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Yes, she will fly up and rain down arrows. If others are in the way, then she will use her daggers and do fly bys.<br>
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<p>Sent from <a href="http://aka.ms/weboutlook">Outlook</a><br>
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<div id="divRplyFwdMsg" dir="ltr"><font face="Calibri, sans-serif" style="font-size:11pt" color="#000000"><b>From:</b> pnpgm <pnpgm-bounces@list.powersandperils.org> on behalf of pnpgm <pnpgm@comcast.net><br>
<b>Sent:</b> Saturday, July 28, 2018 8:04 PM<br>
<b>To:</b> pnpgm@list.powersandperils.org<br>
<b>Subject:</b> [pnpgm] Game Update #29b - File #300 - Merman Combat Turn 1: Phase 1+2</font>
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Character Name Type Player Sex Notes<br>
-------------------------------------------------------------------------<br>
..Arawn...........Druid...John.Haight........Ma..Alfar/Backup Navigator<br>
..Dorhak..........Warrior.Kevin.Newark.......Ma..Captain/Leader/Dwarf<br>
..Fremea..........Sidh....Tobie.Bonahoom.....Fe..Faerry/Archer/Magicina<br>
..Ix..............Shaman..Rachelle.Gauthier..Fe..Human<br>
..Kiet............Acrobat.David.Sanders......Me..Human/Magician <br>
..Maelorna........Dancer..Don.Kerr...........Fe..Human/Seductress<br>
..Mournath........Sailor..Gibert.Isla........Ma..Human/Navigator<br>
..Pyandalgor......Hunter..Panthera...........Ma..Human<br>
..Raddok..........Miner...Bess Hadley........Ma..Human<br>
..Unali...........Ninja...Wout.Broere........Fe..Human/Dagger Maiden<br>
..Z'leyra.........Healer..Alex Kopas weri....Fe..Fe..Human/Shman/1st Mate<br>
..Barbasa.........Warror..Npc................Ma..Dwarf/Outcast<br>
..Brutto..........Sailor..Npc................Ma..Sailor #1<br>
..Finn............Sailor..Npc................Ma..Sailor #2<br>
..Ardrackle.......Sailor..Npc................Ma..Sailor #3<br>
..Zepp............Sailor..Npc................Ma..Sailor #4<br>
..Corona..........Eagle...Npc................Ma..Companion to Z'leyra [First Mate]<br>
..Zol.Zim.........Wolf....Npc................Ma..Zehani Wolf/Ix's Friend<br>
<br>
Game Web Site - http:/nrgcomputers.com/pbem/<br>
Public posts/actions to pnpgm@list.powersandperils.org (mailing list)<br>
Private emails (not public actions) to pnpgm@comcast.net<br>
<br>
Game Update #29b sequence (file #300)<br>
----------------------------------------------------------------<br>
<br>
Admin Notes: None. <br>
----------------------------------------------------------------<br>
[Recap]<br>
<br>
[None]<br>
<br>
-------------------------------------------------------------<br>
[New Stuff]<br>
<br>
[Apris 4th, 1636TH]<br>
[Time: 9:41 am]<br>
<br>
[Phase 0]<br>
<br>
Barbosa and the sailor alert the ship of possible<br>
dangers after Corona does so. By then the Mermen have<br>
already started climbing or already at top of the railing<br>
to get on the deck.<br>
<br>
[Turn 1: Phase 1]<br>
<br>
Below deck Arawn is kneeling inspecting a drained rat. If<br>
Mae continues there may be no rats on the ship. That is<br>
at least until next port. They seem to always come at<br>
night as if by magic. Myths from the sailors even say<br>
that a ship without rats means it will sink soon. While<br>
other myths say that rats especially fat ones show the<br>
health of the ship. Then Arawn hears the muffled whistle<br>
above. Muffled voices and slight movement. Something is<br>
going on as the others should be eating their lunch now<br>
not some event. Arawn builds up magical energy to get<br>
a better look.<br>
<br>
Arawn casts his spell and the wood around him seems to<br>
dissolve. Those above him seem to float as if in the<br>
