors.<br><br>
Compassion and concern were married on Arawn's face.<br><br>
"It just might be nice in the future, both for success of a<br>
mission and as a
sign of respect for your friends, to work with<br>
us instead of
separately, at least when we are present. I know<br>
you're smart
enough to see the merit in this and hope that you<br>
can work past your
training as a solo agent to truly consider<br>
this.<br><br>
And
I'm glad you're okay. And neither am I here to scold<br>
you, especially
not now that I see you recognize that things<br>
could have been
done differently. Your words on deck, in front<br>
of the others had
me concerned, but I appreciate the more<br>
thoughtful
response. And, odd as it might sound, I'm glad you're<br>
not happy about
the situation. Not because I want you to feel<br>
this way but
because a lack of it is a terrible thing.<br>
Rationalization
and growing apathy are the road people take<br>
towards becoming
the monsters we face.<br><br>
You've
been through too many traumas and I don't want such a<br>
path for you. And
it would be a terrible thing for the world if<br>
you did because
you are a very dangerous individual.<br><br>
But
aside for my feelings for the sailors, not the guards,<br>
- I'm concerned
for their souls, where they've been banished<br>
to - I'm concerned
about their families. The emotional damage<br>
can't be avoided
but I worry that their situations could suffer,<br>
especially if the
sailor was a primary source of income for<br>
them. Destitution,
homelessness or enslavement might await<br>
them if fortune
turns its back on them, a far too common fate<br>
in this world. But
I know you're fighting to make the world a<br>
better place for
the likes of them."<br><br>
His
face softened as he paused, holding the faerry's<br>
attention with his
eyes.<br><br>
"I know there's little guarantee beyond the honor of their<br>
surviving sailing
companions and the hope of a responsible<br>
harbourmaster in
their home port that this should reach those<br>
in need but I'm
planning on sending reparations/wergild through<br>
Damon to help
remaining family, especially any children. If you<br>
wish to add to
this it would be a good thing for them, for the<br>
soul, for us to
take accountability, and balance things out in<br>
the eyes of the
dead and the gods.<br><br>
The
coin isn't much for ones like us but it could make a<br>
world of
difference for them."<br><br>
Damon
crosses his arms and sighs while briefly glancing at<br>
Unali.
"We moved this ship not to cause...a incident. If you<br>
go about giving
coins...while its a noble thing...it will<br>
cause their
families to ask questions. Surely the sailors<br>
told them they
were bound for here. I may not be as worldly<br>
as you guys.
But even I can figure out the connection. If<br>
they died here it
will cause a diplomatic nightmare. If they<br>
find out we
covered it up..which we are...without any arrests<br>
things will have
to be done by the King. Bad things. Like<br>
arrests and
deportation and such. Are you willing to risk that<br>
for just a few
coins to the family who knew the risk? I do<br>
respect the act
but just be aware of when you return from<br>
this trip to
Vahear that you aren't arrested." Then he realizes<br>
the idea.
"As I could be since I was involved..."<br><br>
<br>
[Time: 2:15
pm]<br><br>
Before
Fremea leaves to visit kids, parents and Kaylle.<br><br>
"Do you think you can ask Kaylle if he has or knows anyone<br>
selling a language
course book on how to R/W Fomorian? And, if<br>
we don't have one
already," he adds, making sure everyone else<br>
hears him.