air or dangle by unseen ropes. Arawn looks toward the<br>
front but his new magical vision doesn't show the entire<br>
ship just a short distance of about 40 feet. The 60<br>
degree cone of visono sees nothing then he looks port<br>
and starboard. It seems the sailors are gesturing ad<br>
shouting but its too muffled to tell what. Then Arawn<br>
looks to the rear which is about 30 or so feet south of<br>
him. There he notices a dozen creatures and seems to recngnize<br>
them as the Alinira nation of Mermen. They are scaling the<br>
back of the ship trying to get onto the deck.<br>
<br>
Kiet looks up from eating his nice set of fruit thanks<br>
his tokens and drinking his nice cool water from his water<br>
token. Unali is nearby hovering over the open hatch probably<br>
trying to listen to the sailors. One does seem cute to her<br>
especially when not wearing a shirt. But she is always<br>
acting business like. keeping cool. Then the sailor at the<br>
wheel blows the whistle. High above Barbosa is yelling something<br>
in his strange dwarf tongue. Kiet glances south to the<br>
back of the ship. Kiet notices hands and what looks like<br>
hooks on the bottom of the top deck? Did someone fall over<br>
and try to scale the ship. Then Kiet notices a scaly head<br>
pop over the bottom of the top deck. A fish man! Kiet stands<br>
and looks behind him port to see if any nearby but none in<br>
his immediate area. But he notices two near Mae trying to<br>
climb to the top of the railing. Clearly the ship is being<br>
boarded by uninvited guests. Kiet builds magical energy to<br>
cast a armor spell on himself if this is to be a fight he needs<br>
to be ready. Then he casts it and magical Iron Skin seem sot<br>
toughen his natural body.<br>
<br>
Z'leyra hears the whistle behind her standing at the rigging.<br>
Directly above her in the nest she hears the dwarf speak of<br>
something. Then she sees the rear of the ship the mermen<br>
trying to board. She glances aroundn and notices a couple<br>
near Mae trying to board. She builds energy for a spell<br>
but will hold off as the range is limited. She knows she has<br>
to get much closer to the enemy to capture them. <br>
<br>
Corona flies circles around the fast moving ship. He is<br>
smart enough not to risk fire blasts from his magical eyes<br>
on a wooden ship. But maybe he can use his talons if<br>
things get touchy.<br>
<br>
Zol'Zim perks his ears up hearing the whistle outside.<br>
but whistle blowing is common on a ship as well as the<br>
annoying bell they ring. But this seems to be a constant<br>
shrill. The Wolf perks up and looks at Pyan on the<br>
bunk resting. If the human isn't worried? Then sounds<br>
of boots running and humans clamoring about above on the<br>
top deck. The wolf nudes Pyan awake and then saunters<br>
into the hall to see what is going on.<br>
<br>
Unali looks behind her being just south of the hatch shaft<br>
(which is open) to the hold below. She wasn't listening to<br>
Mournath and the sailors talk for sure she was just watching the<br>
ecoastline. Far to the rear she sees Mermen climb to the<br>
railing and scans the front. Sure enough to the right side are<br>
2 that are trying to get onto the deck. She runs that way (E7<br>
to E18] while she pulls both of her daggers.<br>
<br>
Mae sits against the pile of ropes facing port watching<br>
Unali but looks down to munch of dried rations. At least<br>
Arawn did buy some decent fruits. It is fun to chase rats<br>
to drain but variety does help. Then she notices Unali<br>
turn and draw daggers and rushing toward her. This is it!<br>
the Ambush of death. The party has finally decided to act<br>
and kill her! Arawn isn't even up on deck maybe they'll<br>
make it look like an accident. Fallen overboard or something.<br>
Then she notices Unali nod toward the starboard side of the<br>
ship behind her. Mae stands [E18] and side steps away from<br>
Unali to ensure no backstabs. She moves toward the railing<br>
[C19] and looks over the railing. The two men are very<br>
muscular with flowing black hair. They seem quite cute.<br>
Maybe they are adrift sailors needing comfort in various<br>
ways she can only help. Then one looks up and she cringes<br>
as she sees scales! Fish people. She glances down at<br>
the rope pile knowing she has no weapons. The pile of<br>
rope is huge used to anchor the ship to the docks not much<br>
to strangle with. She is limited on her options for now.<br>
<br>
Maurnath is below deck in the hold talking to the<br>
sailors on the best ways to avoid Climan pirate raids.<br>
At least they are way far east to not see much of them<br>
and in friendly waters. As he munches down on a tasty<br>
pear the warning goes out. It is 15 or so minutes<br>
after noon bell. Why would a whistle be going off?<br>
Clearly something is up. From the hold 2 decks down<br>
they only hear faint muffles of shouts. But the shaft<br>
hatch is open to give them air. This does bring some<br>
scant faint noises of shouts. So something is going on<br>
top deck. His spear is top deck still attached to the<br>
rope he is using for spear fishing. But she dagger really<br>
just a long knife for cutting fish is in his hand to cut<br>
the pear with he is eating. Mournath stands and arcs his<br>
ears to the hatch to try to hear details. Something about<br>
boarders? A pirate ship? In these waters so close to<br>
Vistair? Surely not. He orders the sailors up from their<br>
lunch and rushes to the hold door. <br>
<br>
Ix near Raddok watches the man rush to the lockers. The<br>
small girl looks around for what is going on. Then she pulls<br>
her dagger out of her belt. She whistles for Zol'Zim to come.<br>
<br>
Raddok sits near the secret hatch to the smuggler's hold<br>
as he eats the ration and piece of fruit. Then from the<br>
crow's nest Barbosa yells something about fish people or<br>
sea people. Raddok looks up at him confused then looks at<br>
where the dwarf is pointing. Raddok glances to the back<br>
of the ship and notices hands and grapples trying to show<br>
signs of boarders. Then a couple heads of scaled heads<br>
pop up. Raddok stands and rushes starboard to the lockers<br>
to grab his mace and shield that are on top of the lockers.<br>
He ends up grabbing the items [P6]. He tries to don the<br>
shield as quickly as he can.<br>
<br>
Pyan inside the berth on his bunk is nudged by the<br>
wolf. Is he hungry again? Just finished a rabbit<br>
a few hours ago! But Pyan looks up as the wolf seems<br>
to move toward the open door. Then Pyan hears the<br>
noise of the whistles. Something must be up so he<br>
grabs his weapons and stands.<br>
<br>
Brutto is stowing some sail cloth in a locker<br>
when the alert comes out. He glances around and sees<br>
the boarders. He then moves to a nearby locker<br>
in center of ship [O12] and open sit to remove a sword.<br>
<br>
Finn and Ardrackle were sharing some nice off color jokes<br>
with Mournath when he orders them out to see what is going<br>
on. They follow him to the hold door to go top deck.<br>
<br>
Zepp who is at the steering wheel [U22] is the one to<br>
blow the whistle. He starts to panic as he is closest<br>
to the rare only about 12 feet from a dozen mermen and<br>
he has no weapons. "Could use some help!"<br>
<br>
Dorhak exits the room he was in - he was looking for<br>
someone and notices Zol'Zim in the hallway. he hears<br>