"Can you see if he has a nautical map we can use for<br>
this journey? I'll
reimburse you or can give you coin now,<br>
whichever you
prefer."<br><br>
<br>
[Time: 2:42
pm]<br><br>
Raddok, leaving Z'leyra, remembered that, at some point, it<br>
had sounded like
Kiet was being put in charge of gathering<br>
supplies, &
approaches Arawn again.<br><br>
"Arawn, I know you need to focus on getting Ix to her friend's<br>
home. I'll ask
Kiet if I can accompany him gathering supplies, &<br>
try to arrange
retrieving my horse & getting it to - uh,<br>
Unali's? - estate,
as you suggested. I'll take my horse's gear<br>
there, too. Then I
can help him, in return, by carrying<br>
supplies, or with
other errands.<br><br>
"Thank you for all your help, & have a quick & safe trip
&<br>
we'll see you
tomorrow." (he offers his hand to shake, as a new<br>
comrade) [The elf
somewhat awes him still. He feels lucky that<br>
most of whom he's
met so far had been quite kind - and had not<br>
killed him
outright.]<br><br>
(Raddok then seeks out & approaches Kiet.)<br><br>
"Kiet? Did I understand that you would be sort of in charge<br>
of gathering
supplies?"<br><br>
(Raddok pauses briefly for the man to nod.)<br><br>
"I want to offer you my services in helping to gather, or at<br>
least carry,
supplies for you. I pack things pretty well, from<br>
being a teamster
over the years. But, I also need to collect my<br>
horse from
Mygone's stable, & would like to take him, & my horse<br>
gear, over there
on the deck (he indicates with a directional<br>
node of his head
where is all his gear is stacked) , to that<br>
estate of - is it
Unali's? - my horse can help carry anything<br>
to the estate, if
needed, also - although he's a warhorse, I<br>
think he's mellow
enough to carry a load on his saddle.<br><br>
(He
pauses for a quick breath.)<br><br>
"Would it be possible that you could help me with that? The<br>
rest of my time is
all yours, for as long as you need me. If<br>
you stay at the
estate tonight, so will I. If you are planning<br>
on returning here
by tonight, so will I, and willingly carry<br>
whatever I
can." (He looks, hopeful - & mentally crossing his<br>
fingers - at
Kiet.)<br><br>
Raddok
tells Arawn he'll go with Kiet.<br><br>
A
pleasant look rested on Arawn's face, though he seemed to<br>
pause for the
briefest of moments when Raddok's hand was<br>
extended. It was
an odd custom to him, but one that he<br>
recognized existed
in certain cultures in the Middle World<br>
and was meant as a
positive gesture. Reaching out to grasp it<br>
he said,<br><br>
"Hopefully Kiet can accompany you. He's good company. And<br>
thank you for
understanding. But I'll see you when I get<br>
back."<br><br>
Damon
comments on who will take dwarfs back home.<br><br>
Arawn
replies, "So Damon or me? If I take them, can you ask<br>
if they speak any
other languages so we can communicate while<br>
together? Ba'ru,
perhaps?"<br><br>
[Time: 3:15
pm]<br><br>
Kiet
listens to Raddok as he talks about his skills. He perks<br>
up at the mention
of being a teamster. This is great, Kiet<br>
thinks to
himself. He won't be the only wagon driver for<br>
the group as long
as Raddok is around.<br><br>
However, Kiet sneers at the suggestion he makes about sucking<br>
up to the
Fomorians while there. Sadly, he understands all too<br>
well why, it just
is demeaning and severely grates on Kiet.<br>
Kiet will just
have to look at it as another opportunity to<br>
act. If he
can be Zhou's 'servant' for that long trek, he can<br>
do this.
Besides, he relishes the opportunity to mess with the<br>
Fomorians.<br><br>
Kiet
also listens to Fremea. That girl is going to get<br>
herself or someone
killed being that impetuous. These people<br>
donâ't seem to
realize that slavery exists in most of the<br>
world. Certainly
that was true back home. He may never<br>
understand that
motivation.<br><br>
Kiet
will be plenty happy to let Z'leyra gather the supplies,<br>
but Kiet thinks he
might add a few small things. Kiet intends<br>
to purchase about
a dozen hammocks, which are perfect for using<br>
on board the ship,
and comfy too. They will be perfect also to<br>
alleviate some of
the sleeping space issues.<br><br>
In
adequate Donaran, Kiet says to Raddok "Sure. Come along<br>
with me. We
can gather your things and you can help pick out<br>
some supplies for
the trip."<br><br>
Many
have left to find supplies and their homes. Arawn<br>
finally finishes
the hours of conversations with folks. He<br>
moves down to the
hold to check It is much better from<br>
a
gag-on-sight-to-throw-up to a dog on a wet day smell.<br>
So it is
improving. It still may take a day or two to get<br>
it back to normal
smell.<br><br>
Arawn
finds the dwarves eager to leave. They were<br>
told they were
heading home by Damon but now magic will<br>
be used by Arawn
to be home almost instantly. Some are<br>
nervous on this
but more eager to return home.<br><br>
Arawn
collects the dwarfs, Ix and the wolf. Then<br>
heads to the docks
and gets his horse. He explains<br>
what he will do
magic wise and hopes they understand.<br><br>
Arawn
then translocates the group to the cemetery<br>