the alert and rushes to the stairs. He ends up at<br>
the top of the stairs<br>
<br>
Barbosa begins to climb out of the crows nest onto the<br>
rigging. He is useless up here and out of the fight.<br>
<br>
All at once the mermen act now. Some are typically carrying<br>
Tridents, Axes, Daggers, Net with either Axe or Dagger and<br>
a spiked club. All appear to have no armor. Being skilled<br>
swimmers they propel themselves onto the ship like leaping dolphins<br>
who jump out of the water. Using their weapons or a grapple they<br>
can toss aside they climb or for those with sheer strength they<br>
just climb inch by inch.<br>
<br>
The first 16 at the rear of the ship launch themseleves over<br>
the railing and brandish their weapons waiting to charge.<br>
<br>
Merman #17 with spiked club on his belt climbs on the port<br>
side and climbs over the railing only 30 feet from the rigging.<br>
<br>
Merman #18 and #19 emerge over the railing near Mae and<br>
Unali. Both are carrying nets and smile when they see the<br>
nice human females!<br>
<br>
From below in the smuggler's hold Fremea hears the whistle<br>
and roues up from her sleep. What now? Did Barbosa fall over?<br>
Did Mae accidentally attack a sailor? Did Dorhak order a ramming<br>
into a merchant ship? Did the wolf finally eat Ix? But the noise<br>
is constant like an alert. Fremea moans an grabs her bow and<br>
quiver nearby and heads to the hatch. She leaps up to the<br>
top deck and scans the deck watching the slew of mermen in<br>
the back of the ship. She scans to the front of the ship and<br>
notices a few more.<br>
<br>
<br>
[Turn 1: Phase 2]<br>
<br>
Arawn builds magical energy for a new spell but the range<br>
for his plan is only about 13 feet and the mermen are about<br>
twice that far away. So he has to hold the energy to cast<br>
when they get closer.<br>
<br>
Kiet grumbles the 2 mermen by Mae and Unali are too far<br>
at this point plus Unali is in the line of fire. So Kiet<br>
turns to look at mermen #17 which is only 15 feet south of<br>
him and smiles. He allocates and casts a smokeless flame<br>
and sends it toward the mermen as he whistles only to get<br>
the poor fishman's attention. This is a reduced spell compared<br>
to his rings and only does 29 points of damage. The mermen<br>
explodes in flames and screams killing over onto the deck. Good<br>
thing the deck wood is thick enough chances are low of it catching<br>
on fire. Now the rigging nearby is another story if the wind<br>
blows some ashes.<br>
<br>
Fremea pulls a arrow from her quiver and casts a spell on it.<br>
The rear of ship is a shooting gallery. But if she took<br>
to the air and fired it would take too long so she fires from<br>
the deck itself. She fires her arrow toward the group of<br>
mermen in the back. the arrow flies the short range and<br>
divides into 4 other arrows for a total of 5 arrows magically.<br>
Arrow #1 misses #5, Arrow #2 hits #5 doing 2 points of damage.<br>
Arrow #3 and #4 hits Merman #6 doing 8 points of damage. Then<br>
Arrow #5 hits #7 doing 2 points of damage. <br>
<br>
Z'leyra actives the magic on her boots.<br>
<br>
Merman #19 throws his net at Mae. But the toss was so bad<br>
it just goes to the left of her and he fumbles the throw.<br>
<br>
Zol'Zim runs down the hallway and sees some at the top of the<br>
stairs. He weaves around them and emerges on deck. The wolf<br>
charges south toward Ix and ends up about 10 feet away from her.<br>
<br>
Z'leyra sees Kiet fry one merman and Unali dealing with 2 and<br>
knows she can handle herself. She moves and runs due south.<br>
At the lockers she literally leaps using the momentum of her<br>