Kell was buried
in. Between 4 large tombs. The chances<br>
of anyone using it
at this time of day are low.<br><br>
Ix
explains she can't just see the path to Kaz but the<br>
wolf knows
it. But the dwarf elder points to the west<br>
and seems to
indicate their village is there. Arawn<br>
decides to take
the dwarves first.<br><br>
[Time: 3:42
pm]<br><br>
After
a bit of trekking while Ix rides the wolf and Arawn<br>
rides the horse
the dwarves find their bearings. They enter<br>
a ravine between
some hills. They pass through the light<br>
woods and a small
stream. Tucked to the north east of<br>
this ravine is the
village. It was once open but now it<br>
seems it is
abandoned. Discouraged the dwarves search<br>
the area and
search the nearby cave. A cave they used to<br>
store food and
supplies. There they find the rest of the<br>
dwarves. A
heartfelt welcome is given by the females and<br>
young offspring of
the dwarves. But it seems the men<br>
the enslaved were
taken by the Fomorians. But now they<br>
are all
back. Arawn notices at the sight of humans<br>
or elf the
survivors cower. It takes almost 15 minutes before<br>
they even come
into full view.<br><br>
[Time: 4:13
pm]<br><br>
The
Elder Dwarf thanks the Alfar. Dorhak warned Arawn that<br>
the dwarves would
probably find a new home just in case. So<br>
what you see now
is only short term. The dwarves offer drink<br>
and some
bread.<br><br>
[Time: 4:33
pm]<br><br>
Arawn
had hoped to spend a bit more time. But it was clear<br>
the other dwarves
did not welcome non dwarf company anymore.<br>
They learned that
3 females died trying to help their male<br>
allies as the
slavers entered camp. Arawn tries to give<br>
honor and prayer
but the language barrier is a issue.<br><br>
Arawn
tells Ix to find Kaz and the wolf begins to search.<br><br>
[Time: 4:52
pm]<br><br>
The
wolf has trouble so Arawn suggests finding a road<br>
and using
that. This helps and from the road the wolf quickly<br>
picks up the
landmarks and scent.<br><br>
[Time: 5:29
pm]<br><br>
The
sun is starting to set and finally Arawn spots<br>
a cabin miles away
from the nearest homestead deep<br>
in the
hills. Ix knocks and Kaz opens the door. Ix<br>
smiles but Kaz
just says, "about time you come back. Did<br>
you get my
sugar?"<br><br>
Ix
explains what happens and Kaz welcomes Arawn inside.<br>
Arawn can sense
some magic from the man but it is<br>
old and not used
much as if unused for years.<br><br>
The
three drink tea and enjoy the evening.<br><br>
Actions?
Comments?<br><br>
Next
Update....Saturday?<br><br>
GM: Two updates in
a week wonders never cease! Unsure if next<br>
will be Saturday or next week (probably next week). I just<br>
did a quick one to move us along. The Ba'ru stuff is minimal<br>
since it was side stuff that may be flashed out by Ix/Arawn<br>
as needed. Figured I'd get this out before the slew of<br>
posts came in. :)<br><br>
Updated pclooks file for Mournath's data. <br><br>
I assume Dwarf is welcome to stay with party?<br><br>
Still unsure on these supplies who is paying and what<br>
supplies. To this effect...<br><br>
GM: I've added 2
new links to my site. At very bottom.<br>
First is a simple text file on the Vahear agenda and<br>
trip time. There are a few cities along the way so<br>
this could help plan supply runs. In this file I<br>
posted possible length of times for each destination.<br>
So one may plan on supplies and such. This does not<br>
assume magic. To this end the question on Water Powers<br>
does help for Sea but at HALF its value as listed.<br><br>
Second map is a cropped image of travel map. Sivas is<br>
at the top right. Vahear island is center bottom of<br>
map. The coast from Sivas to Dechat will be taken per<br>
Dorhak's order. This will reduce pirates but may increase<br>
other random encounters. If you have quetions on these<br>
2 links ask. Once w finally leave Sivas I'll write up the<br>
set of encounters.<br><br>
GM: Arawn - Ba'ru
stuff was minimal. I could've spent another<br>
day on it but figure best to get update out tonight. Sorry.<br>
Forgot the speak to dead thing. Remind me in next email<br>
what spells are done this for. Keep in mind the results<br>
of the Div spell. :)<br><br>
All others - be sure to settle all Hotel, estate rents and<br>
fees before leaving. Can include 'X months of Y' in<br>
the gear emails to me. <br><br>
GM: Gear
finals<br><br>
Player Notes<br>
Arawn
----<br>
Dorhak
----<br>
Fremea
Assume take all gear?<br>
Ix
Assume take all gear?<br>
Kiet
-----<br>
Mournath Assume
take all gear?<br>
Mae
Assume take all gear?<br>
Pyan
Assume take all gear?<br>
Raddok
Assume take all gear?<br>
Unali
-----<br>
Z'leyra
-----<br><br>
For all gear taken assume all but horse related gear.<br><br>
We have 2-3 folks doing supplies but no specifics. So<br>
unless stated otherwise will assume food is on sheets or not.
<br><br>
<br>
GM:
Passengers:<br><br>
Party: 11<br>
Animals: 2 [Assume Wolf/Eagle taken]<br>
Sailors: 4 <br>
Dwarf: 1 [Assume allowed]<br><br>
Will need supplies for each. Who is paying Damon's<br>
crew and supplies for ship?<br><br>
<br>
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