magical speed to jump over the lockers and land on the other<br>
side. She then moves toward the steering wheel to help the<br>
poor sailor about to be attacked.<br>
<br>
Unali rushes toward Merman #18 and #19 with one dagger each in<br>
both hands. Both magical daggers stab each one. The first is<br>
stabbed in right chest doing 23 points of damage killing him.<br>
The right side dagger stabs the other one doing only 8 points<br>
of damage to his left chest.<br>
<br>
Arawn sees through his magic arrows fly and scans to the left<br>
to see Fremea barely on the edge of his magical vision. But he<br>
waits until the mermen gets closer so he can cast his next plan.<br>
<br>
Mae watches Unali take one merman out with ease and frowns<br>
as the poor man has no chance.<br>
<br>
Mournath leaves the stairs and rushes past Zol'Zim and ends<br>
at the nearby lockers. He grabs his spear and removes the<br>
rope then changes his mind and keeps it. Never know if needs<br>
to stab a merman in water. He knows his shield is in his berth<br>
so will have to fight without one<br>
<br>
Ix stands and hears Zol'zom coming so waits for him to approach.<br>
<br>
Raddok with mace and shield now in hand Raddok movess out<br>
toward the rear of the ship. He notices how agile and quickly<br>
Z'leyra just leapt over the lockers which is a good 4 feet<br>
off the deck. Raddok moves toward the steering wheel and<br>
near Z'leyra. It is best to fight in groups for better defense.<br>
<br>
Pyan stands and gathers his weapons and moves into the hall.<br>
he moves toward the stairs. <br>
<br>
Brutto runs from the lockers with sword in hand past<br>
Z'leyra and toward the steering wheel to give cover to cover<br>
Zepp. Sailors are well disciplined and unless given orders to<br>
abandon their station - in this case the steering wheel - Zepp<br>
will remain in place in full danger. So Brutto goes to help<br>
the endangered sailor.<br>
<br>
Zepp remains at his post and is relieved to see Raddok and<br>
Z'leyra nearby. Then smiles when Brutto comes to give help.<br>
.<br>
Ardrackle and Finn exit the hold and run to the stairs they<br>
both end up at the top of the stairs ready to help out.<br>
<br>
Dorhak looks behind him to see Fin and the other sailor and<br>
nods to them to get it moving. Then he exits the stairs and<br>
runs toward the back of the ship ending up near the north west<br>
edge of the lockers.<br>
<br>
Barbosa makes it fast down the rigging. Most would just climb<br>
but he has seen Fin use the ropes and pulley or whatever it is<br>
to slide down using the ropes. He makes it to the deck and grabs<br>
his own mace. As he runs he dons his shield. He ends up a the<br>
north east corner of the lockers area.<br>
<br>
Now all the Mermen act all at the same time.<br>
<br>
Merman #1 and #2 move toward Fremea. #1 fails to hit the<br>
small Fae but #2 hits her in the left shoulder with his trident<br>
doing 6 points of damage. She tried to dodge but was unable to do so.<br>
<br>
Merman #3-5 also move toward Fremea and the front of the<br>
ship but end up behind #1 and #2.<br>
<br>
Merman #6 charges for Raddok and swings his spiked club<br>
at the man hitting him in the middle left ribs doing 6 points<br>
of damage to him.<br>
<br>
Merman #7 charges right for Z'leya and swings his axe but<br>
fails to make contact.<br>
<br>
Merman #8 charges Brutto and swings his spiked club but<br>
fails to hit him.<br>
<br>
Merman #9 and #10 also charge at the same time to attack<br>
Z'leyrra. #9 hits with trident in middle left ribs doing 6<br>
points of damage while #10 with spiked club dos 1 point of damage<br>
to lower left abdomen area.<br>
<br>
Merman #11-#16 rush down the right side of the ship to<br>
attack those at the front.<br>
<br>
Merman #19 having lost his net and hopes his leaders didn't<br>
see that awful throw - stabs his trident at Unali but her<br>
magical dagger gives her warning and he fails to strike her.<br>
<br>
Actions? Comments?<br>
<br>
Next Update...Wednesday...<br>
<br>
GM: Whew finally its done! Just as storm #2 arrives.<br>
I did this in 2 parts for ease of reading. So I'll<br>
try to work on phase 3+4 a bit Tuesday mainly prep<br>
and update soem 'stuff'. I had hoped to be done 3<br>
days ago but oh well. For the map keep in mind most<br>
emails like mine strip tabs so it messes up. You NEED<br>
to view this map on my site as the map seems to remain<br>
solid and aligned. If it is aligned in your email great!<br>
<br>
There is still plenty of time for the IBT and any language<br>
use (see below).<br>
<br>
So why is this fool using a ascii map? One I can't draw<br>
worth a flip. Two it takes time. To load graphics software<br>
and then move each 'token' or player or such when there are<br>
at least 30-40 of such takes time Ascii maps are universal<br>
as all have the format and no need to load graphics software<br>
or readers. Plus I can update ascii maps in seconds. When<br>
folks die I remove off map for making clutter less. It takes<br>
time to figure out these maps so just use the coordinates if<br>
you need to. In a nut shell there are 16 in rear. Only<br>
one in front near Unali. At least for now.<br>
<br>
A lot of these charts are for you but also for me like the<br>
spell info and such. Use them wisely.<br>
<br>
Targets and movement are on a purely random basis. So for<br>
the 16 in back I divided up into groups and roll for 1 of 3<br>
directions (left, center, right). Center wold be one of<br>
the people (sailors, Z, Raddok, etc). This is how I work<br>
things out by random dice. <br>
<br>
GM: Player comments:<br>
<br>
Arawn - The plan is still in motion but short range since<br>
it is only about 13 feet. But now there are many in<br>
the area which can be affected. So unless you change<br>
plans this will be the next 2 phases May need to make<br>
plans if they move away from you to front of ship.<br>
<br>
Dorhak - Select targets/area.<br>
<br>
Fremea - Sorry about the wound but in order to assess the<br>
situation had to be on ground. I know you didn't say<br>
to cast Multi Arrow but I figure this situation best<br>
fit it I hope this work. I assume you fly up and<br>
start pelting from sky assuming no allies around.<br>
<br>
Ix - Do you go ahead and charge bad guys or wait for Zol'Zim?<br>
<br>
Kiet - I assume Unali can finish her target. Do you then<br>
move to the back to help the others? Is the plans still<br>
in order from email?<br>
<br>
Mae - Remember no weapons. Maybe Unali can toss a spare<br>
dagger from her boot or such to you? What do you do?<br>
<br>
Mournath - Select targets or defend targets.<br>
<br>
Pan - You may not get to bad guys next 2 phases but if<br>
so select targets/or generic area.<br>
<br>
Raddok - Same as others select/defend, etc.<br>
<br>
Unali - After this one is dealt do you move to back of<br>
ship I assume? Unless new surprises. :)<br>
<br>
Z'leyra - While speedy boots you still eventually end<br>
up standing 'still' for targets. You see the movement<br>
order above so you move before mermen.<br>
<br>
Zol'Zim - Ix you can give orders or I'll assume a random<br>
target to attack. <br>
<br>
GM: Mini IBT [Marqi 24 Present<br>
<br>
Player Skills<br>
Dorhak Seamanship * <br>
Fremea Seamanship *<br>
Mournath Spear - Fighting * <br>
IX Dance *<br>
Raddok Swimming * [3/24-4/7], Swimming * [Partial]<br>
Dagger - Fight *<br>
Unali Swimming *, Seaman *<br>
Z'leyra Seamanship *<br>
<br>
* Notes that you can find a teacher/master for more points.<br>
<br>
GM: Language Necklace Use: Roll W+EM or less<br>
Buff: +Em Mar 24th, +W Mar 29th<br>
<br>
Character Date Learning Notes<br>
Raddok Mar 26th Marentian Success<br>
Pyan Mar 29th Eagle from Corona Fail<br>
Pyan Mar 30th Eagle from Corona Success<br>
Kiet Apr 3rd Bhamotin Success<br>
Unali Apr 4th Bhamotin from Kiet Success<br>
Fremea Apr 5th Bhamotin from Kiet Success<br>
<br>
GM: Seamanship Info<br>
As explained by Z'leyra those without Seamanship skill<br>
will suffer 50% reduction in OCV/DCV and all Weapon ELs<br>
for a moving ship. Here is a current list of who does<br>
not have such skill.<br>
<br>
Fremea, Zol'Zim, Mae, Ix, Raddok, Pyan, Dorhak, Barbosa<br>
<br>
GM: Spell Info<br>
Current Turn : 1<br>
Current Phase : 2<br>
<br>
Player Spell Spell Ends<br>
Kiet Iron Skin Phase 5<br>
Arawn God's Eyes Phase 9<br>
Fremea Multiple Arr Phase 13<br>
Z'leyra Speed -Boots Phase 20<br>
<br>
GM: Player Damage<br>
<br>
Player Damage<br>
Fremea 6<br>
Raddok 6<br>
Z'leyra 6+1<br>
<br>
GM: Player's Ship Map<br>
<br>
Scale = 1 Hex= - 10 feet<br>
1 Row - 5 feet <br>
1 Column - 5 feet<br>
<br>
* First Deck (Top Deck)<br>
1 2<br>
12345678012345678901234<br>
/ \__/ \__/ \__/ \_ A = [F 6] - Stairs to second deck ( 5'x10')<br>
\__/ ____________ __/ B @ [F12] - Rigging (30'x30')<br>
/ / o M\ \_ C ~~ [F 6] - Port Gangplan pullway area <br>
\_ / [] o\ / D ~~ [F20] - Starboard Gangplank pullaway area<br>
/ /E Um \ \_ E (Railing is able to be removed here) <br>
\_I = @ I_/ F <br>
/ I @@@ I \_ G # [N12] = STorage/Gear lockers (5'x5')<br>
\_I @ I_/ H Locker is 5 feet tall with interior shelves<br>
/ I z X I \_ I<br>
\ ~~ ~~_/ j U4-U20 - Start of poop deck (raised by 3<br>
/ I D B I \_ K feet so have to step up. <br>
\_I I E# # I_/ L<br>
/ Io # # oI \_ M * [T11] - Wheel station (raised 3 feet)<br>
\_Io ######## oI_/ N<br>
/ I # # I \_ O [] [D 6] - Hatch to 3rd floor hold<br>
\_I # # I_/ P Shaft is 8' by 8' and 22 feet deep<br>
/ I%$ %I \_ Q from top deck<br>
\_IoF R Zm oI_/ R<br>
/ Iomm m mm mm oI \_ S o - Rope piles (heavy dock rock) to tie <br>
\_I mmm ** mm I_/ T up ship to dock depending on side docks are<br>
/ I_______SS___mm__I \_ U<br>
\_I m I_/ V % - Anchors (Q4, Q21) heavy metal anchors<br>
/ I________________I \_ W X - [I12] - Cooking area<br>
\__/ \__/ \__/ \I_/ X $-- [Q5] - Secret hatch to smuggler's hold<br>
/ \__/ \__/ \__/ \_ Y hidden by Anchor/Ropes<br>
1 2<br>
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Players - * - Denotes not on this map but Coordinates show placement<br>
Arawn - *[R12] [-] Below deck in bowels<br>
Fremea [R 5] [F] Bow/Dagger On deck not in Air<br>
Ardrackle - *[F 6] [-] Barbosa - [R15t] [B] Mace/Shield<br>
Brutto - [U13] [S] Sword Finn - *[F 6] [-]<br>
Dorhak - [K 6] [D] Mace/Shield Kiet - [E4 ] [E] Dagger<br>
Mae - [C18] [M] Mournath - [L 7] [E] Knife<br>
Pyan - *[F 6] [-] Spear Raddok - [R10] [R] Spear/Sh<br>
Unali - [E17] [U] Daggers Z'leyra - [R13] [Z] Staff<br>
Zepp - [U12] [S] Ix [L 5] [I] Dagger<br>
Zol'Zim - [I 6] [z] Corona [Sky] <br>
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Mermen - Tri - Trident, Dag-Dagger, SpC - Spiked Club<br>
#1 - [m] - [S 5] SpC #2 - [m] - [S 6] Trident<br>
#3 - [m] - [T 5] Spc #4 - [m] - [T 6] Spc<br>
#5 - [m] - [T 7] Axe #6 - [m] - [S10] Spc<br>
#7 - [m] - [S13] Axe #8 - [m] - [V12] Spc<br>
#9 - [m] - [R16] Trident #10- [m] - [S16] Axe<br>
#11- [m] - [S17] Spc #12- [m] - [S18] Trident<br>
#13- [m] - [T17] Spc #14- [m] - [T18] Axe<br>
#15- [m] - [U17] Spc #16- [m] - [U18] Trident<br>
#17- [ ] - [---] Dead #18- [m - [---] Dead<br>
#19- [m] - [F19] Net/Tri <br>
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